
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
턴제좋아하는 사람한테는 갓겜 맞음 로그라이크 좋아하는 사람한테는더 갓겜 아직 얼엑이라 겜하다보면 빠진 부분들이 많이보이는데 지금 현재 컨텐츠만으로도 비슷한장르 타겜의 컨텐츠 만큼은 된다고 봄. 러시아+우크라이나 개발사라 전쟁터지고 진행이 막장탔다고알고있음 우크라인은 1명사망에 러시아인들은 징병피해서 해외로 도피 등등... 아무쪼록 잘 마무리해서 더욱더 갓겜으로 정출하길 바람... 혹시 얼엑이라 불안한사람들에게 말하자면 지금컨텐츠만으로도 제값은 하니 얼른 해보시길..
在大号入正之前,我已经玩了这款游戏几十个小时了。因为游戏目前的更新进度和游戏开发者在红迪的嘴犟,还是先给个差评观望观望,等游戏完全体再给好评。 如果有新玩家想入这款游戏,可酌情参考评测 优点: 1、自由的bd组合 2、优秀的像素美术 3、欲罢不能的游玩体验 缺点: 1、天天搁着平衡数值,不是削这个就是削哪个,搞得bd在这个版本很强,下个版本差点进下水道 2、更新慢的离谱,你更新快点我可能都懒得正儿八经写评测,偏偏更新内容是没有的,画饼是给玩家的,数值是要调的,闲的没事干还给游戏本体加密 另外打了不下几十次灰隼,这本守门的简直是开发者恶意最大的体现,很难单拉敌人,远近配合,看到大剑长戟剑盾组合,来两个弩手加一火法一地法,外加两个投石的,看得我都昏迷了,简直是粪坑蝶泳,打完发现全身没有一处是好的,维修价格是起飞的。 综合以上碎碎念,我建议新玩家入正前需谨慎,另外建议开发者缺钱的话,可以像隔壁五字游戏学习,加入大篷车空间扩容dlc,在开放服装购买,然后加入竞技场dlc,让玩家线上对战,经验获取比下本还快,再出一个金边版本,初始物资丰富那种,经验获取提高20%,这钱不就大大地来了(隔壁五字游戏内容确实丰富,但是吃相难看)
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dying resets your progress despite saving the game because devs think they are "cooking" with game mechanics. Waste of time and money.
Много очень много спорных и откровенно ДЕРЬМОВЫХ решений, сделаных с целью СДЕЛАТЬ СЛОЖНО и все. Можете пиздошить в другой конец света, попадете в капкан и сдохнете. Иди с самого начала. Можете взять мага. Молись теперь дружок что тебе выпадет нужный трактат или соси хер (На геоманте непрокачанном так и было. ) Хочешь носиить с собой больше? Носи рюкзах, ах да, теперь твоя снаряга заржавеет. Заходи в данж парень не бойся. ЗАКРЫТЬ ВОРОТА! Теперь проходи все в один заход или иди с самого начала. Ты же сохранился перед заходом? Нет? Ах ты впервые тут и не играл ранее? жаль-жаль. Удачного похода с самого начала. Игра ужасна и отвратительная недоделка. Буду ждать когда ее доведут до ума, потому что это какое-то издевательство.
Bought this game 5 years ago. Still in early access and still missing what would make this a "full game". They show no signs of finishing this title in a reasonable time, so please do not fund them.
This game will make you want to press your thumbs into the game designer's eye sockets.
This game is pretty much a scam six years later
Disappointing, somehow it has content creep while also being mostly empty. And i hate time pressure in quest, especially when it meaningless. The story is forgettable too, this would have done better as a tightly crafted dungeon game.
Let me save the game.
I really wanted to like this game. I like a challenge, but this game is just a frustration simulator. No matter what build you use, combat manages to be both incredibly boring and incredibly difficult, but in the worst way. There are almost no strategies to employ other than either kiting or fighting in a chokepoint (like a doorway). You do the same things over and over and over, and if you're not both extremely careful and extremely lucky, you will die and have to do those same things over and over and over again. The game feels like work. Dev, you should be paying ME!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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