
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
사실적인 생존방식에 좋은 점수를 주고싶다. 일단 살려면 물 음식을 구해야하고 주변을 주시하며 돌아다녀야 하는 그 모습이 좋았다.
재밌슨
hard fun hard fun hard fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全世界第三大的抖M聚集地👍👍👍
Шість років уже цій грі, а зроблено як за рік. Ніякого нормального прогресу: патчі обсягом, які може зробити одна людина з невеликим досвідом у створенні ігор. Але вже декілька нікому не потрібних DLC викотили, як нефіг робити. Досі нема найпростішого — кастомізації та створення довільного персонажа. Це вже якийсь сюр, якийсь маразм або рак мозку. Із сюжету маємо те, що можна назвати тільки прологом. Ніякого повноцінного продовження за 6 років. А це ж планувалося ще до виходу гри в ранній доступ, тому минуло навіть більше ніж 6 років. Це все, якщо прибрати грінд рівня та спорядження, потребує хвилин 30. Це приклад чергового «давання рідкого, не знімаючи трусів». Команда розробників ледача, безвідповідальна, лицемірна (на мою думку), яка за понад шість років випустила роботу, яку студенти, що навчаються на геймдизайнерів, виконали б за два роки, та й то, якби були п'яні 24/7. Для тих, хто буде строчити щось на зразок «сам не робиш — не вчи робити інших», відповідь вам: щоб зрозуміти, що тобі в тарілку лайна насрали, не треба бути шеф-кухарем.
Максимально претенциозная игра в сущности представляющей весьма скучный симулятор српг с множеством ненужных механик, впихнутых в игру из непонятных соображений и внятных причин, первые несколько секунд представляют собой закликивание двух кнопок с одинаковыми паттернами против одинаковых противников и скучным сюжетом
Beautiful art, really rich gameplay.
Игра супер, прочувствовал не сразу, теперь не могу оторваться. Уже думаю в следующие раны кого выбрать или создать. Сейчас лук+кинжалы, потом наверное всё-таки магия, и ещё через время щит и копьё наверное.
I love this game, i ♥♥♥♥♥♥♥ does, the graphic is my jam, the music is nice, the quests are well designed. But its just so ♥♥♥♥♥♥♥ min-max and RNG i feel like a chore playing it. You have to min-max your trade to make the most profit, while maintain your gears and yours mental as well as physical health to have a better chance at taking the dungeon. Each dungeon have their unique monsters/dwellers that have their own strengths and weakness that you need to exploited if you wanna stay alive. Staying alive is the goal of this game, not becoming a hero. Don't trynna 1 v 5, dip when you smell danger, heal and comeback again, but most of the time you wont be able to run and die anyway :D I see people ♥♥♥♥ on this game with the save system, its a good save system if you know how to use it (again, you also need to min-max ts) your character need an 8 hours of sleep too so mostly you just loose about 5-10 mins gameplay each time you die. BUT the constant dying and going back to the dungeon to die again is fun if i don't die like 20 times and didn't progress an inch a in a game session. Which, is not really fun if you only have 2-3 hours to play a day at night like me. Maybe implement a difficulty choice? Overall I have a love hate relationship with this game. Recommended to people who like to min-max and like to spend a lot of time into the game and not the people who trying to have a little fun.
顶级
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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