
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아 매콤하고 맛있습니다 최대한의 이득을 뽑으려는 게이머의 본능을 제대로 자극하는 게임이었습니다 내가 이 마을 최약체 아닌가 생각이 드는 초반도 물론 재밌지만 상단을 끌고 생필품과 전리품을 팔며 고가의 장비를 살 돈을 마련하는 과정이 무역 게임 같기도 해서 좋았습니다 아쉬운 점이 있다면 장비도 스킬도 최종급으로 갖추고 난 뒤 안먹은 컨텐츠가 있나 찾아다니는 과정이 조금 루즈했어요 여러분은 꼭 적정 레벨이 되면 다음 마을로 넘어가시길 바랍니다
Легендарная дрочильня. Сначала меня куканили в Quasimorph, а теперь в Stoneshard. Непередаваемые эмоции от апатии до безудержного веселья. Разработчики - гении.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot of good and bad things to say about the game and analyze in depth, but I'll stick to the reasons as to why I don't recommend the game to try to go to the point. The full game adds a lot of stuff that it's not in the demo and doesn't necessarily make the game better and doesn't mix well with turn-based mechanics. Like souless and mind-numbing world exploration. I spent more time walking, in a turn-based manner, from one side of a huge (and almost empty) grid than actually dungeoneering. You often have to walk through the same looking grid around 4 or 5 times from the quest-giver to the dungeon. This doesn't work for this type of game and it's not shown in the demo or the store page and it's the biggest reason to not recommend it. Basically, Imagine playing Sokoban but in order to play properly you have to first move a character from one side of an empty room to the other at least 5 times. And then you finally find a room with boxes and you can play the actual game. But careful, if you fail you go back to doing the empty rooms again. Overall, I've always felt like the game was fighting all my attempts to have fun rather than give me engaging challenges and, honestly, this has done nothing but build resentment towards the game instead of a will to improve and keep trying. Combat has little nuance. As a turn-based game it cannot challenge your skills and there's not a lot of room to challenge your wits either, so it has to challenge your patience instead (and this is where the game gets you, when you grow bored of repeating the same rituals over and over again). While the game is well done, it has a high quality and professional touch to it with beautifully done pixel graphics and good sound design, and it can keep you busy for as long as you let it... I wouldn't ultimately qualify this game as fun and there's plenty of better alternatives. If you're undecided about the game after playing the demo, look for something else.
快更新
Not a fan of how hugely difficult it is for new players. Will continue to play it since im just in the early game stuck on a quests with ghosts. But so far it hasn't been very fun. If I had to give diagram of the emotions this game has given me then it would be: 50% Frustration 20%Confusion 20%Regret 10%Rage
Excellent jeu, si au bout de 25/30 heures vous vous plaignez encore de la difficulté il faut remettre en compte votre faculté d'adaptation voir votre faculté a réfléchir tout simplement, retournez sur stardew valley!
人生で一番面白いGAME。もっと拡張してアプデ頑張ってほしい。伝説の武器が来たら、アプデ終わっちゃうのかな、、、永遠とこのGAMEで遊びたい。序盤で苦戦した熊とかパイソンとか未熟トロルとかグーロも、今となっては何頭きても バチン!バチン!ってしばける。そして序盤で結構貴重だった霜降り肉とかも平気でポイって捨ててしまう。内心、勿体ない衝動がくるけど捨てないと皮がバックに入らないんだ。Tier5の洞窟で蜘蛛とカタツムリみたいやつは来るな!運営さんTier6、Tier7のダンジョンも追加お願いします☺
Что-ж, эта игра, однозначно, стоит своих денег, НО! надо понимать, что это долгострой, так что будьте готовы ждать. Дальше подробнее На момент написания отзыва, разработчики активно готовят игру к релизу. Каждый год публиковалась дорожная карта, которая отображала их планы ясно и чётко. Могу сказать, что разработчики ответственно относятся к своему проекту. По поводу самой игры, это пошаговая игра про наёмника в фэнтези мире с мечами, магией, монстрами, богами и всякой другой нечестью намешанной из разных мифов и религий, что делает мир по своему уникальным. Сюжет в наличии, однако любителей сего лакомства вынужден огорчить, он не полноценный и по сути нужен только, чтобы представить две механики для путешествий и в ближайшее время разработчики не планируют его продолжать, так как сперва хотят вывести игру в релиз и ввести новые регионы, чтобы потом не переделывать вещи в угоду сюжета (что на мой взгляд грустно, но правильно). На данный момент в игре реализован один регион, однако, если я правильно понимаю, он еще претерпит некоторые изменения, станет больше. Игра предоставляет несколько персонажей с уникальными чертами, которые делают геймплэй за них разнообразным. Типов оружия в игре не так уж и много, на самом деле: Одноручные мечи, одноручное дробящее(булавы/молоты), одноручные топоры, их двуручные версии, кинжалы, копья, стрелковое оружие(луки, арбалеты, пращи), посохи, щиты и в релизном обновлении появятся жезлы. Способностей в игре много, каждый тип оружия имеет свою ветку способностей, они работают только при использовании данного оружия. Также имеются способности-навыки, которые не имеют привязки к типу оружия и дают бонусы и способности для передвижения, брони, магии, ведения боя и выживания, что приводит к еще большей модификации геймплэя. Также есть магия в количестве 4-х штук доступных игроку (в будущем больше), каждая имеет свою ветку прокачки так же, как и оружие. Персонаж имеет характеристики, которые влияют, как на его выживаемость, так и на характеристики некоторых способностей и оружия. Я обожаю эту игру и готов ждать, пока она будет готова. Для тех, кто хочет начать сейчас, учтите нюансы сказанные раннее и приятной игры. Надеюсь эта рекомендация помогла, спасибо за прочтение
底子挺好的,就是内容太少了,虽说是EA但是貌似也EA了好多年了,不过为什么这么多采用EA模式开发的单机游戏都很喜欢一直倒腾那个不怎么重要的所谓平衡,而不是先把内容做多系统弄完整之后再去调整啊,真的看不懂
The game is unique. Heavily influenced by rng, got a huge early game difficulty spike, and needs a lot of polishing before it becomes a full fledged game. But pass all that and you get to role play a mercenary in a war torn land. With quite a lot of customization and surprisingly rewarding combat system. This game pulls me back death after death and you will die, a lot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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