
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
needlessly difficult game. if you like losing hours of progress because you stubbed your toe, this is the game for you.
挺好,一直在削弱玩家体验,加强AI,好游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏,除了美术
傻逼制作组剧情是不更新的,为了硬核而硬核折磨玩家是百折不挠的,你妈了个逼给你墓穴本法师认爹呗,没学前冲活活被风筝到死,行,你说站墙角拉扯视野,你妈了个逼你自己看三本往后设计的第二层哪有可以站的地方,永远都是人家法师现看到你,敌人还没看到就冒感叹号了?行,你说我带的是遮挡视野的头盔,老子™换了个加视野的永远都是被人家先看到,这也就算了,墓穴本的boss一直复活敌人何意味啊,咋地,你家小时候你妈被人杀了也要让这个boss一直复活你妈吗不列?你说硬核吧硬你妈了个逼!墓穴本都是骷髅没脑子还懂拉扯?比你妈人类本的怪都要聪明,然后打完给的东西还少的很,打完一趟还不够修铠甲武器的,战利品的售价也是傻逼,我一个雇佣兵辛辛苦苦帮奥尔多解决麻烦,酬劳就不说了,你妈都敬重了那些奸商收的东西还是百分之50或者百分之60何意味啊?要么你他妈就不要在玩家背包标战利品价格了,要么就把价格提上去,还有马车不能在村庄里停就逆天,咋地,空地上不能停?停了是不是就像给你妈杀了一样难受,加个天国拯救的地图移动不行吗,每次你妈开图都要鼠标一遍一遍费劲巴拉的去划?还得你妈找马车,说是硬核,你妈每个村,镇的车夫都是老托特啊!啊?老托特是你爹还是你爷不列,能不能用点心思在游戏细节上,门外竖着,苏卡不列!死妈毛子设计的死妈游戏,你妈死了傻逼毛子,傻逼东西,设计的傻逼硬核玩意,我给你妈操了把你给剩下来了杂碎,傻逼毛子死妈死全家
如果你没有倾向M的属性的话,那你最好不要玩
아 매콤하고 맛있습니다 최대한의 이득을 뽑으려는 게이머의 본능을 제대로 자극하는 게임이었습니다 내가 이 마을 최약체 아닌가 생각이 드는 초반도 물론 재밌지만 상단을 끌고 생필품과 전리품을 팔며 고가의 장비를 살 돈을 마련하는 과정이 무역 게임 같기도 해서 좋았습니다 아쉬운 점이 있다면 장비도 스킬도 최종급으로 갖추고 난 뒤 안먹은 컨텐츠가 있나 찾아다니는 과정이 조금 루즈했어요 여러분은 꼭 적정 레벨이 되면 다음 마을로 넘어가시길 바랍니다
Легендарная дрочильня. Сначала меня куканили в Quasimorph, а теперь в Stoneshard. Непередаваемые эмоции от апатии до безудержного веселья. Разработчики - гении.
There's a lot of good and bad things to say about the game and analyze in depth, but I'll stick to the reasons as to why I don't recommend the game to try to go to the point. The full game adds a lot of stuff that it's not in the demo and doesn't necessarily make the game better and doesn't mix well with turn-based mechanics. Like souless and mind-numbing world exploration. I spent more time walking, in a turn-based manner, from one side of a huge (and almost empty) grid than actually dungeoneering. You often have to walk through the same looking grid around 4 or 5 times from the quest-giver to the dungeon. This doesn't work for this type of game and it's not shown in the demo or the store page and it's the biggest reason to not recommend it. Basically, Imagine playing Sokoban but in order to play properly you have to first move a character from one side of an empty room to the other at least 5 times. And then you finally find a room with boxes and you can play the actual game. But careful, if you fail you go back to doing the empty rooms again. Overall, I've always felt like the game was fighting all my attempts to have fun rather than give me engaging challenges and, honestly, this has done nothing but build resentment towards the game instead of a will to improve and keep trying. Combat has little nuance. As a turn-based game it cannot challenge your skills and there's not a lot of room to challenge your wits either, so it has to challenge your patience instead (and this is where the game gets you, when you grow bored of repeating the same rituals over and over again). While the game is well done, it has a high quality and professional touch to it with beautifully done pixel graphics and good sound design, and it can keep you busy for as long as you let it... I wouldn't ultimately qualify this game as fun and there's plenty of better alternatives. If you're undecided about the game after playing the demo, look for something else.
快更新
Not a fan of how hugely difficult it is for new players. Will continue to play it since im just in the early game stuck on a quests with ghosts. But so far it hasn't been very fun. If I had to give diagram of the emotions this game has given me then it would be: 50% Frustration 20%Confusion 20%Regret 10%Rage
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $416.3K | 997 | 94% | $14.99 | |
| $154.7K | 358 | 76% | $14.99 | |
| — | 0 | — | — | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 2.7K | 92% | $18.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.7K | 91% | $39.99 | |
| $19.5M | 23.3K | 86% | $24.99 | |
| $19.5M | 29.2K | 95% | $29.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 13.2K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 |