
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.5M |
| $18.75−25% | 265ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Verren does nothing, 10/10 game
amazing game
希望能自由調整畫面大小,1980*1080下方UI會擋到視野導致看不到敵人,以搶先體驗的品質來說,光是摸熟整個戰鬥系統就要花不少時間,還不包含補給續航,車隊經營、隱藏任務和刷裝備,特價買299真的超值 前期挫折感很重,每次地牢打到死掉都要重跑一次路程,直到我後來發現除了主要中心城鎮其他地方也可以睡覺存檔才終於結束跑圖地獄,沒把握打過的任務不要接,任務過期會有負面影響[spoiler](扣聲望)[/spoiler],要多花段時間才能補回來,前期各種這個不熟那個不熟,敵人又多又強到靠杯,不利用地形跟智商很難打贏,沒死也被消耗大半,這時候應該不少人被勸退或重開檔了 還有一點 [b]新手別玩弓箭手[/b] 操作門檻太高 強度我自己體感下來算普通 想輪椅的話玩法爺 然後許願招喚流職業,這戰鬥系統搭個精靈術師或死靈法師應該發展上限很高
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo, y lo bueno es que dan ganas de jugar mas de una partida, hacia rato no me enganchaba con un juego., Simplemente cómpralo, no te va a defraudar. Espero lo puedan terminar, tiene buen futuro.
buena
超讚,但很硬核
玩到现在打完了第一个委托。目前来说 整体体验还行吧,小问题蛮多的,序章毛半天的东西跟你没一点关系。 引导差了点,不告诉你alt可以显示全屏物品名称,也不告诉你被NPC堵路了可以右键换位置(回去之后在城里被npc撞了才提示),铁匠任务要三个垃圾武器,优先给我手上新的拿走了 看着背包里给我留了个烂的、凸(艹皿艹 )。
Ate o momento eu goste do jogo ele é bem desafiador, e tem mecânicas bem legais que eu gosto
I really think, coming from a variety of ARPG games, this game is a Gem (and probably my favourite game of all time!). Just play it blind; a couple of head scratches (a lot); becoming better and better each time you play (the game and yourself); understanding mechanics (and still losing battles); and a lot of rage later, becoming a monk (and killing your ego - because this game is unforgiving if you get cocky). Still, this game, in its mechanics, is forgiving : you just have to understand that it is you, the player, who is not forgiving yourself and learning from your mistakes (just like real life).
bom jogo, eu morri cerca de 100 vezes na Primeira tentativa minha primeira classe foi geomante(puro) passei a fome da fome no comeco mas depois disso todas as classes parecem meio fracas agora (ps odeio arqueiros)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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