
Stones Keeper: Director's Cut is a turn-based tactical RPG set in a distinctive hand-drawn world. Assemble a squad of unique fighters, raise your own fortress into the sky, and lead the Order of the Griffin in a war for the kingdom's future.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After the death of King Aurelius, command of the Order of the Griffin passes to his daughter, Elizabeth. The kingdom is ringed by enemies: the undead advance from the cursed lands, while former allies pursue agendas of their own.
As the Keeper of the Water Stone, Elizabeth is the Order's last hope. Lead the expedition to the ancient Temple of Water, forge alliances, and make the decisions that will shape the fate of the princess and her people.
Take command of a squad of unique fighters, recruited by you, and lead them into turn-based battles where a single careless decision can cost one of your warriors their life.
Use cover, take up advantageous positions, flank your enemies from the rear, and destroy environmental objects to open new paths across the battlefield. Combine your characters' abilities and adapt your tactics to the enemies you face and the objective at hand.
Explore the map carefully: treasure chests, useful supplies, traps, and secrets may all be hidden away from the main route.
Every fighter has their own abilities, talents, and equipment preferences.
Level up your characters, unlock new talents, and pick the gear that suits them best. Arm your warriors with swords, axes, bows, and magic weapons, and supply them with armor, elixirs, and support items.
Build a squad that matches your playstyle, and turn inexperienced recruits into veterans of the Order of the Griffin.
Your base of operations is a vast flying island carrying the castle of the Order.
Develop its systems, unlock new possibilities, and ready the fortress for battles against enemy ships, artillery, and other flying islands. Upgrade the engines, hull integrity, and defensive shields to continue your journey through even the most dangerous lands.
Travel across the world map, take on story missions, explore ancient ruins, and discover altars, artifacts, and hidden rewards.
Director’s Cut reveals Stones Keeper in a new way: an updated campaign, a reworked story, new tactical mechanics, expanded character progression, and new equipment make every battle more compelling and the journey richer. Revamped animations, portraits, interface, world map, and flying fortress round out the game's distinctive world and tie its story to the sequel.
Features:
A distinctive fantasy world with hand-drawn art.
Over 45 story and combat missions.
Turn-based battles with cover and destructible objects.
Varied objectives: sieges, defense, escort, rescuing prisoners, and boss battles.
Unique fighters with their own abilities, talents, and equipment.
6 progression levels and 15 talents for every character.
Weapons, armor, elixirs, and support gear in three tiers.
Over 55 kinds of creatures and combat units - from griffins and elven witches to golems, ents, and dragons.
Your own flying fortress with a variety of upgrades.
A world map with ruins, altars, artifacts, and secrets.
Two story branches.
Battles for two players on a single computer or via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Waiting for a refund on this one. This is a clunky, rather crappy game, in my opinion. Sometimes you have to end a turn; sometimes the turn ends for you. Beware! I lost one turn for one of my characters, because I thought I had to manually end the turn of the guy before. Also, my one chick was targeted hard. I moved her away, but the jerk had a VERY LONG RANGED attack. I call ♥♥♥♥♥♥♥♥. Not my cup of tea. EDIT: Dear Dev, your response shows me that you are unconcerned with wretched game-design. Sadly, I missed the dead-line for a refund, but have filed it in the "Not Worth It" category.
Why all the negativity?! A decent debut project for the studio. I really hope the sequel is truly good.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Turkish, Polish, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Korean, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я наиграл от силы 3 часа. Мне хватило спасибо. причина, почему я перестал: кривизна игры, нельзя ускорить ходы противников, как бы оно есть но в совокупности со следующей проблемой желательно, чтобы ходы противников были моментальны; игра кривая до невозможности, я ни раз сталкивался с проблемой, что мой персонаж вместо атаки делает ход, связано это с тем, что порой ты просто не видишь, которое действие ты выбираешь. частью кривизны также являются поломанные скрипты, когда, к примеру ты бросаешь бомбу, к объекту, который нужно разрушить по заданию, но после взрыва скрипт не срабатывает и приходится несколько раз загружать сейф в надежде, что он сработает. Короче, для второго года игры это вообще не нормально. Механики и всё прочее норм, стандартно для этого жанра, сюжет я бы сказал для галочки, графика - индихуинди, но мне без разницы, по большому счёту.
А кто издатель этой игры? Электроник Артс?! Почему у меня сложилось впечатление, что я купил 40% игры? Много слотов в экипировке, которые нечем забить, всего 3 уровня раскачки, когда скиллов на уровней 5 хватит. Карта лишь 60% от всей нарисованной. И и т.д. Музыка, озвучка, отсылки в репликах персонажей - топ Баланс - такое себе (особенно финальный босс) Рисовка героев - ну такое себе =\ В целом 8\10
Very enjoyable turn based tactics game, with cool art. Recommend.
Its a bit meh, and I got really irritated with an early quest where you have to protect a cart. But the enemy's kept gettign in the way, and I couldnt kill them fast enough to pass the match. Really soured the game for me.
Interesting concept... poorly executed. Everything about the game feels "klunky"; nothing works as you expect it to, and many things are bugged. Example: Bombs will often fail to destroy terrain on reload, meaning that you can toss a bomb, it does what you think it should, then you reload.... and it does nothing. things like that populate the game. I really liked the artwork, and the concept it was going for, but I found nearly every UI element poorly explained and nothing worked like I expected it to. I felt like I was wasting my time. Not a terrible effort, but not for me.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The game has potential. Unfortunately, it wasn't tested enough for UI and UX: 1) You can't switch between fullscreen and windowed mode once you are on the map screen. You have to go back to the main menu screen to do that; 2) There is no defined "Enter the base" button while on the map screen. So it's easy to misclick "Move the base" and "Enter the base" on-map buttons; 3) It's very easy to misclick 1 ( first special ability ) and Q ( melee attack ), thus wasting the special ability, when you just wanted to attack. And there is no button remapping in the settings; 4) There is a problem with unit overlapping. You might be aiming at one unit with a special ability but instead hit another one, just below it; 5) End of turn is entirely random. Sometimes you are allowed to end a turn, sometimes the game just ends it for you. This should have been an option; 6) Sometimes enemy units just freeze and become completely unresponsive. Saving and loading the game doesn't help. You have to abandon the battle that you've spent a considerable amount of time on...
Я провел в игре не так много часов,чтобы судить о всех ее плюсах и недостатках.Могу только подытожить,что понравилось по стартовым моментам: В плюсах у нас -пошаговость, разнообразные юниты и кака-никакая ,но история с шаблонными завязками-то нежить поднимется, то лорды бузят, то лесопилка горит; -ненавязчивая музыка,приятно,но не запоминается; - развитие замка и скилов юнитов. В минусы,а для меня они сыграли большую роль отнесу (хотя многие из них субъективны) - отсутствие анимации у юнитов(к этому привыкаешь, но сначала выглядит картонно. Долгое отсутствие замка,при этом уже начало казаться,что его и не будет,только скрины со старницы убеждали меня в этом; -и что меня больше всего мучило-это бои на время и задачи,я и в героях такие условия карт не переваривал, ратуя больше за медитатвный гейплей,а тут каждая вторая миссия такая. ; ну и даже спустя несколько заходов в игру не дали сформировавшегося сценария или мира,за которым было бы интересно следить. Как вердикт -попробовать можно,но вот увлечься-это уже очень индивидуально
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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