
Stones Keeper: Director's Cut is a turn-based tactical RPG set in a distinctive hand-drawn world. Assemble a squad of unique fighters, raise your own fortress into the sky, and lead the Order of the Griffin in a war for the kingdom's future.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After the death of King Aurelius, command of the Order of the Griffin passes to his daughter, Elizabeth. The kingdom is ringed by enemies: the undead advance from the cursed lands, while former allies pursue agendas of their own.
As the Keeper of the Water Stone, Elizabeth is the Order's last hope. Lead the expedition to the ancient Temple of Water, forge alliances, and make the decisions that will shape the fate of the princess and her people.
Take command of a squad of unique fighters, recruited by you, and lead them into turn-based battles where a single careless decision can cost one of your warriors their life.
Use cover, take up advantageous positions, flank your enemies from the rear, and destroy environmental objects to open new paths across the battlefield. Combine your characters' abilities and adapt your tactics to the enemies you face and the objective at hand.
Explore the map carefully: treasure chests, useful supplies, traps, and secrets may all be hidden away from the main route.
Every fighter has their own abilities, talents, and equipment preferences.
Level up your characters, unlock new talents, and pick the gear that suits them best. Arm your warriors with swords, axes, bows, and magic weapons, and supply them with armor, elixirs, and support items.
Build a squad that matches your playstyle, and turn inexperienced recruits into veterans of the Order of the Griffin.
Your base of operations is a vast flying island carrying the castle of the Order.
Develop its systems, unlock new possibilities, and ready the fortress for battles against enemy ships, artillery, and other flying islands. Upgrade the engines, hull integrity, and defensive shields to continue your journey through even the most dangerous lands.
Travel across the world map, take on story missions, explore ancient ruins, and discover altars, artifacts, and hidden rewards.
Director’s Cut reveals Stones Keeper in a new way: an updated campaign, a reworked story, new tactical mechanics, expanded character progression, and new equipment make every battle more compelling and the journey richer. Revamped animations, portraits, interface, world map, and flying fortress round out the game's distinctive world and tie its story to the sequel.
Features:
A distinctive fantasy world with hand-drawn art.
Over 45 story and combat missions.
Turn-based battles with cover and destructible objects.
Varied objectives: sieges, defense, escort, rescuing prisoners, and boss battles.
Unique fighters with their own abilities, talents, and equipment.
6 progression levels and 15 talents for every character.
Weapons, armor, elixirs, and support gear in three tiers.
Over 55 kinds of creatures and combat units - from griffins and elven witches to golems, ents, and dragons.
Your own flying fortress with a variety of upgrades.
A world map with ruins, altars, artifacts, and secrets.
Two story branches.
Battles for two players on a single computer or via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поиграть можно, надеюсь продолжение будет лудше.
Bardzo fajna gra taktyczna z ładną rysowaną grafiką brak trochę w grze lepszej animacji walki przecież w końcu mamy już XXI wiek!!!,ale za to gra jest wciągająca od początku i trzeba w niej trochę pomyśleć.Polecam
Stones Keeper is an amazing turn-based strategy game with RPG elements. In this game, you explore a detailed fantasy world, lead the Order of the Griffin, recruit and enhance your fighters, control a flying island, search for artifacts, and learn the secrets of the ancients. The game has great graphics and an engaging storyline that keeps you hooked from start to finish. I highly recommend it to anyone who loves strategy games or RPGs!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Turkish, Polish, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Korean, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вырви глаз
谁买谁傻子 不信邪可以买了试试 反正2小时内可以退款 游戏莫名其妙很难想象是202年的游戏 据说还出2了,到底是什么样的人会给好评 简陋操作又变扭
Just to support the project.
Купил игру за 750 тенге на скидоне. Нормально, для скидона пойдет, по полной цене не брал бы.
Интересная задумка, сеттинг, рисовка, развитие персонажей, достаточно сложная. Есть некоторые проблемы графически, но в целом нормас. Ждем вторую часть с правильно сделанными выводами и улучшенными анимациями.
Polecam
Stones Keeper is an ambitious indie tactical RPG that blends turn-based combat, light army management, and a distinctive floating-fortress premise into a carefully constructed fantasy campaign. Developed by SK Team and published by Valkyrie Initiative, the game introduces players to the Order of the Griffin, a chivalric force defending its homeland from a world steadily slipping into chaos. Your base of operations—a flying island-castle—immediately sets the tone for the experience: high fantasy mixed with ancient technology, where warfare is conducted both on grounded battlefields and from a strategic vantage above the world. From the outset, the game aims to combine tactical depth with a sense of grand adventure, and while its execution is uneven in places, it presents a compelling foundation for players who enjoy slower-paced, turn-driven strategy. Combat represents the core of Stones Keeper and is presented through isometric, grid-based engagements where positioning and terrain shape every encounter. Battles emphasize the importance of cover, line-of-sight, height advantages, and careful unit placement. Each member of your squad belongs to a distinct class, from hardy knights and archers to spellcasters and specialized support units. These classes unlock unique abilities and equipment as they level, encouraging players to craft meaningful synergies between frontline fighters, ranged units, and magical support. Environments help keep encounters engaging; destructible objects, chokepoints, hazards, and varied map layouts provide frequent opportunities for tactical improvisation. Even simple battles can become tense when enemies flank or when your frontline buckles at a critical moment. Outside combat, the floating fortress serves as both narrative anchor and upgrade hub. Between missions, you develop it by unlocking facilities, recruiting new units, crafting or purchasing gear, and increasing your army’s long-term effectiveness. This structure creates a sense of progression beyond individual battles, giving players a broader strategic layer to manage. The castle’s mobility across the world map provides mission choices, allowing you to tackle different objectives or explore side routes. These layers give Stones Keeper a pleasing sense of continuity—your victories and losses on the battlefield echo back into the state of your fortress and shape the composition of your forces. The campaign is mission-driven, with each scenario presenting a specific objective—whether it’s defending a key structure, escorting caravans, clearing out hostile forces, or retrieving powerful relics. Many missions offer branching paths or optional goals that can reward careful exploration or risk-taking. The pacing is generally brisk, with each mission offering just enough dialogue and narrative framing to maintain momentum. The tone of the world leans into classic high-fantasy tropes but does so with earnestness: ancient ruins hide dangerous secrets, monstrous foes grow stronger as the story progresses, and your heroic order struggles to stay one step ahead of encroaching darkness. While the writing lacks intricate characterization or deep lore development, it succeeds at providing context for your journey and a sense of forward drive. Presentation-wise, Stones Keeper uses a hand-drawn aesthetic that complements its fantasy tone. Character portraits, menus, and environments have a stylized, painted quality, supported by a soundtrack that is surprisingly atmospheric for a game of its budget. The music shifts between somber, heroic, and mystical motifs, enhancing exploration and combat without overwhelming the experience. However, the visual polish is uneven. Animations during combat can feel stiff or minimal, with attacks sometimes lacking impact. Some UI components and tooltips are clunky, and the English translation is inconsistent enough that players may occasionally need to infer intended meanings. These issues don’t break the game, but they can pull the player out of the experience and remind them of its limited production scale. The game’s weakest elements stem from onboarding and overall depth. The tutorialization is minimal, leaving players to piece together many systems through trial and error. For veterans of tactical RPGs, this is a mild inconvenience; for newcomers, it can feel discouraging. Additionally, while the foundation of the tactical combat is strong, the mechanical variety does not grow as much as some players may hope. Unit classes evolve, but not drastically, and enemy types can become repetitive in longer play sessions. The campaign itself is not overly long, and the strategic systems, while enjoyable, stop short of offering the complexity seen in more robust tactical titles. Despite these shortcomings, Stones Keeper succeeds at what it sets out to do: provide a coherent, atmospheric turn-based experience with a satisfying fusion of tactical combat and light strategy. For players who enjoy indie TRPGs, fantasy themes, or squad-based battles with clear strategic hooks, the game offers rewarding depth within its modest scope. Its charm lies not in bombastic presentation or genre-defining innovation, but in its consistency—each mission advances your understanding of your units, each upgrade meaningfully improves your fortress, and each battle reinforces the tactical loop. Players willing to overlook rough edges will find a solid and enjoyable strategy experience anchored by earnest worldbuilding and a creatively implemented floating-fortress mechanic. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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