
Are you used to being a noble knight in shining armor who protects the weak and punishes the evil ones? Sure, you might answer, everybody wants to see oneself as one - especially in a game. But did you consider which price you would have to pay for it in your real life?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Плюсом идет музыка. Ну и то, что можно быстро пробежать. Минусом... 1. Вообще это мог бы быть неплохой детектив, но слишком прямолинейно. 2. Выбор без выбора. Выборы в диалогах как-то не особо на что-то влияют. Ну не считая подраться или нет. ( а драки единственный способ заработка и добычи снаряжения.) 3. Система авторитета. Мне не понравилось то, что не получится отыграть прям благородного и просвещенного. Зажимает в рамках. 4. Урезание вариантов. Мало мест где можно набрать солдат. Один герой вообще недоступен. 5. Центральная ветка прокачки героя вообще не нужна. Деревень и замков своих нет. Может стоило чем-то заменить? 6. Зачем добавили отряды нежити, если по сюжету всю мистику развенчивают аля скуби-ду? Какое-то неполное дополнение. Ожидал чего-то большего после основной игры.
If the original "Legends of Eisenwald" was a solid, albeit somewhat clunky, representative of the genre, then "Bastard" is a small expansion built on the same engine. The main focus here is on a grim story and a philosophical undertone that, while deserving of some praise, is not enough to make this game truly enjoyable. All game mechanics are carried over from the original. The only new addition is the "reputation" system. As you progress, you encounter various events where you must make decisions that affect your reputation. Almost always, this boils down to choosing between a "bad" option - encouraging violence and ignorance to gain reputation points - or a "good" option, where you do the right thing but lose reputation, endure insults and curses, and often receive no gratitude from those you save. This reputation can be used in just a handful of situations to "assert authority" - usually to intimidate someone and avoid a fight. But why bother with this feature when defeating enemies provides both experience and loot? Fighting is almost always the better choice. The most contentious design decision is that to unlock one of the three endings, you must participate in every reputation-related event and consistently choose options that build your reputation. If you fail to earn even a single reputation point, that ending becomes inaccessible. Meanwhile, some achievements still require making "positive" decisions, so frequent saving is a must. This allows you to test both outcomes, collect all achievements, and accumulate enough reputation points to unlock the third ending. Not everyone will want to turn into a brutal sadist, encouraging murder and violence. But let's not forget - it's just a game. You likely won’t feel compelled to replay it multiple times to see all the endings. Therefore, it’s best to start accumulating reputation points during your first playthrough. The gameplay is dull. There are few battles, and the supposed non-linearity is limited to decisions affecting reputation. This has almost no impact on the gameplay and barely affects the story. Moreover, the game is short - I completed it thoroughly in just four hours on the hardest difficulty. The philosophical questions the game raises are genuinely interesting. Humanity is portrayed as cruel (sadistic) and ignorant (foolish), a depiction that resonates strongly with current events in the real world. This strikes a chord emotionally, but ultimately, it feels like grim overkill from the developers. The three endings are even darker and more ambiguous than those of the original game: [spoiler]1. You can die, taking your insane brother with you. This is perhaps the "good" ending - saving people from a tyrant and finding peace for yourself. 2. You can support your brother’s madness and indulge in depravity. 3. You can seize power for yourself, which requires accumulating all those reputation points. However, these decisions lead to famine, plague, war, and death ravaging your lands. A Pyrrhic victory.[/spoiler] I appreciated the moral lessons and philosophical depth of the story. But I would have preferred this as a standalone game focused on text-based narrative and moral choices. Why was it built on the "Legends of Eisenwald" engine without utilizing its full potential? The developers clearly had something to say but used the tools they had on hand. I cannot recommend this game because I expected something entirely different from an expansion to "Legends of Eisenwald".
Какой то трэш честно говоря. Есть глобальная карта но на ней нечего делать - ибо тут есть только основные квесты и все. Ну то есть я не могу например подфармить уровень и деньжат если например очень хочется победить сильного врага, я ОБЯЗАН с ним договариваться. Нулевая вариативность. Ну типо ты либо ты воюешь со всеми и тогда непонятно на что в принципе живет твой герой, либо просто забиваешь болт, принимая популярные решения, за что игра обильно поносит тебя в достижениях, и в таком случае в игре сложность сходит на нет, ибо ты не тратишься на хил, а просто на изи фармишь горы опыта за сделанные квесты. Баланс - моё почтение.
This "expansion" should just be called "Be mindlessly evil or be punished." There are no meaningful "choices" to make. You are either an evil piece of ♥♥♥♥ to gain "authority" or you try to be good and lose it. You'd think that punishing knights that are breaking the law and making an example of them would gain you authority, but instead the only way to gain authority is to join in on raping and murdering people. It's a shame because the way the game works seems more fun than the original game, but the choices you are forced to make are stupendously poorly thought out and anti-intuitive.
Although this game has a lower STEAM score than it's companion game (Legends of Eisenwald) and that I gave that game a thumbs-down -- I have to give this game a hearty thumbs-up. Yes, the 2 game's combat and economy systems play nearly identically, but I believe this game is much better for the following reasons: -Overall story is more coherent, it had me paying attention and trying to remember details rather than mashing the next button to get to the next encounter, -You don't lose your core troops and their gear when you advance maps/chapters, -The path-finding seems much improved or at least the maps are more navigable so you don't get stuck in map bottlenecks, **And... The Authority System!** The game introduces that crucial feudal concept of "Authority" i.e. who listens to, how many times you can push your way into solving situations merely by having noble or command authority. This added feature changes the "game economy", the game flow and your overall strategies. Not that the Authority system means that you have to play a certain style, like the name of the game itself, you can play as a Bastard, or a good guy, you can make all kinds of moral and/or command decisions that affect the story and which of 3 possible ending you can choose. This added feature improved the game for me greatly and had me not just reading the many-many narrative choices but also "reading into" them to try and see if I was being morally/philosophically consistent. Although I gave the previous game a thumbs-down, I feel this version is much improved both narratively and mechanically so would recommend it anyone who likes storey based RPGs or likes some story with their turn-based tactics game.
My name is in the credits.
нет
Not too good, game or storywise but its short so the pain isnt as bad as you might think. it has its funny moments but I feel ill forget all about it in a few weeks. To get the achievements and win the game with the bastard ending you must abstain from being the quintessential white knight and be the best bastard you can be, it had nice moral choices sometimes. Get it if you like hex grid tactics and the medieval feudal setting, its a very short game, i liked legends of Eisenwald much better.
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Если продраться через недоделанные механики, неочевидно реализованные возможности, неудобный и чудовищно мелкий интерфейс (настройка "увеличенный UI" не работает), то можно местами получить удовольствие от игры. Но это будет трудно. К тому же продолжительность у игры весьма небольшая. Хотя может оно и к лучшему...
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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