
STICKER/BALL is a pool game roguelike from the future. Fire balls. Hit dice. Earn points. Add stickers. Trigger crazy combos. Enjoy the chaos, it’s on purpose.
Modeled estimate, not a reported figure. How we estimate →
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About
In STICKER/BALL you fire balls. Hit dice with the balls to earn points, and ricochet back for even more.
You’ll also unlock stickers. These come in many forms: spiders, poop, clown. Stickers can interact in strange ways. For example, poop attracts flies. Spiders make webs. Spider webs catch flies. More points for you!
Battle a gauntlet of weird opponents, unlock cool new stickers, and stack crazy combos for lots and lots of points. Once you run out of balls it’s game over :( But you can take what you learned and try again! :)
100+ Unique Stickers
36 Dastardly Enemies
Roguelike mechanics
Cool music
Fun
Frogs can hijack spaceships

Thank you for checking out my game! I hope you like it <3
- Bilge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was so damn confused at what the hell to do at first. Not because it's a hard concept, but because there are SO MANY objects, effects and things to spawn and interact with each other. I'm glad I've stuck with it a little, and have yet to beat this. But the sheer volume of things to do and how you end up snowballing later into a run, only to be thwarted by some bad angles. The humour is quirky, the interactions are great and made me laugh. "Poke bowl is food, but it catches little creatures lol), and the aethsthetic is appealing too. The gameplay flow is very fast and once you get an idea of a few things that intteract building your deck becomes super fun. A few tips for those who are unsure: - You can drag and rearrange your deck at any point, this helps curate your deck onto your available dice to get same stickler bonuses, spread out the effects you want so multiple bounces help etc. - You cannot rearrange from one page of your deck to another. Once a list of your dice is full on a page, that's it for that page, you can only buy new things onto that page to replace and discard the existing item. - If you're still unsure, try to see what you roll early game, note the interactions, and aim for 3-4 things that is in them. EG: If you have a couple houses, start going for things that react to humans, like disco ball, reviews, etc. - You can also do well by just spamming whatever into your dice and always taking your time to get the best angle with the most bounces, power of attrition! Obviously if you can curate and stack effects this will only be better, but yeah. - The more you play the more 'mods' you unlock which can help alleviate some early game struggles. Don't get overwhelmed, give the game a solid chance and keep trying!
I don't really know what's going on
[h1]《STICK BALL》:吴宜泽夺世界冠军后,是否能又掀起一轮桌球热?[/h1] 前阵子不是小吴夺世冠嘛,看的我手痒痒的,立马叫上朋友去搓了几杆子。 不过线下搓爽了,线上可不得继续搓,于是我就在找找有没有台球类的电子游戏。 ——我印象里之前QQ游戏大厅好像出过相关的,但是最出名的肯定还是Poolians公司推出的《真实台球》系列,看看这梦回二十年前的大厅画风,丝毫不影响操作的丝滑,对于击球点的把握、球的走位跟现实物理逻辑比起来其实也差不了多少了,算是比较值得推荐的台球游戏(当然也是目前玩家最多的)。 而且它不仅可以打斯诺克,甚至还可以玩中8!竟然是外国公司做的,感觉也是挺神奇的hahh 但是吧,这游戏名义上是免费,但其实是【限时免费】,似乎是打满一定局数以后开始收费,不过也能支撑50H+的游玩流程吧至少…… 而另一款比较有意思的游戏就是致敬《幸运房东》的《Stick ball》,但一通操作下来还是让我发现了这游戏的不少问题。虽然底子不错、概念听起来比较有意思,不过大家可以理性看待优缺点、按需购买。 首先,《Stick ball》在玩法上是妥妥的幸运房东like——没错,就是作为《小丑牌》灵感来源的那个经典游戏,而本作的致敬元素显然更高一点。如果你有玩过热门赌狗游戏《四叶草深渊》的话对这种形式大概会更直观一点,跟《小丑牌》的区别在于《幸运房东》的构筑是将「骰子」本身变成BD,而《小丑牌》虽然也会针对扑克进行构筑(各种蜡封),但其核心构筑肯定还是独立成长的「小丑牌」。 那么《Stick ball》同《幸运房东》一样,玩家可以把桌上的台球——哦不对,是骰子贴上相应的贴纸,然后击中它们来获得更高的分数以及一些BUFF加成。 但是等等,咱们不是来玩台球的吗,怎么突然冒出了一堆骰子? 好吧,这就是我要跟大伙说明的本作最明显的缺点:特喵的压根就不是一个桌球游戏! 游戏唯一具有桌球感的时刻大概就是击球的瞬间了,你可以看到制作组会显示球路;不过问题在于,你没有任何走位或者加塞的方式,也无需控制出杆力道,只需要找一个能击中最多球的路线而已,让弹球在台面上尽可能多转一会——这特喵的不就是三维弹球吗! 甚至游戏还有击球时间限制,如果在规定时间内击出会获得分数倍率加成,让玩家思考球路的时间进一步减少…… 总之想要寻找桌球体验的玩家可以右上角了。 但在幸运房东like方面,《Stick ball》其实做的还不错,即便没做到“神似”,但至少“形似”了,唯一让我不满的一点是游戏引导略有不足,对贴纸复杂的词条描述让新手们看起来满头包。好在制作组能快速给到正反馈,倒也弥补了一些制作规格上的缺陷吧。 总的来说是一款闲暇时刻打发时间的小品级游戏,毕竟价格也不贵,大伙可以按需购买~ [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[h1][b]构筑越怪体验越爽的弹珠肉鸽[/b][/h1] 《贴纸弹珠》是一款玩法简单但却非常有意思的肉鸽游戏,通过撞击骰子,可以触发各种天马行空的贴纸效果,从而拿下高分,玩起来欢乐无穷。 本作的设计非常简洁,没有教程之类的东西,点击新游戏直接就进入到实战了。 玩家拥有一些骰子,每回合都会随机散落到场中,通过发射小球撞击骰子便可得分,玩家要做的就是调整角度,让小球尽可能多的撞击到骰子。 回合结束后可以从三个贴纸中选择一个,随后在商店中也可以自由购买,将其贴到骰子的各个面上后,撞击后不仅可以得分,还能触发其特殊效果。 这便是最核心的构筑手段了,贴纸的种类非常多,根据页面描述可以得知有100多种。 其并不像常见的肉鸽游戏一样有明确的分类和体系,诸如呼叫不明飞行物、发射火箭、释放法术、下载种子文件、召唤雪人、获取披萨、发射精灵球、变成放大镜等,首次玩的话很容易让人摸不着头脑。 当小球撞上去后便会看到各种花里胡哨的特效了,除了小球与骰子的交互外,贴纸带来的元素也同样可以互动,然后就是分数噌噌噌往上涨了。 随着不断推进,骰子的数量也在不断增多,这时候只要寻找到一个合适的角度,就能一次性打出多重撞击效果了。 《贴纸弹珠》的这套玩法简单易上手,随便构筑下就能打出不错的效果,各种特效同时触发的视觉效果更是亮眼,整体小巧精致,适合喜欢街机玩法和休闲游戏的玩家。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Pues... Sorprendentemente, es bastante entretenido. Este juego es puro caos: No hay instrucciones apenas, no hay explicaciones, no hay guías o tutoriales: Es todo prueba y error. Al igual que la mayoría de roguelikes: Pierde y vuelve a intentarlo, espera a que los dados se posicionen bien, ten suerte de que la bola aparezca en un buen lugar, espera a que los dados en los que rebotes tengan unos buenos stickers... El azar influye mucho en el juego, pero ese es un componente básico de este tipo de juegos. Si bien cuesta un poquito empezar a llegar al punto de la partida en el que se empieza a hacer combos interesantes, es muy guay ver como empiezan a salir cosas y seres de los dados e interactúan entre ellos, haciendo del campo de juego un cuadrado imprevisible.
A ridiculously fun BALLxPIT x LBAL 'like'. There are amazingly absurd levels of polish and an incredible attention to detail. It's hard to put down, I'm excited to discover all the layers!
music is really good
Опять казик в новой форме. Очень странная позиция автора, что без какого-то старта с разъяснениями ты начинаешь игру и ничего не понимаешь. С одной стороны - интрига, а с другой стороны - введение в недопонимание. Чето там шарик, чето там кубик, ого кирка, ого павук. Непонятна ситуация и с сохранениями. Ты вроде играешь, набираешь очки, а после перезапуска игры ты начинаешь все заново. Ахуеть, спасибо. Считаю это абсолютным минус вайбом, ибо проходить постоянно новые волны, чтобы разблокировать уже открытые в прошлом функции - отстой. Игра сама по себе интересна в плане прогресса, рассуждений и выбора, НО одновременно и запутывает. Залипнуть в неё можно надолго, но и в тоже время тебе надоедает смотреть на эти кубики. Не могу сказать, что игра понравилась, но и не могу сказать, что она плоха. Выбор за Вами, спасибо за внимание.
Juego para autistas. GOTY
This game is great! I really like that it allows for a big cascading snowballing build with the right sticker choices but it's not always guaranteed. Every run shouldn't be a big overpowered cakewalk. Well done! I also like that there are so many different stickers and sticker-families, because it nerfs the strategy of rerolling the shop in order to cherry-pick the stickers I'm familiar with and encourages me to try different builds. The sound design is extremely satisfying, and the music is delightful. Thank you for making a wonderful game and demonstrating that roguelikes still have a lot more to give us :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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