
To protect the magical Lifestone, you must strategise, manage and build a fortified settlement. Lead your fellow survivors into battle against waves of nocturnal monsters who wish to take this precious Lifestone from your world.
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About
Stoneguard is an immersive strategy game set in a grim medieval apocalypse, where you must defend the magical Lifestone.

Protect the Lifestone
You start with nothing but the will to survive in an apocalyptic world. You protect humanity's only source of magic, the lifestone, from falling into the wrong hands. To defend the last glimpse of hope: Craft walls, build towers and fortify.

Experience Traumatic Injuries & Gruesome Encounters
Accurate weapon tracing detects which body part has been hit. You must be tactful in combat to protect your vital limbs and choose which parts of your enemies to sever. Every lost limb carries severe consequences, hindering your performance in both battle and daily survival. But as long as the Lifestone is protected, there are ways to heal your battle wounds.

Craft with the Remains of Monsters
Strategize your defenses before nightfall, then command and fight alongside your survivors in battle. Issue orders amid the chaos as you face five distinct boss encounters, each summoning new hordes of enemies. Craft and research powerful weapons forged from the limbs of your fallen enemies.

Basebuilding and Resource Management
Hunt and gather resources from the world around you, recruit survivors to join your settlement, and work together to gather, craft, and build. Expand your community with housing, farms, workshops, and more as you create a thriving community amid the apocalypse.

A Unique and Immersive Strategy Game
Experience a strategy game from a third person point of view, with a dynamic day and night cycle which aligns with the three phases of gameplay; day time, preparation phase, and night time.
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Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm giving this a thumbs up just due to sheer value. You get a competent lovecraft/7d2d smooshing. It *really* is more of on the "proof of concept" side than "complete product" side of things. It needs a LOT of quality of life and explaining- Example: As far as I can tell you can only equip your building plans, building hammer, 1 weapon (and either a shield or a torch if it's a 1h melee weapon), and 1 tool. Those have to be switched in and out at the various buildings- You have no personal inventory. Thus far there only seems to be two real tiers of tech, wood/stone/leather and iron. A few odd design decisions- Like for some reason (tbh the athestic is all I can think of), wood armor leg pieces, and 1 of the arm pieces offer more armor than the next tier (leather). But a leather helmet and chest piece is more armor than the wood tier. . . . Idk. The directional combat is overstated. Your dude swings in one of three ways based on input. The limb choppy stuff is fun- Needs more gore. The AI is more "A" than "I" if you get my drift. Days go by fast so you always feel a little panicked at the nightly raids. The base building is. . .present. A little weak. Definitely has the vibe that the Devs cats were more interested in making the buildings exist, than thinking about what you're gonna do with them. Though the system functions quite a bit better than expected, and in the case the walls, functions better than expected. The shining star here is the concept, honestly. Alien Cthulu-esq monesters attacking you every night to try to steal your Final-Fantasy-Chrystal Chronicals-esq Crystal. 5/10. Needs another 6-12 months content expansion, a progression path, and a hard look at why some things exist (Hello hunting and carving up deer). If I had to give one piece of advice to the Devs Right now on what they could/should do? It would be to go through their entire project and ask: "Why does this exist, and what function does this have" for literally every object in the game. Anything that is tedious, doesn't have an answer, or only serves as a middle-step? Cut it. Then expand on everything else.
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Languages: English*, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, French, Italian, German, Japanese, Korean, Polish, Portuguese - Portugal +4 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu acho que esse jogo está sendo desenvolvido apenas pelos 4 gatos, porque superou todas as minhas expectativas.
Small, very unique game and the potential is strong but right now its a short, easy experience.
Different - Quite a few bugs - Early Access Normality. Balancing Needed - More Variety - The usual. Monsters are strange - Story is basic and jarring (spaceship...) I like it, just tossing out places it needs polish, looking forward to more.
Yeah it has some bugs. Some of them are cured by logging out and back in. Had to start over when the medical tent didn't work, but whatever. It was weird to not have a classic inventory, but since harvested stuff went straight to group stores, who cares? I was able to harvest wood or stones while my husband was building - no need to run back and put things in a chest. Direct from my axe to his hammer - beauty! The night cycle and imminent attack adds a layer of urgency that is kind of fun in a "beat the clock" way. We were dubious about getting villagers because we tried ASKA and they were a pain in the butt. But these survivors were great! They did what you asked them to do, and helped fight without a ton of management. No loafing around or whining! The first Boss fight was funny and provided a lot of free wood. Hope they finish it because it was a blast.
Overall really awesome game, i love the AOE concept whilst being able to play as one of the survivors, the monsters were very cleverly done and felt very unique, I also loved the overall ambience and music in the game. Its a great game to play either alone or with friends! I am looking forward to future updates
Good game, but it definitely needs polishing
I really like this game and think they have a great starting point, but may need some time to get to a strong showing. However at this low price point I definitely did not mind checking out the game! The game is set up as a survival/colony sim, where each day you build/gather/etc and each night you face an attack from some zombie/alien things that look like something out of Silent Hill! On Day 6 you get a attack from a gigantic monster. The game is pretty early access and by a duo dev team. It is a bit brutal at first figuring out the best way to survive through a few of the nights, but overall is well set up. I wanted to do a quick video for youtube, but ran into a few fairly rough glitches when loading a save. My hotbar items seem to disappear, but are still usuable. Other things like the text showing things like summoning from the lifestone no longer appear.
Ich würde das Spiel nicht wirklich empfählen. Anfangs konnte ich das Spiel nicht starten (abgestürtzt), nachdem ich es endlich zum laufen gebracht hatte muste ich erkennen, dass es noch in den Kinderschuhen steckt. Anfangs konnte ich noch sauber spielen aber mit laufe der Zeit (mehr Gebäude, Helfer, usw...), ist das Spiel immer schlechter geworden. Baubereich wurden mit linien übersäht das ich bald gar nichts mehr sehen konnte, permanentes hängen sorgte das ich kaum noch das Spiel spielen konnte. Fazit: Die Idee ist gut jedoch Technisch noch sehr unreif. Eine Empfehlung nicht wert.
Unfortunately I can't play because the video setting selections are off the edge of the screen, as is Apply and most of the User Interface. There doesn't seem to be an auto-scale to resolution.
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