
Stonedeep is an 2.5D underground city builder. Dwarfs gather resources, build and fend off monsters. Colonies can specialize in culture, production, military and trading. At start, dwarfs need drinks and rest. With a higher civilization level, they will increase their needs.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mir macht dieses Spiel echt Spaß. Man erstellt eine Zwergen-Kolonie, die hauptsächlich im Untergrund lebt. Dort baut man ihnen Häuser, in denen sie schlafen, eine Taverne, in der sie Bier trinken, damit sie nicht durstig werden; man lässt die Bier saufenden Zwerge ordentlich buddeln, damit sie so Ressourcen sammeln, die sie brauchen um Häuser, Forschungszentren, Brauereien uvm. zu bauen. Es ist ein witzig gestaltetes Spiel, das Laune macht, da man selbst frei entscheidet, wie die Kolonie aussehen soll, wie tief oder wie weit man buddelt. Gleichzeitig muss man strategisch denken: wie erreiche ich die Ressourcen am besten, wie schaffe ich am besten Platz für das große Gebäude und ist das Haus noch im Radius der Taverne? Die Zwerge haben Bedürfnisse, die man nicht außer Acht lassen darf, denn unzufriedene Arbeiter arbeiten auch wie unzufriedene Arbeiter... Ich werde es auf jeden Fall noch weiter spielen. achso und... lasst Euch nicht von Monstern überraschen ...:)
This has some of the issues typical of a city-builder game. As a long-time city builder player (20+ years), I see the brilliance and the flaws in this design readily. I can imagine getting a good 40 to 60 hours of gameplay out of this, for sure. The tutorial needs work, the displays badly could use a redesign, could use more sophisticated audio settings, but overall concept/graphics/execution is great. The game plays like a dynamic puzzle, as it should, and I'm thoroughly engrossed by it. My husband is also loving it and he isn't even usually that into city-builder games.
Очень нудный геймплей
Das Spiel gehört sie der Sorte, die es schaffen, mich in den ersten Augenblicken nicht abzuholen: Grundsätzlich geht es darum, dass wir für Zwerge eine Siedlung in den Berg treiben müssen, um sie dort arbeiten, leben und wuseln zu lassen. Das Spiel beginnt mit einem Tutorial: So navigiert man, jetzt bitte Leitern bauen, jetzt bitte eine Taverne bauen, jetzt bitte Häuser bauen, jetzt könnt seid ihr auf euch allein gestellt. Das Tutorial zeigt nur, wo man klicken muss, um die Aktion auszuführen. Achso, die Häuser brauchen auf eine bestimmte Weise Platz? Und das Haus kann nicht als Etage über der Taverne dienen? Äh... brauche ich jetzt sowas wie einen Wirt? Was kommt dann? Eine etwas tiefere Einführung erwarte ich schon. Darüber hinaus sind die Animationen zwar relativ witzig-süß, aber sie erinnern mich vom Stil stark an "hero-wars", das ja eine ziemliche billige Angelegenheit zum Abzocken ist und schlicht Zeit totschlagen ist. Und so wirkt Stonedeep auch: Billig. Die Zwerge haben wenige Animationen, wenn sie "graben" und "bauen" stehen sie einfach in der Gegend und führen immer die gleiche Schwing-Bewegung aus, was sehr unnatürlich wirkt. Naja, was soll ich mehr schreiben? Das Spiel hat mich ja keine halbe Stunde abgeholt. FAZIT: Das Spiel hat bei mir ganz schnell den Eindruck hinterlassen: "Lass uns mal schnell ein knuffiges Standard-Bau-Gedöns auf den Markt schmeißen, knuffig genug, dass schon ein paar Leute der Bilder wegen kaufen". Und zugegeben, billig war es auch, aber Zeit möchte ich dafür nicht auch noch aufwenden.
Aynı kulvarda 5 le çarpacak bi dolu oyun var onlar varken buna gerek yok ne yazık ki
it's a neat idea, but there's weird issues. At one point, I had 25 kids waiting to grow up, and 2 adults. The adults would die of thirst constantly. I made a new game and focused solely on making beer, and for some reason, they would all only go to 1 or 2 taverns, completely ignoring the rest. I'd have 10 taverns, spread out, full coverage, and they would all still only go to the latest one built, doesnt make any sense. Sitting and waiting for the children to grow up, to put into taverns, and then get married, make more children, to grow up, to put into taverns, just for them to be ignored and die anyways. basic mechanic is broken
Ruim!
EDIT: Just ignore the wall of text below. Based on the comments of others, this game now seems to be well and truly abandoned. Definitely not worth your money. Damn shame though... it could've been a great game if fixed. --- Firstly, the game concept is great. The idea that you can build a massively complex dwarven city appealed to me instantly, fan of dwarves as I am, so of course I bought this game despite of all the negative/mixed reviews. Within the first two hours I had started the game I was already addicted to it. It is a diamond, no doubt - sadly, a very rough diamond. Though the developers have been actively fixing bugs and improving things generally, not all the issues have been taken care of. I haven't encountered any game-breaking bugs, but the remaining ones have still caused me a lot of frustration. I managed to build a city of 96 dwarves, and though it was not perfectly designed what with the storage vaults and pathways, I was still very happy with it, and I planned to expand it even more. Then I noticed the moles in my mole farms were constantly afflicted with Beerserker rage, spreading it to the citizens as well, so I simply wrecked the mole farms and build them again. This worked for a while, but then I could not get rid of the sick moles anymore - destroying the mole farms didn't make the moles disappear like it used to. There is no way to cure the farm animals, none that I know of, so I thought well heck, I just confine the moles in an empty area where they can't escape from, and relocate the mole farms to somewhere else where hopefully they would not fall sick again. I built a new mole farm, chose a worker for it, but for some reason the moles no longer grew their furs, so I got no mole furs (except buying from the travelling merchant). At this point I just decided to give up and quit since I had no motivation to build a new city from scratch. Summarized, this game isn't quite finished yet as it still needs polishing up and the bugs fixed. The tutorial could also be a lot more informative as I feel that many essential things were left unmentioned (eg. if you want your colony's population to grow, build at least ONE more house in addition to the five the game suggests - this wasn't obvious to me at the start, and I spent many minutes just wondering how to get more dwarves). Even so, I still would recommend this game because it has all the potential to be a success.
once you get to 50 dwarfs its starts struggling and becomes unplayable
No recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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