
An epic adventure through an open world of monsters, traps and magic. Infiltrate the Fortress of Sorcerers, and create your own unique story where every decision you make is remembered, no matter how small. Cheat death, uncover ancient mysteries, and recover the Crown of Kings - if you can.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The rewind mechanic saved you from a LOT of BS and tedium in previous games. Getting rid of it makes the game an absolute slog. To get the best ending, you have to spend some time in a permadeath-esque state, where you can either rewind to the point where you went into this state and lose your chance at the best ending, or start completely over. If enough of the aforementioned BS happens between starting permadeath and the final stretch of the game, you have to start the game over. That stretch of time between CAN be fairly short, but there are a lot of potential combat encounters and other opportunities to die even if you make a beeline. I really liked the last 3 games, but it's honestly kind of impressive how removing a single mechanic makes the game so irritating to play.
just an awful ending to a fun story , their was 0 need to over complicate things. sending players back and hour because they are not allowed to save is not fun
Finished NBAS route and rejected thrombin's curse for search of a better ending. Not allowing us to rewind time within the walls has made the game difficult in a way that's just plain unfun for casual players. Now just rage quitting this game after hours of careful gameplay has gone down the gutter due to me losing my spell casting ability from a disease (seriously???)
Honestly, it's a complete slog. It's literally designed with the intention of forcing you to replay the same part over and over. What's more the game is rife with instant death traps, designed to ruin your play through. This is the worst kind of "gameplay" I can imagine. I almost completed it, but then I realised, why am I torturing myself? The positive reviews are surely from walkthrough users.
Love the series (and inkle) to death. But I do not know what madness possessed Jon Ingold & company to remove the rewinding mechanic in Sorcery! Part 4. If you want to "change things up" or "make it tougher", then make it OPTIONAL. Don't EVER introduce grinding and boring repetition to a series that already had nailed its gameplay loop across THREE freaking games. Part 4 nowadays I just beeline. Through Throg's Larder, then the beggar woman by the central well (daytime), then kill the a*sholes in the eastern plaza (2nd visit), then back to beggar woman, then go collect the spells for the Potion of Magical Dissolution (might take a little while to visit the 3 towers), then straight north to Citadel, then GOD/KID to get past, then to Throben Doors to cast DOC, FAL, TEL, RES, then climb up to cast DIM, NAP and YAZ on Flanker. Voi a la, game's finished and THEN you can rewind ONCE to mess around with all the items and equipment you had. Real brilliance of this series is in Parts 1, 2, 3 and the first 20% of Part 4 where rewinding is allowed. Such a shame neither inkle nor modders managed to unshackle its grandest game from its greatest nemesis: utter boredom.
The devs ended the series out on a hard note. The first and second game served as an introduction to the genre, the third game showed the players how the devs had mastered it, and this one is for the player to show the game how they've mastered it. The most important change to this game is that halfway through they remove the rewind mechanic a lot of players have depended on for a while. Some are bitter, and may call this cheap. Believe what you want about it, but the game WILL be hard, and WILL require you to restart the run a couple of times if you mess up somewhere. Getting the best ending possible will take plenty of effort. Buy this game expecting it to be a jarring change in difficulty, because it will be.
Un elige tu propia aventura para nerds feos con olor a pata como vos parte 4: Boogaloo electrificado
一个游戏如果不让你存档,也能做的好玩,比如暗黑地牢。但是这游戏不让你回档就是纯折磨人 其实前三部游戏也有很多非常恶心的地方,但是这游戏的rewind功能在某种程度上避免了这一点 第四部进城不让你存档了,游戏的恶心之处就开始显现出来了 这游戏的毛病在于说他不自由,他其实非常自由,路线很多。但是说他自由他又不是完全自由,比如有些地方不能重复去,有些地方你过去了不让你回去,有的时候真的非常恶心。而且有些地图比如法师学院真的就是纯恶意设计,不看攻略基本上百分百多次死亡。 特别是如果你想做几个npc的任务线,不看guide基本百分百错过。而且你中间只要死了一次(相信我,非常容易死,我看guide都死了特么两三次)这条线会直接断掉。非常浪费时间。我在mampang至少重开了4-5次才达成一个比较满意的结局,而且中间有一次我还重新回3触发了一下npc,就为了能在4见到这个npc,花了我2个多小时。 整体下来感觉这游戏npc基本没什么意思,剧情也非常普通,主要出色的地方就是路线非常多以及施法系统。代入感我个人感觉一般。你感受不到主角对周围世界的改变。大部分npc都是一次性的你也不会和他们说第二次话。游戏没有任务系统。而且中期开始游戏涉及各种时间旅行导致很多情节理解非常难。
The removal of being able to undo your actions does make it more tedious to find the right solutions. But if you're the type of person who is willing to take the time to find the right way in, it's for you. (Also note that it is still possible to undo, you just have to undo all the way back to when you first enter Mampang) I'll give some advice which can save some time, but I'll keep spoilers minimal. You will need to learn some things (I don't just mean the Analander getting a clue, it also means you as the player should be taking notes over multiple resets): [spoiler]1. Learn how to get to the Throben Doors, and learn how to open it, OR learn a way to get into the castle ignoring the Throben Doors altogether. 2. Learn how to counter the effects of the Crown of Kings. 3. Learn how to [b]store[/b] the counters to the Crown of Kings. 4. Optional, if you want a "good ending": try to break Throben's curse (one method involves actions in Part 3). There are some guides saying it's possible to avoid it altogether but I've tried and they never work, don't bother trying to avoid it, try removing it afterwards instead. If you win the game you are granted a 1-time undo, so it's okay to finish the game with the Curse, then try to remove it.[/spoiler]
ZAP
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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