
Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stolen Realm is a fast-paced tactical dungeon crawler where explosive builds, meaningful loot, and simultaneous turn-based combat collide. Lead a party of up to six heroes through dangerous expeditions filled with monsters, treasure, and unpredictable events. Play solo or team up with friends in seamless online co‑op as you explore a vibrant, readable low‑poly fantasy world. Every dive into the Realm offers new challenges, new loot, and new ways to break the game in your favour.
Both sides act at the same time, keeping battles quick without losing tactical depth. Plan your moves, unleash your abilities, and watch the entire battlefield react at once. No waiting for long enemy turns. No downtime. Just tight, high‑impact encounters where positioning and synergy matter.
There are no fixed classes. Choose from 300+ abilities across 10 flexible skill trees and craft a hero that fits your playstyle. Create classic archetypes or experiment with hybrids like:
A spell‑slinging assassin
A frost‑born priest
A shadow‑infused knight
Or something completely unhinged that shouldn’t work but absolutely does
Discover 700+ items that do far more than raise your stats. Mythic weapons and relics unlock new mechanics, new synergies, and new strategies. Wield artifacts like:
Abbadon the Soul Crusher - raise slain enemies as skeletal allies
Bloodletter - a cursed blade that trades your lifeblood for devastating power
Every expedition opens the door to new combinations and new build possibilities.
Each adventure unfolds across a procedurally generated map where every decision shapes your run. After every battle you choose your next step, whether that’s diving into a treasure room, chasing a story event, visiting a merchant, gathering resources, or risking a dangerous encounter. Every expedition becomes its own story, defined by the choices you make and the luck you carry with you into the Realm.
Play solo or bring friends. Stolen Realm is built for co‑op strategy, with encounters that scale automatically and a drop‑in/drop‑out system that keeps the action flowing. Coordinate builds, chain abilities, and unleash devastating team combos.
“The tactical depth of Divinity: Original Sin.” — GamesRadar+
“We’re losing our evenings to Stolen Realm.” — TheXboxHub
“A gorgeous looking game.” — PC Gamer
“You can do all sorts of weird stuff.” — Sacriel
“Straight to the point… no bullsh*t.” — Shroud
“It’s rad.” — Sequisha
Online co‑op for up to 6 players
Fast, simultaneous turn‑based combat
300+ abilities across 10 skill trees
700+ lootable items that change how you play
Tactical hex‑based battlefields with interactive environments
200+ enemy types with unique modifiers
Procedural adventures with branching paths and events
Campaign mode, Roguelike mode, and Hardcore permadeath
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Italian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
킬링타임으로 적당함
bad
gud gam
Stolen Realms has been a surprisingly fun game for a group of three of us and I like the way that we take our turns simultaneously, so I would expect the game would scale up to six players quite well, though combining even with three is not exactly straightforward. The graphics are a bit ancient, but it has helped the game run smoothly on our slow internet, though really it is not eye candy at all. I would have liked to see the events be more than just a single roll to be successful or not and I am struggling to understand the different attributes. I am pretty sure that they are not at all equal and that Might has impact on more important things than the others. Should we really have both Dexterity AND reflex stats? The game is a bit simplistic really, but that is also its appeal, as you do your missions then come back and find nothing exciting to buy, then you try again. It's all quite enjoyable and you don't have to think about things too much, though you always have some choices. I'd like to play a more attractive version of the game, where the attributes have a bit more balance, but for now it's providing a lot of fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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