
Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stolen Realm is a fast-paced tactical dungeon crawler where explosive builds, meaningful loot, and simultaneous turn-based combat collide. Lead a party of up to six heroes through dangerous expeditions filled with monsters, treasure, and unpredictable events. Play solo or team up with friends in seamless online co‑op as you explore a vibrant, readable low‑poly fantasy world. Every dive into the Realm offers new challenges, new loot, and new ways to break the game in your favour.
Both sides act at the same time, keeping battles quick without losing tactical depth. Plan your moves, unleash your abilities, and watch the entire battlefield react at once. No waiting for long enemy turns. No downtime. Just tight, high‑impact encounters where positioning and synergy matter.
There are no fixed classes. Choose from 300+ abilities across 10 flexible skill trees and craft a hero that fits your playstyle. Create classic archetypes or experiment with hybrids like:
A spell‑slinging assassin
A frost‑born priest
A shadow‑infused knight
Or something completely unhinged that shouldn’t work but absolutely does
Discover 700+ items that do far more than raise your stats. Mythic weapons and relics unlock new mechanics, new synergies, and new strategies. Wield artifacts like:
Abbadon the Soul Crusher - raise slain enemies as skeletal allies
Bloodletter - a cursed blade that trades your lifeblood for devastating power
Every expedition opens the door to new combinations and new build possibilities.
Each adventure unfolds across a procedurally generated map where every decision shapes your run. After every battle you choose your next step, whether that’s diving into a treasure room, chasing a story event, visiting a merchant, gathering resources, or risking a dangerous encounter. Every expedition becomes its own story, defined by the choices you make and the luck you carry with you into the Realm.
Play solo or bring friends. Stolen Realm is built for co‑op strategy, with encounters that scale automatically and a drop‑in/drop‑out system that keeps the action flowing. Coordinate builds, chain abilities, and unleash devastating team combos.
“The tactical depth of Divinity: Original Sin.” — GamesRadar+
“We’re losing our evenings to Stolen Realm.” — TheXboxHub
“A gorgeous looking game.” — PC Gamer
“You can do all sorts of weird stuff.” — Sacriel
“Straight to the point… no bullsh*t.” — Shroud
“It’s rad.” — Sequisha
Online co‑op for up to 6 players
Fast, simultaneous turn‑based combat
300+ abilities across 10 skill trees
700+ lootable items that change how you play
Tactical hex‑based battlefields with interactive environments
200+ enemy types with unique modifiers
Procedural adventures with branching paths and events
Campaign mode, Roguelike mode, and Hardcore permadeath
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Italian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good
I love when I summon whatever and play this game like a proxy war. Highly recommended.
Um RPG como poucos do gênero...
Super jeu, beaucoup de rejouabilité et trés bonne durée de vie, pour 5e il est plus que rentabilisé, je recommande
매우 엉성하지만 그 엉성함 속에 자신만의 미학이 있기는 한 게임. 어설픈 비주얼과 엉성한 UI, 그리고 사실상 부재하다시피 한 스토리까지 그윽한 똥겜의향이 풍기고 세련됨이라곤 찾아볼수도 없지만 전투와 성장의 재미만으로 의외의 중독성을 제공하기도 했고 할인했을 때 가성비와 멀티플레이가 상당히 재밌었기 때문에 깊이 고민한 결과 추천하는 게임이다!
really cool.
Great game, worth the $20 in every way.
Sorry for the yap but very fun game, I can't speak on rougelike mode as I played it once and got bored but the campaign is super enjoyable. Me and 2 friends have beaten heart of the realm on hardcore 3 separate times with 3 completely different characters and classes and never got bored doing it The skill trees in this game are super fun and have cool synergy, I've had builds with points in 3 or 4 different trees and they still felt very strong because of how well the skills worked together. I also like the sheer amount of equipment you can find along with the tier system once you get past level 30, nothing crazy but it keeps you engaged with the character after you beat the standard campaign. The towns are pretty cool too all having a unique function. You can fight north to go to the gambling town to get new equipment or go to the desert town to upgrade your equipment to your current level instead. On top of all that the combat is pretty fun, so many ways you can go about a battle plus the added in barrels and shrines you have to take into account makes each battle fun for me. But I do have a few complaints I was super excited when they added achievements but sometimes I feel like they don't work? Mainly some of the bosses on heart of the realm like the red dragon and prospector I still don't have despite beating them on it multiple times The shop option in campaign is useless, its useful in roguelike but in campaign why would I ever pick it when it offers garbage 80% of the time or potions ill rarely use. Events, hard battles and treasure offer much more and I cant imagine why id pick shop over any of them, if it isn't buffed it should be swapped out for sum else The Ai loading screens are too ugly for me not to mention, I have to sit there and stare at em during loading and its so unpleasant. Could easily run an art competition with fans and have the top 3 replace the current ones or just make ones yourself, they're just too ugly to look at imo. The game is also buggy, its definitely better then when i started but there's still issues a couple times a run Overall I love the game and hope it gets more updates eventually, stuff like a bard class would be really cool! Just wished they put more work into this then survivors as that game is just kinda ok and not as fun.
So far played an hour or so with friends it’s pretty fun and offers some good roguelike elements. Pretty good balance so far.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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