
Fight, trade, mine, and explore the galaxy in this old-school space combat simulator. You are a freelance pilot who survived an assassination attempt. Travel the open world, chase bounties, get new ships, upgrade your gear, and, why not, maybe even save humankind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 64reviews | 73% | — | $45.7K |
| $15.99−20% | 46ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runs way better than I expected. The framerate has been consistently smooth for me, even during busier fights with multiple enemies on screen. That alone makes the whole experience feel a lot more enjoyable, especially in a game where movement and shooting matter. Optimization seems pretty solid overall.
Decent Freespace-like for what it is. And what it is, is clearly a PC port of a mobile game. That isn't a bad thing, but it does lead to certain user interface and control quirks common in PC ports of mobile games. Whether that is a dealbreaker is really up to the individual. I like the music and the voice acting, the ship controls are good with most of what you expect in a Freespace-like, and the art direction is very fitting for the setting. What really blew me away was the ambient sounds coming from the various stations, beacons and ships you pass by; it really adds to the immersion! The mission variety is actually a bit more diverse than I was expecting, even if every bounty contract seemed to be for the same three criminals. Ship variety is pretty good as well, with quite a few different ships to fly and collect! Visuals are crisp without sacrificing the retro look of the art style. That said, the game has some pretty big flaws, most of which are common among mobile ports. The UI is very much "Mobile Game UI" that has rather large and oddly placed readouts for a PC game which make it a bit awkward to read on a larger screen. Controller support is good when actually playing but there is no way in game to see controller-specific inputs for several actions; I had to manually press every button on the controller to find out how to use my class abilities. Draw distance is extremely low for a game of this type, with stations, asteroids and other terrain having very noticeable pop-in. Enemy ships also noticeably "teleport" directly next to your ship when the game has decided you need to fight some pirates. Finally, there is some extremely noticeable clipping of the turret asset into your ship asset if you equip your ship with a turret. Most of the above criticisms are pretty standard for mobile ports and is not what I would consider a deal-breaker or even a major flaw; just some rough edges that seem to come with mobile ports. There are three major flaws that I have encountered: 1. There is a collection quest that bugs out and doesn't let you complete it even after collecting everything. The devs are aware and working on it, but it is especially aggravating as the ship you get as a reward is shown to you in the hangar bay of every station you dock in, a constant reminder of the wasted effort of completing the quest. Hopefully this will be fixed shortly! 2. You are railroaded into story missions a little too harshly; there is no refusal or delay option for story quests and you can fail just by entering or exiting a system or station at the wrong time. I wouldn't usually consider this notable but this happens CONTSTANTLY! A little narrative and gameplay breathing room would help a lot. 3. The game crashed to desktop every 45 minutes or so for me. It takes like 20 seconds max to get back in game so I didn't find it too annoying, but I would be remiss not to mention such instability in a review. Overall Stellar Wanderer DX gets a positive recommendation from me! It's rough around the edges, but the devs are active on the forums and the game is about the quality I expect from a $20 mobile port. As long as you go in with reasonable expectations you should have a great time!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Portugal, Russian, Japanese, Simplified Chinese, Traditional Chinese, French, Italian*languages with full audio support
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
К игре безусловно есть вопросы, некоторые вещи надо доделывать (хотя она столько была в раннем доступе): возможность пропустить ролик прохода через врата, я на джойстике не могу назначить кнопку для тяги - остальные настраиваются. Портреты персонажей конечно кринжово выглядят, сюжет тоже такой себе, задники оставляют желать лучшего. Захожу по часику полетать, пойдёт. 1100 она не стоит конечно. Возможно там что ещё допилят и будет норм. Играя в демку я вдохновился, но в основной игре скучновато. Радует, что здесь чиловый геймплей, но ты как бы не видишь смысла всем этим заниматься. Квесты по сути тебе просто челы просят что-то сделать и ты делаешь, не зная ни их мотивацию, ни свою (даже деньги тут вроде порой копятся, а купить на них нечего - товары покупать смысла нет, а оборудование для корабля по сути нигде нет).
Not quite finished product.but simple and very enjoyable,lot of freelancer and WC privateer influenced
love this game. freelancer feel. only glitch i see is pirates can shoot through astroids. would be nice to add alot more ships including corvets ,destroyers. maybe add more types of weapons like lazar beams & larger universe. Great game, but can grow to be a huge hit.
Used to play Wing commander and Freespace, and this brings me back to the good ol' days. I like flying around to mine stuff and stare at the pretty environments.
Y'know what? Hell yeah. Controller support is well done and combat feels nice. The sound design is a little cheesy but with the game's influences that's kind of the point isn't it? Enjoy yourself some pewpewpew on occasion. This game reminds me of the countless hours I dumped into Freelancer growing up, and that's pretty cool. Well worth the price of admission to revisit those memories.
Controller support is actually really nice here. Plugged in my controller and it just worked without any hassle. The controls feel natural for flying around and combat, which makes it easy to just sit back and play. Definitely feels like it was designed with controllers in mind.
Fun freelancer-esque game that runs great on the steam deck
The game has simple, good controls and an arcade flight mode. The cockpit mode works great for me and i am enjoying the dogfights.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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