
Stellar Settlers is a chill space base/city builder and colony sim game. With unique vertical and horizontal base-building gameplay, settle on 10 hostile alien planets and build your own thriving colony. Get enough materials to build a physics-based Spaceship and try to escape from disasters.
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Stellar Settlers is a chill space base/city builder and colony simulation game set in the depths of uncharted space. As you embark on a cosmic adventure, take control of a space settlement and build your thriving colony on alien planets with different challenging and hostile environments that want to destroy your colony.
Every new planet is different, procedurally generated environment, ores, special events, new settlers, building pods and stories. Adapt your play style to mine and collect as much materials you can. When you are stable enough, start designing and building a physics-based spaceship (similar to Kerbal Space Program) to escape the planet when environment conditions get too harsh. Progress through different planets and visit them all.
Explore the unknown, mine valuable resources, and manage your colony with strategic choices like picking talented Settlers. Wishlist it now!
With original vertical space base building mechanics, strategize your base with horizontal and vertical connections to the Base Pods with different functionality, durability, and cost. Mine more, build a bigger, safer space base for your Settlers.
Take on the adventure and challenge of overcoming 10 different carefully designed hostile planets (will be 10 after full release), that want to ruin your plans and colony in every step. Every planet's environment and disaster mechanics require a different mindset and strategy to overcome.
Your Settlers are your most important tool for success. With progressively unlocking new settlers with different talents and perks, pick the Settlers to come with you, based on your own play style and strategy.
Stellar Settlers features 5 different game modes: Morph the gameplay depending on your preferences. Do you want an extra chill experience with no negative events? Or do you want to build crazy spaceship builds and launch them? Unlimited resources?

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сама игра не плоха, но возможно на любителя. Как уже писали режим паузы люто бесит. Но больше всего раздражает, что на 4ом уровне вылетает регулярно... Надеюсь пофиксят - хотелось до космокита дойти.
縦に積んでいく基地建設ゲーム やることは建物建てる→資源掘る→研究する→発射場建ててロケット組み立てて[strike]爆発四散[/strike]惑星脱出といたって普通のコロニーシムなのだが、建物を上に積み上げて高層化しつつ全ての建物をパイプで繋げる必要があるところに本作の肝がある これによりパイプの接続口と高さを合わせるための間取りと高さ制限を満たすための建設を念頭に置きつつ、またそれらを考慮しつつ定期的にやってくる妨害イベントをどう捌くかを考える必要がある といってもそんなに難易度が高いゲームではないのでゴリ押しでも大体どうにかなる、というかほぼ最後はゴリ押しになる ゲームの仕様上アニメーションを発揮する場所がほぼないので絵面が地味でコロニーシムの宿命として後半資源回収待ちになってダレがちなのと、まあまあバグりやすいので全力でおすすめというわけにはいかないが、割引効いてるなら掴んでおいてもよいとは思う
比較簡單輕鬆的遊戲 主要生產四個資源 然後造火箭逃離 約20 hr 可以全通加全成就 目前遇到的bug(也可能是機制如此?): version:1.0.1_full 雪崩的星球(QV-45-M): 玩到後期直接卡住崩潰的情況 只能強制重開後,繼續遊戲也會變成重開一局 目前只能快點做火箭逃離 防護入侵的小行星(A-9044-C): 玩到一半存檔重開會遇到基地完整度回滿、砲塔不見 入侵階段存檔重開怪物會消失、進入下一階段 有時會顯示第幾波(ex wave 1),有時只顯示 wave X 研究點數有時候會卡住,生產進度滿就退回一半不給點數 刪掉重蓋 或 存檔重開可以解決
The UI in this game bugs me a lot, it feels unintitive and having every building in one horizontal menu that can only scroll left and right sucks.
Thoroughly confusing game... Getting around in the game means constantly struggling with the UI, in particular the build menu. Every buildable item (and there are many) seems to be on the same line. As the line becomes too big, you get scroll buttons to go left and right, and the left part disappears under the main left menu. As you are literally -constantly- building, this is constantly in your face. It's 2026, this UI problem was solved by The Sims back in 2000. I also hit two annoying bugs in just over an hour with the game. Apparently someone got sick and needed to go to the sickbay. Who? It will forever remain a mystery. The second issue was worse. Two new greenhouses (which somehow make water, instead of costing water - space, weird place, go figure) refused to connect. Direct tunnels to the already connected building next to it apparently weren't tunnels (look, if a tunnel connects to another building, and that building is connected, I don't know what you want from me devs). Not fun. But even if these issues didn't exist, I got a strong sense that my actions didn't really matter. You build a pods, connect it, and then another. After an hour I had 5 skyscrapers and a bunch of smaller pod towers which, weirdly, all resembled cups of tea. At no point did I feel anything I did was consequential other than the layout. I never ran out of materials, I never felt I had to work to achieve anything (other than to maintain my sanity navigating the UI). Settlers arrive at your base, and give you production bonusses, or reduce spend (an inverse bonus - how creative). You can assign these to specific buildings for a boost or to avoid bad things from happening to them. But... why would you? There's never any lack of materials. I kept building storage facilities just to store everything. And they get upset really quickly. What do they do when they get upset? Beats me. At some point they informed me that they went on strike, but it was the weirdest strike in the history of... well, this planet. You see, there were no demands. They just stopped giving me their bonuses. Which I never needed in the first place. I am sure there is more to this game, but the game just doesn't really want you to get there. Oh and that sick settler bug? It was reported 2 years ago. I don't think the devs are paying much attention. This has "Abandoned" written all over it.
For the Price auf under 2$ it´s ok. I think i even paid a little more. I´m always writing to help and give my personal feedback. Not to insult or anything like that. # What was good? Well the topic isnt new. In this game it´s a combination of a space station building, ressource harvest and a rocket building part is also included. But everything in a very simple way. Not to much micro management. What is good. A little in times of incidents. An assistant will guide you through the first parts of the game. In the end your goal is to built a rocket. # What was not so good? The rocket construction simulation felt a bit like "kerbal space program". (An other game where you built all kind of stuff and get a simulation of what happens when you start the built vehicle/rocket...) In this game you put in the end components random or not total random on a plattform. Sure it shows what you need a least to start the rocket. But in the end it always crashes... At best your rocket nozzle makes it into space. This wasnt so fun. Who wants exploding rockets?!? # What could be better? -Better would be to give the player a few working designs and than let them build the parts or have enough material and it launches fine. Or let the player maybe do a mini game. -Also the incidents seem a bit to much planed. You always see a timer...So kind of planed? -The construction area is very limited. Why? Or why not let the player increase it from the beginning? -Building Types. In some areas i understand putting not everything on the ground is ok. But felt kind of annoying. Why not give them a complete building? For some building it was a real pain to find first a place and second a building and yeah it has to be connected...sure... But is that really fun? -Using always building residentials to have a first or 6th,7th floor is a bit unusual, unrealistic. # Bugs? -Not many. -If you accept the rocket building at the end of the game as an intentional simulation and not as a flawed implementation of an end sequence that is simply no fun at all. -Sometimes the Mining vehicles just stop and wont start searching for new location. If you click them and give them a new job they work again. So there is kind of no task defined when f.i. a mine runs dry. # Conclusion: It was a bit fun to play it once.. And for the price you can buy worse games. The current gameplay is not so fun that i myself wont play it on other planets. I think it´s because the the important decision of whether to make a simulation or an arcade game was never fully resolved. Players want fun and success, rewards, win or loose and spend their free time to have fun with games. At the moment it is not a simulation and you dont get much arcade fun out of it. So making not "the decision" lead not to the best posible result.
game really is too slow beginning lot of waiting then just spam building when possible and some have restrictions that you cant see intill after you build AND UNLOCK, so you might be deleting chunks of your base and later on i am guessing you dont get much space only on 2nd map which has flood? hope that goes back down since their are building that must be build on the ground, game might be neat later on but all content is locked behind levels. there is a tower defense locked all way to the back after 30m i was checking the time constantly, maybe good game if u wanna watch this to wind down for the night
ya dora 2 yıldır oyuna boru koyamıyorum bide crash veriyo save almadan 2 saat çöpe gidiyo insan yanlışlıkla bile olsa bi bakar oyunda bişey var mı falan DİYE! onlar dışında oyun güzel muck <3
先說這遊戲好的部分,挺有創意的感覺像是在玩樂高,再加上一些管道的元素。 接下來說為甚麼不推薦。 因為很難去定義他的位置,以基地建設來說沒有紅色警戒這類節奏快,但又不像文明帝國那樣宏大,能當成精神時光屋深度研究。甚至有一點坐在工廠生產線的無趣感。 每一張地圖經過仔細研究其時發現可以用同一個公式來解,這就有點像是某種給小孩玩的益智玩具或教具。 這教具有四種不同形狀的洞對應四種形狀的積木,但實際上全部都可以塞進方格的那個洞中依樣。
Absolutely stunning design. This cozy strategy game allows systematic thinkers to keep honing your skills across new environments and hazards. The game can begin to feel a bit rinse-and-repeat after a few playthroughs, but that is why I believe so many gamemodes were created. This is easily worth the lower cost of entry for such a well-made title. Take your time learning the controls and what certain elements do - you'll find yourself adept in no time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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