
Developed by 5pb. and Nitroplus, STEINS;GATE was awarded Famitsu magazine's coveted annual Game of Excellence award and was voted one of the most emotionally charged “tear-inducing games” ever made, in a Famitsu poll. It is a gripping and moving Visual Novel, which has already spawned manga and anime adaptations.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 144 reviews with recorded playtime.
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tutturu♪!!
An (un?)surprisingly but impactfully profound and layered story, which really tugs at your heartstrings for those characters and moments that are developed so well that you cant help but feel for. The root concepts and foundation of the game are just so appealing and suck you in leading to the twists and peaks in the story to just hit so hard. Accompanying a very atmospheric and idiosynchratic artstyle that makes everyone look iconic af, and a fleshed out expansive sequel to the worldlines, this is one of the VNs one must try out for sure.
Şaheser
一切都是命运石之门的选择
Peak (Science-)Fiction! Worth it on sale, starts pretty slow and sluggish, but after about chapter 4 iirc things start to roll.
就这个品类来说很棒,环环相扣,一切都是有意义的,一切都是命运石之门的选择。 接下来是体验感想,首先冈部是一个重感情的人,很多时候不理性,这点有的时候让人很捉急;(,到真结局的最后能理解,正是因为感性,才能做出这么超越的举动(指扣自己,看的我肚子幻痛了。)emmm剩下的话,就是不看攻略几乎不可能完成真结局。 在玩游戏之前还以为助手是御姐^*^。 我喜欢tips小字典这个设计,在26年玩别有一番风味,之前完全不知道厨什么什么最开始是辱称。 26小时全成就~
Classic
動畫好看,遊戲實在啃不下去
神作,每一个人都像神一样救赎冈部(特别是助手在每一条线都指明了道路,到最后15年后的自己拯救了自己,环环相扣,只能说一切都是命运石之门的选择!!!!!!!!!!!!
神作
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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