
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $807.2K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在玩之前我就注意到这款游戏的评价很低,刚开始玩的时候还对此产生了疑惑,后来才发现这款游戏真的很无聊 游戏算不上优秀,主要原因有以下几点: 1.地图太浅了,让人没太大的探索欲,箱庭设计没有亮点,总是不断跳跳跳,和蟹蟹那种主要地图围绕跳一跳设计的不同,钢之崛起没有传统箱庭在空间上的纵深,探索起来十分单调 2.boss设计,我没打完剧情,不过打完象为止,这款游戏的boss出招就没有超过5招的,大树守卫那套攻击模组过来都够当最终boss的了。小boss一直在重复,打boss十分枯燥 可玩性很低,因为地图探索无聊,打boss也无聊,剧情围绕法国大革命。 唯一的优点是散装cdk很便宜,我花了6块多买下了基础版
I have 0 experience playing souls like games. This is my first. I don't understand why the camera auto locks enemies that are not attacking me, mid fight when other enemies are. Even when locked on the character attacks where they are looking and not the camera. I admit I am not a skilled player. Also the range of attacks and enemies attacks makes no sense. Also the pathing sucks. I and enemies get caught on I don't even know what. Also for some reason the character likes to freeze mid fight with no button interactions working. I have a feeling souls like games are not for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $4.99−90% |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セールで激安だったので購入。 登場人物が軒並み同じ髪型で、似たような服着て似たようなツラしたおっさんばかりで全く頭に入ってこないのがとにかくしんどかった。 ビルド要素は皆無に等しく、ステ振りは自分が使いたい武器に補正が大きくかかるステに極振り択一と言っても過言ではない。そういう意味では初期武器は筋力、技量に振られていない武器を選択しておくのが良いかもしれない。 生命にステ振りする分には無難だが、持久やその他のステは初期ステから一切振らない方がいい。 最大で20までステ振り出来るので筋力なら筋力20を目指しつつ、生命に10振りくらいを目指すと良い。 特に稼ぎなしで全クリした時のレベルが37だったので、35前後ステ振り出来る想定でステ振りは吟味しよう。 武器はクソほど使いにくく最も鈍重な武器で攻略したが、強化していくと強攻撃で一発でダウンとれるようになったりするので一概に重い武器が攻略に適さないとも言い切れない。 なんなら溜め強攻撃でハメ技っぽく攻略できる事もあったし、加えてパリィが出来る武器を選ぶと隙がなく強かった。 全編通して敵が尋常じゃなく硬いのだが、特に終盤は戦うのが億劫になる程HPマシマシの敵ばかりだが鈍重武器の溜め強攻撃なら1,2発で沈められるので割と強武器だと思ったのでおすすめ。 敵の種類が少ないので、途中からずっと同じこと繰り返してるなーみたいな感覚になってくるのでその辺りも含めイマイチな感じだったが、ダクソやったことない人がやるにはちょうどいい塩梅なのかも知れない。 どうしても興味がある方はセールの時に買いましょう!何故かめっちゃ安いです。
this is an easy souls like game, to veterans of the souls and elden ring games it may feel clunky but for someone new it'll be a good start since blocking is much more favorable
Los jefes no tienen mayor dificultad. Intenta contar una historia que en lo personal, no me intereso, por lo que a mitad de juego opte por saltar todo. Con respecto al combate, es divertido, pero por ser un soulslike, ya que no hay una gran diferencia a lo que ya hay en el mercado. Lo que quiero decir es que si eres fan del género, y ya te quedaste sin soulslikes dale un try a Steelrising.
Dobra historia gra o rewolucji francuskiej, z całkiem niezłą rozgrywką i fabułą. Jest ani trudna przez Boss. 7/10 :)
LGBTHIV++ woke trash.
TL;DR: A mid-tier Soulslike with an interesting story and beautiful environments, but somewhat lackluster in its core aspects. 6/10 Long version Steelrising is a Soulslike that ticks all the boxes of this kind of game. A dark setting, large areas to explore, lots of weapons and equipment, stamina management, dodge/parry mechanics, enemies everywhere, and boss fights. It does shine in some areas, but unfortunately the core aspects of a Soulslike are where it falls short. Story: It has an interesting clockpunk setting during the French Revolution. You will encounter historical figures, and it has a very neat presentation. It’s not an amazing story, but it is very competent. I liked it a lot. 8/10 Scenario: The strongest aspect of the game. If you’re like me and love history, and have at least some familiarity with Paris, you’ll find yourself stopping just to admire the architecture—be it the Louvre, Versailles, or the Bastille. I stopped constantly just to take in the beautiful environments. 10/10 Exploration: It has the kind of backtracking we expect from a good Soulslike. Although the areas are connected through a “warp” system, the zones themselves have a lot of interconnection, secrets, alleys, and side paths to explore. Some areas are locked behind side quests, so you need to progress them to fully explore everything. But to be honest, this is where the game starts to feel lackluster to me. The exploration has a linear feel that I just couldn’t shake throughout the game. Gameplay: Well, this is awkward, because it’s where the game completely lacks what I expect from a Soulslike. I don’t think a Souls game needs to be hard just for the sake of being hard. I think they need to be technical action games where you must pace yourself and understand the core mechanics in order to overcome combat challenges. Steelrising brings a nice spin to the formula: we have status effects that can be applied by our weapons, including elemental effects, and building around them is the way to go. But enemy variety is not that great, and boss fights... well, boss fights were very disappointing. I died more to common enemies because I got too greedy trying to land a stun, but I never died to a boss. Seriously, I think the idea behind each boss was great, but they are too easy to dodge, too easy to punish—just get behind them, attack, dodge or parry, then repeat. Done. That was very disappointing. Overall, the gameplay has an “easy mode” feel across the board. Parry windows are very generous, dodge has a lot of i-frames, you get plenty of materials to upgrade your weapons, and attributes only go up to 20, so you don’t need to worry too much about what to upgrade. Just pick your weapon, level its main attribute, then stamina and health, and you’re set. You have the usual “Estus” mechanic, but healing items are very easy to obtain, and every “bonfire” also functions as its own shop and forge. Conclusion: In the end, I enjoyed this game, especially because I bought it on sale, so I didn’t pay too much for it. If you really love Souls games, you may not enjoy this one. But if you’re looking for a quick and easy Soulslike that doesn’t overstay its welcome, or if you want to start playing Soulslikes but are too intimidated by the difficulty, this is a good choice. 6/10
Сложно назвать эту игру соулс-лайк, потому что она ну ооочень простая. Босс файты вообще никакующие (обычные мобы посильнее будет). Под конец игры врагов уже скипать начал и просто бежал до конечной точки. Сюжет не плохой, но диалоги тут действительно затянуты. Забрал ее по скидке в 90% (за такую цену можете смело брать). За фулл прайс не советую
Souls-like might not be my thing after all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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