
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $807.2K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is terrible. I love soulslike games A LOT but this one isn't it. Every level kind of feels the same, the enemies all feel the same and the combat is super clunky
在游戏里还要上班,nmd,一群沙雕动动嘴皮,就要365里路
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $4.99−90% |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the art, lighting, sound , and setting it’s golden. What’s fun about it? Finding clever ways to get around fences by finding ledges to jump on.. The robot bosses are genuinely creative looking and unique. The story line is interwoven with so many French characters ; hard to keep up with each user thread. I got lost in conversation most of the time. Basically your a robot on the orders of a French Queen to get rid of the tyranny of the King and his evil robot legions. Doomsday kind of theme. I enjoyed it for the art design and sound. Game play gets predictable after a while. The Bastille castle is an interesting climb though.
[work in progress] [h1]STEELRISING[/h1] [h2]worldbuilding[/h2] [list] [h3]structure[/h3] [*] [u]overall highly immersive (but ultimately superficial) stylization of the French Revolution period through a clockpunk aesthetic[/u] [list] [*] unfortunately, the historical setting is used only as a backdrop for an already self-sustainable plot, rather than as a means of more deeply engaging the player with the era’s historical facts and nuances [/list] [*] [u]very basic storyline (except for surprisingly enjoyable plottwist) with minimally developed background for the player’s own narrative exploration[/u] [*] personally appreciated “Echo item system” unlocking game contents (including new areas and questlines) through the way of discovering key items related to the story of individual characters [*] [u]virtually no impact of dialogue choices/decisions on the gameplay whatsoever[/u] [*] [u]exceptional semi-mission-based corridor design[/u] (with the exception of the Versailles area) [u]with both horizontally and vertically developed topology, effectively balancing the expected complexity of routes with the necessary open-space segments and the sheer amount of shortcuts[/u]⭐ [list] [*] as a result, the process of backtracking as a substantial part of the questlines progression remains tolerable[/list] [*] excellent design option to keep questline guidance optionally active via a compass-type item [*] [u]lacking variety of objectives, all storyline/questline progression essentially consists of locating quest items[/u] [list]= possibly [b]the worst feature of the game[/b]⛔[/list] [*] poorly thought-out design in enabling route choice after first completion of Les Invalides area [list] [*] in La Cité area all Echo items are unmissable (and the game explicitly highlights them through dialogues)[/list] [list] [*] in Tuileries area the game doesnt make players aware of Echoes (and players are therefore unlikely to seek them out, losing the access to additional questlines etc in the playthrough)[/list][/list] [list] [h3]audiovisual design[/h3] [*] [u]visually seamless, thematically coherent, and highly immersive environment design providing uniquely authentic, cinematic experience[/u] - no area breaks the overall visual unity while each still retains its own memorable character [list] = [b]the best feature of the game[/b] (combined with the previously mentioned topological design)⭐[/list] [*] a fitting soundtrack further completing either the serene or combat atmosphere in a renaissance-like manner + enemy attention is always telegraphed through a musical cue [*] [u]noticeably repetitive enemy design[/u] - partly excusable due to the need to preserve thematic visual unity [list] [*] the entire game takes place within different urban districts of Paris; a stronger demand for enemy variety would only arise if the game’s environments themselves were more diverse, which the present theme doesnt require[/list] [*] original and distinctive boss aesthetics x poorly distinguishable male storyline characters (as a thematic consequence - everyone wears a wig) [*] present but very limited character customization [/list] [h2]gameplay[/h2] [list] [h3]movement and combat[/h3] [*] [u]highly immersive souls-like combat dynamics[/u] - player is sufficiently motivated for aggressive playstyle and experimenting with [u]innate high action speed, broad range of movement options/mechanics and stamina reset mechanic[/u] paired together via fast input response [*] however, the demands of such a design are associated with almost negligible, but nevertheless noticeable, shortcomings [list] [*] [u]animation and system are slightly desynchronized, animation transitions are not perfectly flexible, limited animation cancel, slight animation inertia giving the impression of animation drag of individual actions[/u][/list] [list] [*] [u]absence of frame-perfect hitbox consistency[/u] [/list] [list] [*] occasionally poor telegraphing of enemy attacks, combat may rarely seem unpredictable[/list] [*] refreshing verticality and mid-air dimension of movement and combat [*] high character travel speed (whether through sprinting or movement abilities), valuable presence of a primitive parkour interface x sprinting fixed for toggle, less character clingability to the edges of platforms than expected [*] virtually no enemy is designed for vertical exchange attacks or any mid-air interactions [*] [u]overall insufficient adaptation of enemy strength to the player's movement and combat capabilities, quickly resulting in trivial gameplay and powerscrapped playability[/u] [h3]interface[/h3] [*] balanced and sophisticated implementation/gameplay translation of character stats into effects [*] sophisticated and pleasantly centralized shop design [*] crystal clear ingame codex / information storage [/list] [h2]final rating - recommended [7,5/10][/h2] (although liked much more than rated) [list] [*]
在玩之前我就注意到这款游戏的评价很低,刚开始玩的时候还对此产生了疑惑,后来才发现这款游戏真的很无聊 游戏算不上优秀,主要原因有以下几点: 1.地图太浅了,让人没太大的探索欲,箱庭设计没有亮点,总是不断跳跳跳,和蟹蟹那种主要地图围绕跳一跳设计的不同,钢之崛起没有传统箱庭在空间上的纵深,探索起来十分单调 2.boss设计,我没打完剧情,不过打完象为止,这款游戏的boss出招就没有超过5招的,大树守卫那套攻击模组过来都够当最终boss的了。小boss一直在重复,打boss十分枯燥 可玩性很低,因为地图探索无聊,打boss也无聊,剧情围绕法国大革命。 唯一的优点是散装cdk很便宜,我花了6块多买下了基础版
this is an easy souls like game, to veterans of the souls and elden ring games it may feel clunky but for someone new it'll be a good start since blocking is much more favorable
Los jefes no tienen mayor dificultad. Intenta contar una historia que en lo personal, no me intereso, por lo que a mitad de juego opte por saltar todo. Con respecto al combate, es divertido, pero por ser un soulslike, ya que no hay una gran diferencia a lo que ya hay en el mercado. Lo que quiero decir es que si eres fan del género, y ya te quedaste sin soulslikes dale un try a Steelrising.
セールで激安だったので購入。 登場人物が軒並み同じ髪型で、似たような服着て似たようなツラしたおっさんばかりで全く頭に入ってこないのがとにかくしんどかった。 ビルド要素は皆無に等しく、ステ振りは自分が使いたい武器に補正が大きくかかるステに極振り択一と言っても過言ではない。そういう意味では初期武器は筋力、技量に振られていない武器を選択しておくのが良いかもしれない。 生命にステ振りする分には無難だが、持久やその他のステは初期ステから一切振らない方がいい。 最大で20までステ振り出来るので筋力なら筋力20を目指しつつ、生命に10振りくらいを目指すと良い。 特に稼ぎなしで全クリした時のレベルが37だったので、35前後ステ振り出来る想定でステ振りは吟味しよう。 武器はクソほど使いにくく最も鈍重な武器で攻略したが、強化していくと強攻撃で一発でダウンとれるようになったりするので一概に重い武器が攻略に適さないとも言い切れない。 なんなら溜め強攻撃でハメ技っぽく攻略できる事もあったし、加えてパリィが出来る武器を選ぶと隙がなく強かった。 全編通して敵が尋常じゃなく硬いのだが、特に終盤は戦うのが億劫になる程HPマシマシの敵ばかりだが鈍重武器の溜め強攻撃なら1,2発で沈められるので割と強武器だと思ったのでおすすめ。 敵の種類が少ないので、途中からずっと同じこと繰り返してるなーみたいな感覚になってくるのでその辺りも含めイマイチな感じだったが、ダクソやったことない人がやるにはちょうどいい塩梅なのかも知れない。 どうしても興味がある方はセールの時に買いましょう!何故かめっちゃ安いです。
I have 0 experience playing souls like games. This is my first. I don't understand why the camera auto locks enemies that are not attacking me, mid fight when other enemies are. Even when locked on the character attacks where they are looking and not the camera. I admit I am not a skilled player. Also the range of attacks and enemies attacks makes no sense. Also the pathing sucks. I and enemies get caught on I don't even know what. Also for some reason the character likes to freeze mid fight with no button interactions working. I have a feeling souls like games are not for me.
LGBTHIV++ woke trash.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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