
The classic 2D side-scrolling action game has evovled! With twice the content, better controls, and higher accessibility, Steel Sword Story S is bigger and better than ever!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lボタンを押しただけでタイトル画面に戻されやる気を失いました
这个游戏是我在steam平台唯一退款的游戏。游戏的手感很差,卡顿明显,作为一个动作游戏,甚至连fc的很多动作游戏都不如,价格很卖得巨贵,我是煞笔,小丑竟是我自己。做出这样的玩意,制作组可以回家耕田了
2Dアクションゲームです。 序盤から何このシステム?という要素が多くてプレイする気を無くしました。 まず、メニュー画面を開いてL1ボタンを押すとなんと「EXIT TO MAP」と表記されており、確認画面も無しにステージ選択画面まで強制的に戻されます。 つまり、スタートボタン→L1ボタンの2ボタンでどこからでもゲームをリセット出来ます、UIもシステムもボタンの配置もイカれてる。 とりあえずボタンを触ってみて画面を確認するタイプのプレイヤーなのですが、いきなり画面がステージセレクト画面に戻って一体何が起きたのか意味が分かりませんでした。 更に、雑魚敵を倒した時の通貨がそこらへんに散らばって馬鹿みたいに跳ねまわったり、ジャンプの距離が固定なので空中の敵にジャンプ攻撃がしづらかったりと、プレイして10分で中々不快にさせてくれました。 最近プレイしたアクションゲームの中でも最底辺の出来です、金払ってプレイする程のゲームではありませんね。
BEATEN IT IN A FEW HOURS AND THEN I PLAYED THIS GAME AND FINISHED QUICKLY STORY 3/5 AUDIO 4/5 GAMEPLAY 4/5 ART STYLE 4/5 CHALLENGE 3/5 *PUZZLES 4/5 *PUZZLES OR PUZZLE LIKE GAMEPLAY. HIGHER MEANS EASIER PUZZLES OVERALL FUN 4/5 Few gripes i do have is that its too short and i was really getting into it. So far from the other purchases with the publisher, Ive only had solid & enjoyable gaming experiences.
这游戏我用键盘有时候按键没反应,其他还蛮不错的 new 2024年换成了ns版,体量是之前的两倍,还加了卡牌,改成推荐了,顺便想全道具收集的有一个就在开头,跳上柱子再往左跳有惊喜
Hard! but good. I liked the art style, and the tried but true gameplay. well worth the price of a beer
It's a very simple game. It's recommended for controllers, not keyboard. If you're dead set on using keyboards, the game tells you to click F1 to open the game settings to change the options. When I first started, the controller did not control the character. After a quick turn off and on, it started working fine. Controlling the character feels good. It feels similar to a souls-like. You attack, dodge, and jump. However, in the early levels, the level design is very simple and unfun. It's basically a straight hallway with some hills, pits, or secrets where you go from left to right. Not to mention, the space is very cramped with enemies that damage you on contact. So it's difficult to actually engage in combat without rolling into enemies or rolling off the platforms. I started jumping pass all the weaker enemies and just grab any chests I find and maybe kill one or two enemies that I know will drop a good amount of gems. This game has potential, but it requires some tweaks. I would suggest updating the early levels. Something like make the character drop down a couple feet and make them move right for a bit. Introduce more dead ends and collectables. Maybe introduce some minor platforming. Also, maybe reduce the roll distance so you don't accidentally roll into enemies.
手感我覺得還行 就二段跳攻擊卡卡的 關卡挺短的 火球很雞肋
This game is... alright. I almost clocked 2 hours of game play. But half of that was probably me trying to find something to listen to in the background while I mindlessly play this game. I had some input issues here and there. I feel some of the bosses had unavoidable attacks. You also have to purchase the ability to auto attack while holding the button down which they call a "combo attack". The ability to vacuum up gems so you "Don't have to go running after them." takes several seconds to kick in OR you just run over and get them yourself, because you'll forget you bought it. Don't run too far or it just wont work all together. Also, nothing bothers me more, than blatant, "hur hur, lets have a "You Died" screen for the lawlz." It makes me roll my eyes and think this game, is probably going to be trash. I don't think your dodge rolls give you invincibility frames and your dodge roll is so short, you cant use it to bypass an enemy without taking damage. What I do like is the art style. I'm a bit tired of the whole pixel craze that is STILL going on, but its nice. Animations and music was passable. Pretty good enemy variety. I'm struggling to find positives really. It wasn't really even worth the 4 dollars I paid for it. The writing is cringe to forgettable. The time it takes you to read this review, would be about as fun and as long as playing this game.
I'm torn on how to rate this, because I don't see it really sticking with me the way my favorites do, but it also was a fun little snack of a game. Caveat: I have not had any of the input or graphics issues reported elsewhere in the comments. Towards the end of the game there is some dramatic slowdown for effect that I mistook for performance issues, but it was only with some very specific stuff at a dramatic fight. In terms of gameplay, the controls were snappy, and I liked the modernizations, like estus flask-style healing and invincible dodge roll, and I had fun. The Casual difficulty is a breeze, I beat it in under 2 hours on my first playthrough, but I felt engaged enough by the challenge that I was never bored. I think the Gamer difficulty just takes out the checkpoints; it didn't feel significantly different to me otherwise. Overall, it was totally with the $2 I spent on it on sale, but I don't know that I'll look back on it in the future the way I would with Touhou Luna Nights or Momodora.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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