
The End Is Nigh is a sprawling adventure platformer where you die a lot, but thats ok because you are probably already dead anyway.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The End Is Nigh is a brutally demanding platformer that blends razor-sharp gameplay with an unsettling sense of humor and a surprisingly emotional story. Developed and published by Edmund McMillen and Tyler Glaiel, the game places players in the role of Ash, a lonely little creature wandering through a world that has already collapsed. Rather than focusing on saving civilization or defeating an ultimate evil, the narrative centers on Ash's simple desire to find companionship in a place where almost everything has perished. This unusual premise gives the adventure an identity that stands apart from most platformers, mixing bleak themes with sarcastic wit and moments of unexpected sincerity. The gameplay is built around precision movement, and every level is carefully designed to challenge timing, reflexes, and consistency. Ash can jump, climb, grab ledges, and navigate countless hazards using controls that remain responsive throughout the entire experience. Every mistake usually results in death, but instant checkpoints ensure that failure never feels like a major setback. Instead, each attempt becomes another opportunity to learn the layout of a stage and improve execution. The game embraces repetition as part of its design philosophy, rewarding persistence rather than punishing players with long reloads or excessive downtime. One of the game's strongest qualities is the sheer amount of handcrafted content packed into its post-apocalyptic world. Hundreds of interconnected stages are spread across numerous distinct regions, each introducing new environmental hazards, enemy behaviors, and platforming concepts. Exploration plays a meaningful role, as hidden routes often conceal valuable collectibles and optional challenges. Progression never feels repetitive because every new area builds naturally upon mechanics introduced earlier while steadily increasing the complexity of obstacles. Collectibles add another layer of motivation beyond simply reaching the end of each stage. Throughout the adventure, players can discover tumors, hidden secrets, and unlockable retro-inspired cartridges that function as complete mini-games with their own unique gameplay. These bonus experiences are far more substantial than simple extras, providing additional challenges that complement the main campaign. Players aiming for full completion will also find plenty of hidden objectives, alternate endings, and difficult optional content that significantly extends the game's replay value. Although the story is told with minimal dialogue, the world itself communicates a surprising amount through environmental details and subtle character interactions. Ash's lonely journey gradually reveals a tragic yet oddly touching tale about isolation, hope, and the need for connection. The game's dark comedy prevents its bleak setting from becoming emotionally overwhelming, creating a balance between absurd humor and genuine melancholy. By allowing players to interpret much of the narrative themselves, the game creates a stronger emotional impact than many more dialogue-heavy adventures. The visual presentation embraces grotesque imagery without sacrificing charm. Twisted creatures, decaying landscapes, and strange organic environments reinforce the feeling that the world has reached its final days, while expressive animations give Ash a memorable personality despite his simplistic appearance. The soundtrack enhances every moment with atmospheric compositions that shift between haunting, energetic, and reflective tones depending on the situation. Together, the audio and visual design create a memorable atmosphere that remains distinctive from beginning to end. The End Is Nigh is unapologetically difficult, making it best suited for players who enjoy overcoming steep learning curves. Some of the later stages demand remarkable precision and patience, but the game rarely feels unfair because every obstacle follows consistent rules and the controls remain exceptionally reliable. Success comes from observation, practice, and determination rather than luck, making each completed section genuinely satisfying. Players who appreciate demanding platformers will likely find the challenge rewarding, while those seeking a more relaxed experience may struggle with its relentless pace. Steam Workshop support further increases the game's longevity by allowing players to experience community-created content after mastering the official campaign. Combined with its enormous collection of levels, hidden secrets, unlockable mini-games, and multiple endings, the game offers enough content to keep dedicated players engaged for dozens of hours. The End Is Nigh succeeds by combining outstanding platforming mechanics with imaginative world-building, meaningful exploration, and an understated but memorable narrative. Its responsive controls, carefully crafted level design, rewarding collectibles, and distinctive atmosphere create an experience that stands among the strongest entries in the precision platforming genre. While its unforgiving difficulty will not appeal to everyone, players willing to embrace repeated failure will discover a deeply satisfying adventure filled with memorable challenges and lasting replay value. Rating: 9/10
It's better than I originally gave it credit for being. I wanted this to be another Super Meat Boy and was disappointed that it was so different. This is a slower paced precision platformer. The level design helps to really explore the move set. My only mark against it currently is the music which I think kind of sucks.
I love you cisgender celeste.
W platformer. this game is peak and not too hard compared to other more challenging games like hello kitty island adventure
Very different than Meat Boy in many ways, it remains a solid "spiritual successor" despite Edmund's ability to legally call it one. Many reviews say that the music isn't as great as Meat Boy, and while I enjoy that soundtrack a bit more, the metal & chiptune renditions of classical music in The End is Nigh are ♥♥♥♥♥♥♥ fantastic and deserve some more praise in these reviews. If you struggle with SMB's slippery quick physics, this game's movement is more stiff and predictable. Not in a bad way at all, mind you. I love both games. They will both get your palms sweating like a mother ♥♥♥♥♥♥
Well, was kinda interested in the game for a while. Started the game, feels okay, not the biggest fan of games with high air movement speed. Played for a bit, INSANE LAG. Anytime a platform starts falling, the fps drops to like 10. Tried limiting the fps, tried playing in low resolution, nothing. Googled and couldn't find a fix that worked. So gave up with it, the movement didn't instantly hook me, so I'm fine with letting this one go. Sad it didn't work as expected though.
what the ♥♥♥♥ is a meat man this is peak platformer
F*CK THIS GAME with supermeat boy we had great music fun gameplay interesting level design this game does the oppisite boring level design Ass Music Mid Gameplay its a disapointment for me because edmund mcmillen made great games like the binding of issac rebirth , Supermeat hes made amazing games but this game just isnt it
Game is hard af and frustrated the ♥♥♥♥ out of me, but has great music and somehow I enjoyed playing it.
когда я в это играю, у меня умирают нервные клетки от сложности, не вижу минусов ,а ещё мои уши наполняются силой играть дальше из-за ахуенной музыки
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Cabernet | $1.1M | 2.2K | 95% | $13.99 |
| FBC: Firebreak | $1.1M | 2.3K | 64% | $19.99 |
| Cyber Hook | $1.1M | 4.2K | 95% | $14.99 |
| EMERGENCY 4 Deluxe | $1.1M | 2.1K | 93% | $17.99 |
| Deus Ex: The Fall | $1.1M | 4.6K | 37% | $9.99 |
| SteamWorld Quest: Hand of Gilgamech | $1.1M | 2.3K | 87% | $24.99 |