
The End Is Nigh is a sprawling adventure platformer where you die a lot, but thats ok because you are probably already dead anyway.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.5Kreviews | 94% | — | $1.1M |
| $14.99 | 127ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W platformer. this game is peak and not too hard compared to other more challenging games like hello kitty island adventure
The End Is Nigh is a brutally demanding platformer that blends razor-sharp gameplay with an unsettling sense of humor and a surprisingly emotional story. Developed and published by Edmund McMillen and Tyler Glaiel, the game places players in the role of Ash, a lonely little creature wandering through a world that has already collapsed. Rather than focusing on saving civilization or defeating an ultimate evil, the narrative centers on Ash's simple desire to find companionship in a place where almost everything has perished. This unusual premise gives the adventure an identity that stands apart from most platformers, mixing bleak themes with sarcastic wit and moments of unexpected sincerity. The gameplay is built around precision movement, and every level is carefully designed to challenge timing, reflexes, and consistency. Ash can jump, climb, grab ledges, and navigate countless hazards using controls that remain responsive throughout the entire experience. Every mistake usually results in death, but instant checkpoints ensure that failure never feels like a major setback. Instead, each attempt becomes another opportunity to learn the layout of a stage and improve execution. The game embraces repetition as part of its design philosophy, rewarding persistence rather than punishing players with long reloads or excessive downtime. One of the game's strongest qualities is the sheer amount of handcrafted content packed into its post-apocalyptic world. Hundreds of interconnected stages are spread across numerous distinct regions, each introducing new environmental hazards, enemy behaviors, and platforming concepts. Exploration plays a meaningful role, as hidden routes often conceal valuable collectibles and optional challenges. Progression never feels repetitive because every new area builds naturally upon mechanics introduced earlier while steadily increasing the complexity of obstacles. Collectibles add another layer of motivation beyond simply reaching the end of each stage. Throughout the adventure, players can discover tumors, hidden secrets, and unlockable retro-inspired cartridges that function as complete mini-games with their own unique gameplay. These bonus experiences are far more substantial than simple extras, providing additional challenges that complement the main campaign. Players aiming for full completion will also find plenty of hidden objectives, alternate endings, and difficult optional content that significantly extends the game's replay value. Although the story is told with minimal dialogue, the world itself communicates a surprising amount through environmental details and subtle character interactions. Ash's lonely journey gradually reveals a tragic yet oddly touching tale about isolation, hope, and the need for connection. The game's dark comedy prevents its bleak setting from becoming emotionally overwhelming, creating a balance between absurd humor and genuine melancholy. By allowing players to interpret much of the narrative themselves, the game creates a stronger emotional impact than many more dialogue-heavy adventures. The visual presentation embraces grotesque imagery without sacrificing charm. Twisted creatures, decaying landscapes, and strange organic environments reinforce the feeling that the world has reached its final days, while expressive animations give Ash a memorable personality despite his simplistic appearance. The soundtrack enhances every moment with atmospheric compositions that shift between haunting, energetic, and reflective tones depending on the situation. Together, the audio and visual design create a memorable atmosphere that remains distinctive from beginning to end. The End Is Nigh is unapologetically difficult, making it best suited for players who enjoy overcoming steep learning curves. Some of the later stages demand remarkable precision and patience, but the game rarely feels unfair because every obstacle follows consistent rules and the controls remain exceptionally reliable. Success comes from observation, practice, and determination rather than luck, making each completed section genuinely satisfying. Players who appreciate demanding platformers will likely find the challenge rewarding, while those seeking a more relaxed experience may struggle with its relentless pace. Steam Workshop support further increases the game's longevity by allowing players to experience community-created content after mastering the official campaign. Combined with its enormous collection of levels, hidden secrets, unlockable mini-games, and multiple endings, the game offers enough content to keep dedicated players engaged for dozens of hours. The End Is Nigh succeeds by combining outstanding platforming mechanics with imaginative world-building, meaningful exploration, and an understated but memorable narrative. Its responsive controls, carefully crafted level design, rewarding collectibles, and distinctive atmosphere create an experience that stands among the strongest entries in the precision platforming genre. While its unforgiving difficulty will not appeal to everyone, players willing to embrace repeated failure will discover a deeply satisfying adventure filled with memorable challenges and lasting replay value. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чертовски обожаю этот платформер! Если SMB культовый, хардкорный и так далее, то The End is Nigh можно считать игрой "для своих". Здесь не нужно гнаться за временем ,а проходить и вызнавать что пропустил. Атмосфера упадка и пофигизма героя в чём он живёт - отличный тандем. Геймплей не изобилует способностями героя, управление им скорее строится на его положении и взаимодействии с окружением. Поэтому больше зависит от понимания куда нужно деться и следить за таймингами. действий. Музыка - это самое чудесное, что здесь только есть. Можете не играть в игру, но послушать ост надо. Хоть это и переделанные классические произведения, но как же они хорошо звучат в созданном игровом мире. Даже заглавная тема не оригинальна в своей основе, но ассоциация с игрой у меня навсегда, потому что идеально подходит под настроение. Единственный минус для меня - достижение на прохождение без смертей и картриджи, которые являются марафоном из других картриджей. Это скорее нудно и долго, чем полноценный челлендж. Ты не хочешь спешить, чтобы не сделать ошибки, но из-за этого много тратишь времени на каждую попытку. Благо любые картриджи не обязательны, как и сбор collectables, но всё же хочется закрыть игру на максимум. Эх... Попробуйте и сыграйте. Она одновременно похожа на SMB и совсем другая (по ходу игры поймёте почему). И не забудьте заценить ост!
It's better than I originally gave it credit for being. I wanted this to be another Super Meat Boy and was disappointed that it was so different. This is a slower paced precision platformer. The level design helps to really explore the move set. My only mark against it currently is the music which I think kind of sucks.
когда я в это играю, у меня умирают нервные клетки от сложности, не вижу минусов ,а ещё мои уши наполняются силой играть дальше из-за ахуенной музыки
I love you cisgender celeste.
Very different than Meat Boy in many ways, it remains a solid "spiritual successor" despite Edmund's ability to legally call it one. Many reviews say that the music isn't as great as Meat Boy, and while I enjoy that soundtrack a bit more, the metal & chiptune renditions of classical music in The End is Nigh are ♥♥♥♥♥♥♥ fantastic and deserve some more praise in these reviews. If you struggle with SMB's slippery quick physics, this game's movement is more stiff and predictable. Not in a bad way at all, mind you. I love both games. They will both get your palms sweating like a mother ♥♥♥♥♥♥
a man went to the doctors office due to unbearable pain the doctor, looking at the giant tumor on the man’s head says “sir, you have a large tumor on your head and have 3 days to live”. the man smiled widely, and with tears in his eyes, says “mega tumor! (+5 tumors acquired)”.
what the ♥♥♥♥ is a meat man this is peak platformer
SO damn good achievements were added by satan himself
Players by region
Where this game's players are, estimated from review languages.
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