
Purge the graveyard from the forces of Evil by using your typing skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No feedback when you make a mistake. This is a weird choice, but I guess you can say that's a conscious decision to make the game harder by punishing mistakes. No keystroke to submit a word. This is terrible, as some words are left-substrings of other words on the screen. For example, if there's both "there" and "the" on the screen, typing "there" will result into submitting "the", and keeping "re" typed in. As you move your eyes to "the", now you've typed "rethe". Pair this with the fact that there's no feedback when you make a mistake, and you get very frustrating experiences. The spell shield mechanic was a nice change of pace, but it's terrible really because it takes so long for the enemy's spell to charge -- and attacking lowers the shield. This means that you have to keep an eye on how far the spell is charged while typing words like "chlorofluorocarbons" on the other side of the screen. While I appreciate the challenge, it's simply not fun and nailing it doesn't make you go "yes I've got it!", it makes you go "who thought this was a good idea". During boss fights, the shield and the attack word could be the same, and the game prioritizes the attack one. You lose half your HP for this, and the chance for the achievement - and then you have to try again. But to try again, you need to either restart the game or pray that you reach the next one. The pixel font is terrible and I've mixed up "o" and "c" several times. The art is mediocre in general. A surprising touch was that the sound is spatial, so you hear your character moving leftwards at the start of the round. After that, it's the same audio effect for every single strike. The prose between waves is boring. Why does the game want me to see them all? It's just some look-into-the-distance-and-pretend-it's-deep sentences. All in all, this should've been published as a free web game as a nice additional to a CV. Demanding five euros because someone's followed a tutorial is ridiculous.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un jeu de dactylographie. Notre personnage avance de façon automatique, des squelettes et autres monstres apparaissent à l'autre bout de l'écran, accompagné d'un mot. Il suffit de taper le mot pour éliminer le monstre en question. Pas besoin de les taper dans l'ordre, ni d'utiliser la touche enter. Il y a deux autres mécaniques : un mot choisi par nos soins qui vide l'écran de tous les montres (l'utilisation est évidemment limitée), et un bouclier qui renvoie les attaques magiques tant qu'il est levé (avec un mot à taper au dessus de notre personnage quand une attaque magique est lancée). On prends de la vie quand un monstre arrive au corps à corps et nous tape dessus, le jeu s'arrête quand notre vie est à zéro. Le jeu dispose d'un dico français plutôt bien fourni, ainsi que d'un dico anglais. Il est possible d'importer son propre dictionnaire pour jouer avec les mots qu'on veut. Graphiquement, c'est du pixel art plutôt correct, avec un défilement parallaxe sur plusieurs plans. La musique est oubliable (mais pas désagréable). Niveau difficulté... et bien ça dépend de vos compétences en dactylographie. Si les premières vagues sont faisables, on va tomber après quelques vagues sur des mots plus longs et complexes, ou rien que déchiffrer le mot (la font n'est pas des plus claires) peut prendre un poil de temps. Plus les vagues avancent, plus les monstres arrivent vite, et on peut rapidement se faire submerger pour peu qu'on ai du mal sur un mot... :) [h1]Rejouabilité, achievements[/h1] En théorie, la rejouabilité est infinie si vous voulez courir après les gros scores, le jeu étant infini, jusqu'à ce que les montres nous tuent. Tous les achievements sont faisables sauf un que je trouve bien trop difficile avec mon niveau et le dico par défaut : voir tous les panneaux de l'histoire, ce qui correspond à 80 vagues. Je l'ai fait avec un dictionnaire plus limité. [h1]En bref[/h1] Pas mal pour s'entraîner à taper au clavier, mais je ne l'ai pas trouvé amusant. [h1]GNU/Linux[/h1] Je n'ai rencontré aucun problème avec la version Linux. OS: Linux Mint 20.2 x64, MATE edition. Hardware : 5950x, Nvidia 3080Ti, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
Sencillo y eficiente. Buenos gráficos pixelart, buenos niveles de dificultad y sobre todo buena personalización al dejarte agregar tus propios textos importados desde un TXT o desde el mismo portapapeles de windows. Le pedí a chatgpt generar una lista de 5mil palabras aleatorias de mas de 10 caracteres en un TXT, cargué ese documento y se siente un buen reto para pasar el rato escribiendo cosas al azar. Definitivamente recomendado 10/10
Goes from little babe ♥♥♥♥♥ time to downright evil in the matter of 2 minutes. The difficulty ramps way too fast. Its charm makes up for it.
Beautiful art, very cool bgm, hella chill typing game .w. in love!
Great little score attack / typing game. Cool graphics and very cool aesthetic. One of my favourite typing games alongside Epistory and typefighter.
Well made and satisfying typing game. Visuals and soundtrack go ridiculously hard for a typing game.
Want to know something more destructive than a nuclear bomb? Words. -Kim Jong Un, the interview
This has the vibes I want while typing
Fun typing game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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