
The classic 2D side-scrolling action game has evovled! With twice the content, better controls, and higher accessibility, Steel Sword Story S is bigger and better than ever!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An extremely unpolished small game. Sluggish controls and even more sluggish frame rates for seemingly no reason. Rather easy but there's some amount of exploration you can do though the rewards aren't anything too fancy. If you want a game similar to this one but with much more polish try out the Momodora series.
Upfront? This will make you pull your hair out, and not for the right kind of reasons. Disclosure: I played up to and beat the first boss. Your mileage may vary. ========== If you wait at the title screen, you get a plot setup: You're the only knight capable of fighting against the monsters. You get kicked out of the kingdom as excessive punishment for what is probably a setup. No sooner do you get a mile from the castle, you notice that it's strangely on fire. How does stone burn like that? Off to the rescue! Instead of going back the probably level path you came from with a horse, you throw yourself off a nearby cliff to start plowing through the wilderness! You won't be playing this one for the plot. It's just a setup for you to be an almost ungeared hero trying to save a fantasy kingdom. --- Graphically, it looks pretty. Even got a pretty neat animation from one of the thrower-goblin enemies when I swatted his axe out of the air right in front of him. The particle effects on fire are nice, too. Visuals can get kinda fuzzy-looking on bigger monitors. --- Music seems fairly fitting, though early play didn't have the headbangers that get stuck in your head like some other titles. --- The game setup is mostly broken down into screens, each represented by a pip on the map. The map is accessible from your horse who apparently has teleportation powers and shows that the game is laid out very linearly. The catch is that you can use the map to travel back to previous areas, allowing you to search for missed secrets or farm up currency to buy upgrades. This is novel. I like this. --- The gameplay itself on the harder difficulty shows it's teeth fairly early, roughing you up a good bit as you are learning the controls and getting used to them. One of the first things you'll notice is that the interface does not accommodate keyboard players. Everything is displayed as controller inputs. Minor annoyance. Another early thing I noticed is you swing a sword and create an anime-style vacuum wave projectile. Not a problem. But it has recoil for hitting walls and blocks and enemies. Huh? The game has opted for the classic "enemy bodies are hitboxes" logic which leads to an interesting interaction. Many enemies don't go poof when die in the air. They fall and poof when they hit the ground. This is normally fine but here they are still considered active enemies with hitboxes until they touch down, so be careful if you're trying to go fast. This is probably what led to a bug where I had an immortal enemy with no HP. I... did not enjoy the first boss. The boss has an attack with a wind-up visual cue that 1) is layered behind the player so it is often difficult to see and 2) sometimes just didn't appear before the attack at that spot. The visual cue is used for an instant-speed strike so it felt rather cheap. I'd say around half of my deaths against this first boss felt like I wasn't being skillful enough, and the other half I felt cheated. --- Directional controls tend to feel rather nice and snappy, but some of the animation locks feel unresponsive. In particular, not being able to attack for the first 1/3 of your jump feels kinda bad. The keybind window only tells you the corresponding controller button, not the actual function. I suspect that the right analog stick is used to aim magics, but I'm not sure because I'm a keyboard user and that would require a third hand. The menu windows also disappears on screen transition. Annoying, but you can set your keys once you're in the first stage without issue. ... And then it starts eating your button inputs. Fairly regularly, about every minute or two. For either action or platforming (or both combined) games that are trying to be difficult through technical performance, this is a grave issue. These games tend to be either hectic or precisely planned at the top-end difficulty, and eating inputs screws with both of those playstyles. I can only tear at my hair for so long for issues like this before I call it quits. ========== Graphics and sound I can do without, but "cheap" difficulty and unresponsive controls are big turnoffs for me, plus a bunch of minor annoyances. Not recommended.
ファミコンライクのアクションゲーム。 無制限に短距離の衝撃波と緊急回避が使用可能な他、MP消費で放物線を描く魔法と回数制限のある回復が使える。 ステージにある宝箱等で、2段ジャンプや防御力向上等の、永続的強化アイテムが入手可能。 復活はエリアの開始時点で、エリアの長さはまちまち。数エリアごとにボス。 通常攻撃が短距離の衝撃波なのが特徴。 回転率が悪く、めり込んだ敵に攻撃が命中しない他、貫通効果はないので重なった敵には、1体しかダメージを与えられない。 基本となる攻撃がこの能力である以上、必然的に敵を1体1体倒す必要がある。 そして1画面に敵が複数配置されている、難所が定期的にある。 雑魚を一撃で倒せない事が多い通常攻撃を始め、発動にラグのある回復等、不便な面が目立つ。 意図的なもので、それがレトロゲーライクなんだという事なんだろうが、それでも不便は不便。 主人公の基本能力そのものに起因しているせいで、プレイ中ずっと不便さと不自由さが目立つ。 不便さを強調したが、別にクリアできない様な超絶難易度ではない。 残機なしで無限コンティニューができる以上、本物のファミコンゲームと比べればかなりぬるい。 つまりゲキムズのファミコンゲームをクリアした様な達成感はない、やってればなんとかなってしまう。 爽快に敵を蹴散らせる訳でもなく、スタイリッシュに動かせる訳でもなく。 チマチマと敵を引き付けて1体ずつ始末するだけで、特に難しくはない作業の連続。 マップは1本道でほぼ探索の余地はない。 プレイしてて、先が気になるワクワクするとか、負けん気でもっとやりたいと思うとか。 そういう感覚とは無縁で、疲労感、徒労感を非常に強く感じた。 到底オススメできないと酷評するようなゲームではない。 が、これなら他にいくらでもあるアクションでいいと思ってならない。 なんか無難なゲームというか、まぁ悪いゲームではないというか。 少なくとも顔を合わせる人間相手になら、オススメする気は起きない。 なんでこのゲームすすめてきたのって聞かれたら困るから。
지극히 주관적인 붉은 평가의 이유입니다 1. 도전과제가 없다 2. 피격이 짜다 (스쳐도 얻어맞는 느낌) 3. 4 방위 공격 (사선 공격 불가) 플레이타임은 대체로 2시간 내외로 모두 클리어 하는 듯 보이지만 전 3/4 지점에서 창기사에게 연달아 궤뚫리다가 남은 클리어 의욕과 흥미를 모두 잃었습니다 클래식 2D 액션 게임의 팬이라면 짧은 플레이타임과 구시대적인 조작감에도 개의치 않는 분도 있을지 모르겠지만 글쎄요.... 이미 제가 게임에 대한 부정적인 이미지만 남았는지 게임에 대한 긍정적이었던 부분은 떠오르지 않습니다
シンプルかつコンパクトに纏まっているアクションゲーム。 しかし2D作品で派手なエフェクト等が使用されていないにも関わらず処理落ちが頻発する。
かなりシンプルな2Dアクションゲーム、上手い人なら2時間以内にクリア出来そうな内容だが逆に言えばアクションゲームの芯をしっかり持っているとも言える 昔GBのゲームに悪戦苦闘したことがある人なら解ると思うが今おっさんになって改めてプレイすると「こんな簡単だっけ…?」と思うあの感情を見事に再現してくれてるゲーム 最初から最後までアクションの基本は変えず敵の動き、形、背景の姿を工夫してプレイヤーを楽しませてくれる作りになっている シンプルなシステム、シンプルなストーリー、シンプルなエンディング…まさに少ない要領で作品を作ろうとした昔のゲームの残り香が漂う一品 マジメに評価するならかなり単調で、短く、ラスボスが弱く、2週目は走る気が起きないゲームです けど面白いしピクセルアートが奇麗だから買う価値はあるし面白いよ!
初期版を発売当初に買ってクリア。今回まさかの5年ぶりの大型アップデートということで久しぶりに遊んだが…こんなに遊びにくくてつまらないゲームだっけ?という感想。見た目のエフェクトに反して攻撃範囲が狭いので、特に空中の敵に攻撃がとにかく当たりにくいし、上突きは左右どちらを向いていたかで明確に範囲が変わるので使いづらい。え、新しい必殺技ですと? クソ長い連続技なんてさほど嬉しくもないのですが。
※這款遊戲並不具備更改按鍵的功能,購買前請三思。 ※提醒您,語言需按F1打開左上角選單來調整唷。 [h2]前期災難後期爽快的橫版動作遊戲[/h2] 遊玩時間約莫為2~3小時,遊戲難度不高,直接GAMER難度開局也不是問題。 我是在新版「S」推出後購入的,一路玩下來後我覺得體驗非常的良好。(甚至比一堆極度好評的遊戲還要好玩) [h3]●戰鬥方面[/h3] 前期會比較辛苦,攻擊範圍極為手短,上刺與下刺的範圍都相當窄,很容易沒中就吃了一發接觸傷害。 而最為好用的就是出手慢的突進刺擊,這也是這款遊戲我覺得最有趣的地方,而且前期這個突刺是可以對大部分小怪造成僵直的,這讓突刺玩起來更有爽感! [h3]●普通的地圖設計與獎勵機制[/h3] 地形方面稍嫌可惜,沒什麼太多特色的地方,第一大關還幾乎是單向道,不免讓人覺得有些無聊,但玩到中期地形就開始豐富起來了,這款遊戲挺適合剛入門2D動作的新手。 然後在探索方面倒是不錯,遊戲中是暗藏不少暗路的,每次走暗路開到寶箱的獎勵都非常值得,這更增添玩家探索的慾望。 [h3]●角色強化方面[/h3] 角色強化上算是相當合理,不會因為提升太多HP而讓遊戲難度驟減,近期玩太多HP強化起來後都可以站著給怪物打的遊戲,所以玩這款的體驗上算是相當良好。 而且擊敗Boss後都可以獲得強化道具,中期會一直獲得攻擊範圍增加,這點很好的提升遊戲體驗,而且魔法還會獲得強化,變得更加實用。 [h3]●劇情方面 & 怪物設計[/h3] 故事劇情雖然王道,但演出效果做得很好,讓我對結局感到非常滿足。遊戲的NPC每個都挺有個性,雖然都像是跑龍套的,但有些都很可愛。 怪物在設計上就有點奇怪,弱得可以說是用普攻就輕鬆打死,強得是用突進連發還會被挨打,也不知道是我太菜還是怎麼樣,但打了很多次都不太曉得解法,而且有些怪物似乎有魔法抵抗,丟火球傷害低得誇張。 [h3]●總結[/h3] 這是一款我覺得相當可惜的遊戲,我很意外他在今年還推出了大型更新,這迫使我購入這款遊戲,而玩完後我覺得相當滿意,無論是攻擊手感還是跳躍都不卡手,突進攻擊也是玩得很痛快這個設計真的很有趣。 希望未來還可以再看到相關作品。:)
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C'est dommage le jeu aurait pu être bien mais il n'en n'est rien. Le système d'objets cachés c'est cool mais le prix des items à acheter est trop excessif d'où le farming et ça il y en a marre , c'est lassant. Mais le gros point noir du jeu réside dans la collision hit box avec les ennemis . Et ça ça m'a fait rage quit et désinstaller le jeu malgré que je sois arrivé au stage final. Justement en parlant de stage final , on doit y re affronter les boss 1 et 2 mais en trois fois plus resistant et plus puissant que la première fois , sans compter que la sensation d'être nous même plus puissant n'est vraiment pas présente . Les chevaliers et les gros yeux volants pourtant simple ennemis demanderont une bonne dizaine de coups chacun et ça c'est gonflant. Bref un jeu que je déconseille.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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