
Award-winning, innovative puzzle-adventure. By communicating through your PC, you must help a kidnapped man escape captivity - in real-time. While you sleep, he is alone. When you return to your PC he has hope. Your encouragement and advice will be the difference between his salvation or despair.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 567reviews | 68% | — | $107.7K |
| $9.99 | 153ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]I don't care if you don't like to eat fortune cookies, if you've been lighting up my feed for the past ten minutes about how HUNGRY you are I'm going to click the eat the fortune cookie option. NO you don't have to eat the suspicious one in the box you can open one of the millions of Unopened boxes. NO I'm not telling you to open all the boxes! [b]DONT THROW THE PHONE AT THE WALL YOU AS-[/b][/h2] Stay has a great a draw with its concept: Tamagotchi but your little digital pal is a kidnapped guy. He waits for you, you say things he likes so you can keep him happy and solves puzzles. Problems: the guy is a piece of work; trust means very little; if he thinks you don't share a "vibe" he might throw the computer at the wall. The puzzles are fun but you might need some background knowledge for some of them. Having the protagonist cut his lifeline for nebulous reasons really hampers things. You would think being put inside a crazy situation would increase your tolerance for others, but that same logic extended to food tolerance has already been answered, this man needs to be saved from himself. Which is ironically is one of the main points of the game. The story is fine enough, but you have to get through some amount of resets due to our digital pal getting caught in dead ends. Overall it doesn't quite meet the scope of what it's selling and the dead ends with how easily you can lose connection with the protag can be frustrating. For a lot of people I wouldn't recommend this, but for those who want to try out an interesting premise and can handle so many resets just to get this man to the end; then this is for you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Traditional Chinese
| $11.99 |
| 151ratings |
| 74% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an unbelievably boring game about an extremely tedious character. It feels like I'm reading an interminably long fanfiction about philosophical Marty Stu.
Игра выбесила. Задумка интересная реализация плохая, а Квинн-еблан.
Это как пытаться вразумить тиммейта нытика в доте - практически невозможно и он все равно умрет. Вообще не думаю, что человек с высшим медицинским образованием (он там психолог или психиатр) будет вести себя как долбаеб-нытик-ZXCгуль в экстренной ситуации, обращаясь к тебе с размышлениями о всяком. будем считать, что диплом он купил. So deep - игра, но как она это преподносит это, конечно, мда. Еще забавно, что игра тебя относит к той или иной группе в зависимости от твоих ответов, не учитывая то, что ты выбрал другой вариант тк чел умер) Хорошо, что эта залупа продавалась по скидке в 90%
Gra miała duży potencjał, bo jej zamysł jest bardzo ciekawy i kreatywny, ale jej wykonanie nie wyszło tak dobrze. Pomiędzy rozmowami z bohaterem zdarzają się łamigłówki, które uważam za przekombinowane. Sam lubię trudniejsze rzeczy, i trochę pokombinować nad rozwiązaniem danego problemu, ale tutaj uważam, że niektóre z nich albo nie mają sensu albo jest on tak skomplikowany, że nawet dobrze oczytana osoba miałaby problem ją rozwiązać. Kolejną zauważalną wadą jest brak możliwości szybkiego przewinięcia dialogu, który już czytaliśmy podczas powtarzania danego rozdziału, aby móc pchnąć grę dalej, robi się to po prostu nużące i sprawia wrażenie, że robimy to na siłę. Gra zapowiadała się super, ale nie wykorzystano jej potencjału.
예전에 구매하고 오랜만에 생각나서 다시 꺼내봤는데, 왜 유기했는지 알겠다. 그래도 중간중간 퍼즐같은거는 100번 이해를 하겠지만, 진짜 거울방은 양심이 있는건가? 진짜 30분동안 계속 같은자리만 뱅뱅 돌다가 결국 유튜브 공략영상봤는데 what? 계속 다른곳으로 도착지점이 변경된다고? 정말 화가 잔뜩나서 제작자 화장실 입구 거울방으로 만들고 싶은 심정이다. 결국 이번에도 유기된 게임이 되겠지, 퀸아 미안하다 너 그냥 거기살아
Квинн не отвечает или не появляются варианты ответа. Приходиться каждый раз перезапускать игру, чтобы ответ прогрузился. Несколько раз сбрасывал прогресс и переустанавливал игру. Ничего не помогло.
补票,纯粹为了音乐。游戏体验与主要玩家讨论似乎集中在安卓端。游戏关于心理学的部分只表现在古老而过时的各种新奇小垃圾,初高中生第一次接触或许还能感觉颇具新意,放到现在想要礼貌讨论那我只能是来听音乐的。
TL;DR: Stay has an intriguing premise and original mechanics, but it is ultimately ruined by frustrating Trial and Error puzzles, nonsensical game design, and artificial padding. A wasted potential. Perhaps writing a review almost 8 years after the game's release makes little sense, but Stay is a game that had great potential. A great start and plot. The gameplay mechanics are original, and the fact of having to stay by Quinn's side for a long time without leaving him alone is intriguing. Unfortunately, the game loses its way in questionable game design choices with puzzles based on Trial and Error, logic that sometimes makes absolutely no sense, and a Quinn who becomes overly verbose, typing slowly and giving everything a feeling of artificial padding. Instead of fleshing out his backstory, which could have been useful to defeat "the boss" without resorting to Trial and Error there too, they came up with useless puzzles. The subject matter alone isn't enough to make it worthwhile; it also needs to be enjoyable as a video game. A real shame.
퍼즐이 왜 나오는지 모르겠음. 하다보면 그런 생각이 들어서 걍 끄게 됨.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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