
Slime-san was minding his own business when suddenly… A giant worm appeared and gobbled him up! Deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 85reviews | 85% | — | $26.9K |
| $14.99 | 89ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello friends, Today I will revie the game Slime-San: Superslime Edition. This game is basically a very hard platforming game with some time restraints on each level. As the character tries to get thru each level, the "timer" that comes up are the digestive juices of the creature the slime character got swallowed by. This results in many deaths happening when the player is trying to get thru each area fast. There are also hidden areas the player can find on certain levels. There are also different campaigns the player can choose to play. Due to the difficulty of the time run levels, I, the writer of this guide, decided against doing them as they were too difficult personally for since i am a disabled gamer with hand problems. The fact i ran into every bug, except the achievement one, shows the developer probably moved on from fixing this game. In fact the developer has moved onto a different game called demon turf. This is actually where i tried to message the developer about it on the forum. I believe my original post was removed for some reason, so i will repost in case it got lost somehow. I will post a link to it on here to show that i actually did post to the developers about this issue. You can see the forum post here on the developers newest game: https://steamcommunity.com/app/1325900/discussions/0/6918175460685593106/ Note: If the above link does not lead anywhere, you can tell how involved the developer is with their past games and fixing them. PROS: - The Superslime Edition has extra features including more levels and campaigns to play. - A hardcore platformer. Think of games like Super Meat Boy. - Players can unlock special bodies to do different things in the game. - Retro style graphics that make it feel like a Game Boy game. There are additional settings in the game to make it even look like other older systems. - 8 bit style music for levels. Some of them are quite catchy. - The game is very difficut, so do not be tricked by the cutesy graphics. CONS: - There is a issue with the game, even with bigger screens, so do not expect ultrawide support. My pc monitor is not even a wide screen, but even i had issues with being cut off on the arcade cases. I actually sent a message to the developer, Fabraz, and their steam group forum, but have yet to receive a response for this issue. Note that there is none setting to change it via the game in options, even though it appears there is. The only way i got to fix it is to change my monitor resolution native to a smaller resolution. You can see my issue here with screenshots: https://steamcommunity.com/app/473530/discussions/0/4328601806882043563/ https://steamcommunity.com/app/1325900/discussions/0/4416425017205601767/ - Another issue is speed issues on some level are messed up if you do not put certain settings off/on. The reason I say on/off is because it varies the levels. For example, on the Kraken levels, the speed of the creatures on the levels was ridiculously fast so I could not get past them. I actually thought this was done on purpose in the game, but found out later, by messing with the settings, especially the v-sync under the game, seems to slow them down to a point. Again, I personally thought this was a game function, but it turned out to be a bug. I have tried to contact Fabraz, even posting on their forum on their new game, and did not get a response yet. One of the posts is brand new, so i will wait a couple days to see if they respond to these issues. I posted on this steam post about the bugs: https://steamcommunity.com/app/473530/discussions/0/4330853789660786331/ https://steamcommunity.com/app/1325900/discussions/0/4416425017205601767/ - Some players on the steam forum also complained that some of the Achievements are also not unlocking properly. Do i recommend this game? I wish i could give this review a neutral review, because of the bugs mostly. If the bugs were removed, the game would be a competitor to Super Meat Boy. As it stands now, it is a good game with retro style graphics and some nice 8-bit music types, but the bugs really detract from the game. For example, if a player tries very hard to get the timed run achievements but end up finding out they do not work, how would the player feel? These are the bugs i am referring to. Check the forum of the game for more info on the achievement bugs. I will give this game a positive review due to the good things in it, but buyer beware of the bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $1.49−90% |
| 13ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Очередной платформер на точность без русского перевода в кислотной палитре и с явной отсылкой к продукции Эдмунда Макмиллана [/h1] После мясного пацана некоторые разрабы прям полюбили разного рода сложные платформеры про всякие слизи, колючки, шипы и всё подобное. Уже как-то тоже поднадоедает. Особенно с такими вырвиглазными цветами. Хотя есть ведь возможность настроить цвета, вот только можно было и самим разработчикам как-то отдать игру тестером и прислушаться к отзывам. Хоть платформер и отзывчивый, но спустя несколько уровней уж слишком становится больно на это всё смотреть. Также в игре не хватает русского перевода для какого-то понимания процесса и сюжета. В остальном же сообщество вроде какие-то переводы добавило, так что можно подождать и русскоговорящих энтузиастов для возможного предложения русского варианта перевода. Игра 2017-го года и может когда-нибудь перевод появится... Но для такого платформера удивительно видеть размер в полтора гигабайта... Супер мясной пацан занимает места намного меньше.
Goes on sale for >2$ and has some pretty nice puzzle platforming. Other reviews have mentioned it, but this is Super Meat Boy core, and well worth the price, considering the number of levels. Great game to just play for 10 minutes at a time.
有卡 有成就 没中文 以下是《史莱姆先生:超级史莱姆版》的相关介绍: ### 游戏简介 《史莱姆先生:超级史莱姆版》包含了全部三个主要章节,以及一些全新的关卡和特色内容! - **妈妈的疯狂**:你被一条巨大的虫子吞了下去!你的目标是在被消化之前,通过在它的肠道中进行平台跳跃,从它的嘴里逃出去! - **黑鸟的海怪**:你正准备和家人去度假,却被一只巨大的海怪整个吞了下去?!你又得通过跳跃、滑行等方式逃出去! - **绵羊的续集**:绵羊认为自己是电子游戏中的一个非玩家角色,然后决定把自己重新编程为反派!你能通过他那些令人费解的关卡吗? 超级史莱姆版额外增加了10个关卡,在这些关卡中你可以扮演史莱姆爷爷!它还包括一个“动态色彩”功能,能为每个世界改变游戏的调色板,使其各具特色。史莱姆先生变得比以往任何时候都更加色彩斑斓! 此外,游戏还配备了一个功能全面的关卡编辑器,你可以用它来创建、分享并游玩世界各地玩家制作的关卡! ### 游戏特色 - **动态快节奏平台玩法**:具有独特的冲刺、变形和时间机制! - **丰富的关卡内容**:3个章节分布在150个普通关卡和新游戏+关卡中,每个角落都有新的危险! - **庞大的探索区域**:有4个巨大的中心区域可供探索,还有很多有趣的角色可以交谈。 - **多样的收集要素**:4种类型的收藏品,可解锁游戏风格、服装物品、着色器、迷你游戏等! - **多种额外模式**:如速通模式、首领rush模式、目标模式、节奏模式等! - **不同的游戏风格**:彻底改变角色的控制方式! - **本地多人竞技小游戏**:让人想起过去的游戏! - **可解锁的家具**:用于在海岛度假胜地定制一座完全可定制的房子! - **艺术画廊**:充满了关卡设计和概念草图可供浏览! - **广泛的自定义设置**:可对游戏玩法、音频和艺术进行广泛的自定义! - **华丽的配乐**:由Adhesive Wombat、Meganeko、Kubbi、Inverse Phase、Tiasu等创作! - **无障碍选项**:如按键映射、色盲切换和护眼模式。 - **功能完善的关卡编辑器**! 还有更多其他内容! ### 版本内容 此版本包含《黑鸟的海怪》和《绵羊的续集》可下载内容!两个全新的章节,有大量很酷的内容!超级史莱姆版的内容现在也可用,包括全新的关卡和特色。最后但同样重要的是,还包括一个关卡编辑器,允许你创建、分享并游玩世界各地的关卡! ### 游戏历史 《史莱姆先生》是Fabraz开发的第三款主要游戏。前两款游戏是《星球潜水员》和《加农炮撞击》。《史莱姆先生》是一款从核心玩法上就充满乐趣的游戏。有着一个傻傻的故事、一个不太可能成为主角的角色和令人上瘾的快速游戏玩法。它提供了数小时的单人游戏内容,同时也适合速通玩家。其核心机制和关卡设计适合在线竞技游玩。这是一次视觉上独特的冒险,使用了精心制作的五色调色板世界,充满了有趣和搞笑的日本元素。它的配乐也非常出色,由一些世界上最受欢迎的芯片音乐作曲家创作!由Headup Games发行。
Ideia bem original. Jogo de plataforma de precisão com puzzle. Na promoção está menos de 5 pilas. Vale muito a pena.
A frantic and fast-paced platformer with a really cool aesthetic and pulsing soundtrack. The main gimmick of sliding through walls and slowing down time keeps things interesting for a while. That said, the difficulty spikes hard and the precise twitch-controls can become exhausting rather than fun.
Simply one of the best hardcore platforming games of all-time. Pretty much every level contains 4 stages that are one screen large and each stage contains one fruit that are difficult to gather (think Celeste). This collection has a TON of content... the original game has 100 levels and the two sequels have 30 to 50, and it also contains 10 bonus levels for this collection only. Not only that, but each game has NG+ as well. The controls are sharp and vary between the different unlockable characters. There are some jump trickery that can be done (also like Celeste) and they will take some practice to get down but they are very satisfying to pull off. I don't understand why this game is not mega popular like Celeste, Super Meat Boy, or N++ because it is definitely as fun as those titles, it has an incredible OST, the pixel art is nice, the humor is solid, and the replayability is very high. If you like platform games and you do not own this, buying it is a no-brainer! Couldn't recommend it more!!!
Finally coming back to this after many years, and it's an absolute banger. Nice style, good music, good gameplay.
I gave this game a fair shot, played about 3h and 50 levels, and I can't say I am having fun. There are definitely some things the game does well: - cool pixel art - upbeat music On the other hand, I found myself frustrated by these aspects: - too much visual clutter. When you die you leave green trails and send green bits flying around. And sometimes enemies are just not visible enough - too many levels where the you can not start right away, because the first thing to do is to wait (could be waiting for a falling block to become reachable, for a moving enemy to trigger a switch, or for the traveling screen to catch up during a boss fight). At every death you have to wait again 5 or 10 seconds, and you die A LOT in this game, so it can be maddening. - mixing puzzles + speedruns = simply not a good idea - worst offender are the controls though. Way too often I end up mashing a combination of "dash/go through walls/jump" and hoping for the best. Perhaps I wanted to go too fast or something, because the "trophy times" were so low. Or I am just bad, which is likely. Another annoying thing is that after jumping and dashing and going through walls within the span of 1second, I was never really sure if I had a dash left or not. Maybe I'm just too old for this kind of game, but in my opinion the game is too fast for its own good. If you were not evolving in such a cramped up level, that would not be a problem. If controls were crisp, that would not be a problem. But game too fast + dodgy controls was too much for me.
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.3K | 94 | 91% | $9.99 | |
| $924 | 10 | 100% | $4.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $124.9K | 7.9K | 97% | $0.74 | |
| $5K | 12 | 100% | $19.99 | |
| $1.6K | 28 | 96% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 59 | 92% | $14.99 | |
| $26.9K | 85 | 72% | $19.99 | |
| $26.9K | 189 | 76% | $8.99 | |
| $26.9K | 126 | 77% | $8.99 | |
| $26.9K | 372 | 96% | $4.99 | |
| $26.9K | 70 | 91% | $14.99 |