
STATIONflow is a game about controlling the flow of thousands of passengers by building and managing an efficient underground train station.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The AI is not smart enough for the game to work. You can have signs everywhere, but the AI still gets confused. While it's looking at a sign. Like, what do you want from me...
Ce jeu est un vrai puits (de métro) sans fond. On commence gentiment une partie et on tombe dans un vortex temporel qui fait arriver 6h plus tard ! Le principe est simple, organiser une station de métro en facilitant la circulation des usagers, au moyen d'escaliers, escalators, ascenseurs sans oublier les services divers (toilettes, infirmerie), et ça sur jusqu'à 9 niveaux ! Plusieurs catégories de voyageurs : banlieusards, étudiants, touristes, PMR, qui n'ont pas tous les mêmes besoins à satisfaire. On se retrouve assez vite à créer un véritable labyrinthe de couloirs pour réussir à organiser au mieux les flux, mais heureusement on peut ajouter des panneaux de direction ! Bref, à tester si on aime résoudre des problèmes en 3 dimensions !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A excellent hidden gem of a minimalist crowd management game. You build a train station, but your focus is on getting the passengers around, from platform to exit and vice versa, and to the various service they may require via careful use of signposting - sounds simple enough, but different passengers have different needs - so some may need to take a lift/elevator, while others are fine on stairs. It starts pretty simple, but the number of platforms and exits you have to service grows as the game progresses as does the number of passengers, passenger types and the amenities required, and makes for a decent challenge to incorporate them into your existing design with the available space.
I'd say it's a pretty interesting game with nice modelling and graphics. The passenger behavior simulation is great and realistic. It really reminds me of some small details in real life stations. This tiny game has included most basic things you would expect in a railway/metro/whatever station. However the game lacks difficulty grow, since it's quite easy to simply send everybody to their destination. Once you've known every part of this game, it turns into some building and more waiting. I hope future updates can introduce some penalty on over crowded area, and it would be more tricky to keep a busy station in order.
the npcs cant navigate, they are like 1 IQ
Super.
👍️
It's a good logistics/builder game that hit a good difficulty balance where success is definitely not guaranteed but smart play will see you through.
thumb up
非常不好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $289.5K | 1.3K | 67% | $6.99 | |
| $12.9K | 99 | 87% | $4.99 | |
| $4.6K | 12 | 58% | $9.90 | |
| — | 0 | — | — | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.4M | 4.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318K | 1.8K | 95% | $8.99 | |
| $318K | 1.3K | 79% | $9.99 | |
| $317.6K | 547 | 59% | $19.99 | |
| $317.5K | 2.8K | 95% | $4.99 | |
| $318.1K | 543 | 81% | $14.99 | |
| $318.2K | 766 | 82% | $14.99 |