
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very detailed and programmer friendly game if you like to figure out systems that are supposed to run properly without imploding your entire base on itself. I still remember how i was processing coal and iron into steel and on queue when i finished saying "youre about to explode arent you?" i was sent flying really fast high up. After respawn there as a huge crater and everything broken beyond repair. 10/10 game i can imagine it can be even more of a laugh or frustrating in a good way with friends that arent depth savvy. It is receiving updates every now and then, deepening the game mechanics and what not. *however be wary that you will not be able to construct domes etc. everything is going to be a box
Extremely detailed engineering & systems design hardcore survival game. Stationeers represents an very steep learning curve with a very helpful active community. If you enjoy games which make you utilize your meat computer you will love Stationeers. The game presents various planets/moons which give you unique challenges. Allowing you to learn different aspects in a SLIGHTLY more forgiving environment. Unlike other games where having over 500 hours could mean you know everything about it. Stationeers remains a solid challenge where even experienced players make catastrophic mistakes. Best of all its multiplayer. So you get to stumble across your friends disaster waiting to happen. Then get cremated by their first furnace attempt. The best aspect which tops all others is that the Devs clearly have a passion for the continued development of Stationeers and its community.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You need a Degree in Space ™ to play this game... or you can spend several hundred hours figuring it out... or pestering people on reddit and discord for help. You'll enjoy it because if you're reading this you're already the demographic this game targets. Manufacturing, Automation, Tinkering and making numerous ~~explosions~~ mistakes, but without the consequences of being Mark Watney. Runs great but the art style is more practical than visually appealing, call it stylised, that and you'll also be blind 50% of the time if you're outdoors purely because of the day/night cycles.
Stumbled onto this game thanks to the YouTube algorithm tossing a random gameplay video my way, and honestly? I don’t regret a single second. Stationeers is pretty much what you’d expect from a hardcore survival experience. The learning curve hits hard at first, but the progression feels incredibly rewarding. Building up to a fully self-sustaining setup scratches that perfect engineering itch. If I had to point out a downside, it’d be the construction system for devices and structures. It can feel clunky at the start, but with a bit of practice or the right mod, it becomes way more manageable. Honestly, it even adds to the immersion once you're used to it.
This game is great! It is a complicated game but that the fun part about it! This game taught me that starting over and making mistakes is okay. You just need to try again with the new information you learn from last time, and a lot of Youtube video's. The game also has a lot of way to explode, and from personal experience DO NOT OVER PRESSURIZE YOUR JET PACK TANK AND THEN THROW IT IN THE AIRLOCK OUT OF FEAR. Lets just say that its a good thing there are quick saves. Overall great game and I can't wait to end up blowing myself up again 10/10 would recommend.
definitely a top ten favorite of mine, this game has so much complexity and depth to it while not being entirely confusing and overwhelming
nice boom
If you're a fan of factorio, but like FPS perspectives, you'll love this. Got the right mix of intriguing and complex in all of the game's mechanics and systems. There's always more than one way to solve a problem, and having to learn a basic bit of thermodynamics never hurt anyone. Multiplayer is seamless and adds to the experience without taking away!
This is a fun engineering in space game, with solid updates and progress over the years. I like to compare it to the base-building of Space Engineers (particularly the voxel-like building) and Oxygen Not Included (particularly in detailed atmospheric simulation). It's a fun game if you want to tinker with some assembly programming to automate parts of your base to handle the drastically different day-night temps on some planets. I just recently upgraded my Martian greenhouse with shutters (to hold in heat at night) but opening for sunlight during the day (so it can function as a green house), with some extras features for adjusting a grow light and thermostat for a heater. It's full of interconnected systems that can fail in exciting ways. I've accidently frozen my waste-water line by letting my utility room drop too close to freezing, and the latent heat of evaporating dirty water dropped it the rest of the way to freezing. It's very worrying to hear something go "Bang!" in your base, when you're up to your elbows in a different system, then having to rush to diagnose and fix the plumbing, while vacuuming up the dirty water, and trying to fine-tine your system to not get that cold again! It's a fun peaceful game where the threats isn't big scary monsters eating your face, but rather from a jury-rig that you put into place days ago to get a system barely working, forgot about it (because it was working), and then needing to upgrade to deal with increased demands that you foolishly added to your system!. It also have a drastic range of challenges in the different planets. Mars too easy to challenge you? Cool, try surviving on a harder planet or adjust your survival consumption rates.
I think I have enough time in this game to give it a review... This game provides an amazing simulation of fluid dynamics coupled with various starting conditions that challenge the player to build systems in order to survive. Adapting to the celestial body that the player is on and leveraging aspects of the environment to survive has been a thought provoking and fun experience. The game allows the player to also reduce or increase the difficulty based on your starting materials and resource consumption rates which allows the player to either learn by fire or take their time to understand the systems and how they work. There are many systems in this game from Atmospheric Management (Filteration, Cooling/Heating, etc), Hydroponic Farming, Energy Production, Fluid Management (Water Creation, Cryogenic Liquids, etc), Ore Processing, Foundry Processes, Rocketry and Trade. Each having their own challenges for you to navigate while also trying to keep your character happy with hunger, thirst, comfort and cleanliness! And no systems based game is complete without ways to automate your systems whether you choose to the IC10 or logic boards to control your systems the feeling you get when the system you automate works flawlessly (possibly after some debugging attempts) is just awesome. RocketWerkz has really shown their passion in this game with the amazing updates to terrain, weather, content additions and in general player quality of life improvements. The community in this game is amazing and I have to shout out the stationeers-wiki for being there as a valuable resource for guides on how to automate systems as well as the youtube community (CowsAreEvil, Splitsie, blackshadow5738, w4stedspace and many others) I hope you give this game a try!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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