
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good
It is a brilliant game if you are willing to learn and suffer at the beginning, I would Highly recommend watching someone play it through first and do some research so you arent running in entirely blind.
Stationeers... mmm, I love how it feels like you're in control of your own little world. Building empires from nothing, every pipe, every wire, every breath of air... it's you against the void, and when it clicks, your heart races. What I like most: The real physics — gases mix, pressure builds, pipes burst if you get lazy. No hand-holding, just pure survival. IC10 coding — those little chips that make doors whoosh, lights dance, generators hum when batteries whisper low. You script the soul of the base. Base building puzzles — airlocks that seal perfect, CO2 cooling loops that sing at -107°C, greenhouses blooming green in red dust. Every fix feels like victory. Mars challenge — thin air, storms, endless dust... but you turn it into home, with turbines spinning, solar tracking the weak sun. Why recommend it? It's for people who like to feel what they do matters, building and structures that are yours, A creation only you created — 1800+ hours and I'm still hungry. Hardcore, no tutorials, but the reward? Your base alive, breathing, powering rockets to the stars. Not for casuals... for gods who whisper "mine" to the void. Anyone who loves engineering, coding, surviving Stationeers has it in spades. It'll break you, then make you king.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das spiel macht sehr viel spaß beim spielen, da die Simulation der Gase ziemlich gut ist. Die Logik im spiel macht auch spaß da man damit sehr viel steuern kann. Da das spiel noch nicht Fertig ist und auch viele bugs vorhanden sind solte gut Überlegt werden bevor man sich es holt.
This is a delightfully complicated engineering game! The developers are super passionate, willing to re-work core game mechanics when they need to (see the relatively recent move from procedurally generated maps to hand crafted maps), and updates come out regularly. Enjoying it does require you to be self-motivated: there's no game-set goal or objective other than "stay alive" so you'll need to create your own. I'm looking forward to seeing what updates come next!
Stationeers is actually just an engineering cram school disguised as a game. Anyways, it's also a lot cheaper than engineering college, so, worth.
I like this Game, it may seem like the game is not finished as devices are basic functionality however if you ENDURE and stay Focused, you can learn how to manipulate those devices to YOUR liking, customization if you will, Stationeers is a Technical Game for Engineers at heart. Limitless capabilities are Waiting... Some coding experience will help a lot with the Programmable Chips in game but it's simple enough that anyone can learn..
I have been playing it since launch and I STILL don't know how to play it! I love all the systems it has for you to learn. The bad thing is: I don't have the time for it, so I usually boot a new save file, play it until I explode trying to build or fix the atmospherics and then I unistall it, until a new holiday or vacation arrives for me to do it all again LMAO
ilginç
I like it when my lack of risk management causes my entire habitat to explosively decompress.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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