
Lovecraft meets Papers, Please. Play as a lighthouse keeper and guide ships safely into the harbor using your radio. Survive the presence of something impossible, and don’t let the shadows consume you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mesmerizing tales of the sea
Strange characters
An atmosphere of unknowable horror
Multiple endings
In the aftermath of a global cataclysm, the harbor authorities reactivated an ancient lighthouse, hoping to keep the seas navigable amidst the growing chaos. A lone keeper is dispatched to the forsaken island, tasked with manning the beacon. The fate of passing vessels and the nearby town now rests in his hands. Far away, a wife and daughter wait for his return.
Each night, his duties grow more perilous. Mariners report encounters with creatures beyond the reach of science. Ships drift back from distant waters - empty, their crews vanished without a trace. In the island’s fishing village, the locals whisper prayers to sea gods and perform rituals to raise the dead.
Will the keeper preserve his sanity, protect those he loves, and guide the vessels entrusted to him through the abyss? Or will he, too, be lost to the dark tides gathering beneath the surface of the world?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.90 | 1.5Kreviews | 91% | — | $456.8K |
| $12.99 | 55ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Papers, Please and Dredge smashed together. It's Dredge from the point of view of a lighthouse keeper. It's playing a game of werewolf with a village when you don't want to. It's awesome. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Okay, So I just finished it and I'm left feeling really kinda miffed. After an entire game where it really felt like you were making decisions that mattered and were wrestling with morality I felt absolutely SHOEHORNED into a selection of endings that came out of nowhere. SPOILERS(?) Didn't use the dark one's power once unless forced by the narrative. Why was I forced to make a sacrifice at the end? Why was there nothing to do except go to the basement? Why couldn't I nuke it at that point? Why lock me out of the radio after the edler visit? Why do ANY of this at the end of a game that does a great job of convincing you that your choices actually matter? The game was enjoyable until the last 5 ♥♥♥♥♥♥♥ minutes. Wish I had just put it down and didn't have it ruin itself for me.
While Static Dread: The Lighthouse stands out as an excellent, deeply atmospheric Lovecraftian horror game, its brilliant cosmic tension is ultimately weighed down by a campaign that feels far too long. What begins as an immersive, high-stakes simulation of managing an isolated outpost quickly becomes tedious and repetitive as the nights wear on, turning psychological thrill into mechanical routine. It is a good game at its core, but it requires a lot of patience to endure the sluggish pacing of its later chapters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian, German, Portuguese - Brazil, Japanese, Korean, Turkish, Simplified Chinese, Traditional Chinese*languages with full audio support
| $12.99 |
| 33ratings |
| 86% |
| — |
| not modelled |
| $10.90 | 4ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Лавкрафт бы одобрил [/h1] Потрясающая игра с очень хорошо пропитанной атмосферой классического Лавкрафтовского ужаса. Визуал и музыка очень радуют, а история всегда держит тебя в напряге и некой недосказанности до самого конца (ближе к концу игры вся картинка у вас сложится). [b]Геймплей[/b] хоть и простенький (нажми, рацию послушай, линию проведи), но в паре с отличным повествованием истории эта простота только к лучшему. Также тут твой выбор действительно влияет на сюжет. Много интересных персонажей со своей сюжетной линией, на которую можно влиять, и их судьба во многом зависит от ваших решений (а не как обычно бывает лишь иллюзия выбора). [b]В общем:[/b] игра - один из лучших представителей своего жанра. Проходится на одном дыхании, вам точно будет интересно дойти до конца. Однозначно советую!
汉化司马了,全是烂梗,后面和猎人那个古怪老婆对话选项还玩打拳梗是何意味?还有莫名其妙的掉书袋和完全不符合游戏情节氛围的对话风格,自恋感要溢出来了 。翻译者是冲浪玩抽象把脑子玩坏了,不知道正常人如何言语表达吗?
теперь мечтаю работать на маяке
Muy buen juego, pero cómpralo solo si entiendes ingles muy bien. La traducción al español es terrible y se pierde totalmente el contexto de lo que ocurre. Por poner un ejemplo de lo poco revisada que está la traducción, cuando en el menú principal vas a los ajustes, verás abajo un botón que dice "cerca". Claro, porque "close" puede ser tanto cerrar como cerca, según el contexto, pero el juego no atiende a eso y está lleno de barbaridades así. Si entiendes inglés estupendo, pero sino pasaría de esta compra hasta que le pongan ganas a la traducción.
Хорошая задумка,но какого ♥♥♥ гг убивает огромную монстряку ♥♥♥♥♥♥ фонариком на маяке!!!
Randomizing and clearing my backlog 54/343 Incredible. That’s it.
Игра вышла давно? Забагованный кусок гавна, три раза заново пришлось начинать в начале, потом дропнул игру... или может 4 или 5 раз начинать сначала?
Мне понравился визуальный стиль игры, классическая атмосфера лавкрафтианского ужаса, множество развилок. За разворачивающейся историей интересно следить, о чём-то догадываешься сразу, что-то становится сюрпризом. Геймплей не особо сложный, в основном игра на выборы, с перерывами на поддержание рассудка и бодрости. Есть маленькие секреты, которые поощряют к исследованию локаций. Из минусов: если в начале ещё дёргаешься от каждого шороха и можешь действительно погрузиться в атмосферу одиночества и мистики, то к последним сменам уже с раздражением отвлекаешься от сюжета каждые 5 секунд, чтобы стереть очередные каракули и вкрутить очередную лампочку. Да, видно, что задумывалось так, чтобы держать игрока в стрессе, заставить торопиться, но слегка переборщили. Ну а в целом очень достойный инди-хоррор, любителям подобного жанра рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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