
Lovecraft meets Papers, Please. Play as a lighthouse keeper and guide ships safely into the harbor using your radio. Survive the presence of something impossible, and don’t let the shadows consume you!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Mesmerizing tales of the sea
Strange characters
An atmosphere of unknowable horror
Multiple endings
In the aftermath of a global cataclysm, the harbor authorities reactivated an ancient lighthouse, hoping to keep the seas navigable amidst the growing chaos. A lone keeper is dispatched to the forsaken island, tasked with manning the beacon. The fate of passing vessels and the nearby town now rests in his hands. Far away, a wife and daughter wait for his return.
Each night, his duties grow more perilous. Mariners report encounters with creatures beyond the reach of science. Ships drift back from distant waters - empty, their crews vanished without a trace. In the island’s fishing village, the locals whisper prayers to sea gods and perform rituals to raise the dead.
Will the keeper preserve his sanity, protect those he loves, and guide the vessels entrusted to him through the abyss? Or will he, too, be lost to the dark tides gathering beneath the surface of the world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian, German, Portuguese - Brazil, Japanese, Korean, Turkish, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While Static Dread: The Lighthouse stands out as an excellent, deeply atmospheric Lovecraftian horror game, its brilliant cosmic tension is ultimately weighed down by a campaign that feels far too long. What begins as an immersive, high-stakes simulation of managing an isolated outpost quickly becomes tedious and repetitive as the nights wear on, turning psychological thrill into mechanical routine. It is a good game at its core, but it requires a lot of patience to endure the sluggish pacing of its later chapters.
Had high hopes for a game that seemed to check all of my boxes, but the appealing aesthetics and concept could not make up for the myriad of bugs and glitches in the game, as well as the extremely poor technical design. When fishing, the fish often get stuck to the hook and cannot be acquired, and the dialogue choices do not have a consistent spacing regarding when or when not to click next. The menu screen of the game also manages to scroll quickly down to the "New Game" option twice in a row every time the game is launched, meaning sometimes one can accidentally click "New Gme" instead of the "Continue" option right at the top. Finally, there is a storyline-breaking bug on Night Eight where if one engages a certain character at a certain time, the dialogue tree locks out and gives a completely erroneous dialogue choice as the only way to exit out of that encounter.
Starts out really well, slowly setting the tone and gameplay loop. Then by night 5 you are endlessly interrupted by ghosts and random goons showing up at your door so that any scare that is trying to be built up is squashed by slowly meandering twords whatever ♥♥♥♥♥♥♥♥ is bothering you. Granted, this game seemingly dosen't have a proper fail state. so your arent ever in any actual danger. but the music becomes annoying loud and theres an obnoxious static filter over the screen. quick notes -I never gave a single ♥♥♥♥ about the keepers family so the revial that they have been dead for 5 years (through no fault of the keeper so theres nothing for the darkness to taunt him with)and radio chats with them are all in le head meant absolutely nothing. -The all seeing ghost kid just kind of shows up and becomes a character half way through the game, explaining everything thats happening so theres not much mystery to uncover. -They try to do a sympathetic cult angle. A cult of ♥♥♥♥♥♥ up fish mutants that randomly slaughter people unprovoked. The Deputy character in particular feels so bad for helping a Group of soldiers kill a village of the psychotic fish monsters that she kills herself. -Theres no real consequence for doing your job poorly asides from a 30$ fine. you dont have to manage a hunger bar or anything, you just dont get the perks that make you sprint slightly, and i mean [i]slightly[/i] faster. -Sanity effects are alrite but so much ♥♥♥♥ happens all the time theres no build up. -Though the keeper slowly becoming more and more important through the story is done quite well, it falls into the HL2 trap of everyone falling to there knees in the mere presence of this dude, instead of recognizing his accomplishments with respect. -they act like the old keeper harnesing the power of the darkness is a twist but he literally ♥♥♥♥♥♥♥ shows up in your basement like 5 days before whining about how you imprisoned him in his own dead body. -The forces of the old one are played up alot but they cant come into the light house or ♥♥♥♥ with you in anyway besides turning off your radio antenna. 4/10. Started off really cool but fell on its face and died around chapter 3 of 6.
[h1] Лавкрафт бы одобрил [/h1] Потрясающая игра с очень хорошо пропитанной атмосферой классического Лавкрафтовского ужаса. Визуал и музыка очень радуют, а история всегда держит тебя в напряге и некой недосказанности до самого конца (ближе к концу игры вся картинка у вас сложится). [b]Геймплей[/b] хоть и простенький (нажми, рацию послушай, линию проведи), но в паре с отличным повествованием истории эта простота только к лучшему. Также тут твой выбор действительно влияет на сюжет. Много интересных персонажей со своей сюжетной линией, на которую можно влиять, и их судьба во многом зависит от ваших решений (а не как обычно бывает лишь иллюзия выбора). [b]В общем:[/b] игра - один из лучших представителей своего жанра. Проходится на одном дыхании, вам точно будет интересно дойти до конца. Однозначно советую!
Static Dread starts off very strong but falls off in the latter third, with a compelling story that is somewhat confusing and feels disjointed but is an excellent Lovercraftian tale. The main criticism I have for the story is that there is a lack of polish in how the story operates especially near the very end. As for the scare factor, it was decently scary during the first few days but the repetitiveness of the experience made dealing with the 'Darkness' more mechanical and routine rather than stressful. I got so used to it in fact that it was just getting annoying. The core gamplay mechanic is similar to Papers Please but lacks any of the depth/complexity behind it. I remember getting into almost a flow state playing Papers Please but got nothing of that here. In fact, some of the instructions that you get are just confusing. Like I never understood what the depth chart was for and how sometimes you're getting sheets to verify the indentity of boats, but then the next day that just stops and there's no explanation behind it. As far as visuals go, the art style fits extremely well for the game is going for and I loved the weird distortions to the geometry, it fits closely to how Lovecraft would often describe occult objects. However, for some reason there was a lot of stuttering that had nothing to do with the visual performance, it seemed it was more of an game engine side issue, where my character would just stutter walk. Overall: 6/10
非常喜欢这种无线电引导的游戏,游戏风格类似于请出示证件,希望能有无尽模式但实际上不可能,因为游戏里由于每晚都有人捣乱导致不可能安心导航与审查证件,所以注定了这个游戏只有十五晚。游戏从剧情上来讲非常不错,人物形象刻画饱满,支线的剧情也设计得不错很好的拓展了世界观,支线主线相交融洽。汉化翻译疑似发病,要么翻译的信达雅要么就无脑玩烂梗,结尾核弹密码那里不知道是抖机灵还是放弃治疗了,翻译的什么玩意?故意的是吧?知道人们看攻略故意瞎翻译了?还是摆烂了交给机翻了? 总体来说还是很不错的克系游戏,剧情节奏跌宕起伏把控的非常不错,期待该系列的下一作“阿瑞斯号”
Spooky lighthouse game
Хорошая задумка,но какого ♥♥♥ гг убивает огромную монстряку ♥♥♥♥♥♥ фонариком на маяке!!!
Добавлять тут нечего, в это однозначно нужно играть)
Впервые проходил ещё в прошлом году, на фоне популярности «No, I'm not a human». Ачё)) и там и тут двери, и там гости и тут гости. Но на поверку оказалось, что это «Papers, please» с прикольным антуражем работы смотрителя маяка, уютом и набившей оскомину лавкрафтианщиной, с его рыболюдами и прочими голосами со дна, куда попадают разработчики, которым лень придумывать что-то своё. Геймплейный цикл прост и красив: по ночам делаем работу и следим, чтобы не выключался свет; под вечер — раскладываем по дому вещицы, наводим порядок и уют. Из консерв строим пирамиды на комодах, бутылки с водой и чем покрепче сортируем на полках, мешаем в кучу мясо, рыбу и грибы, развешиваем картины и стыдливо энергетики закидываем под рабочий стол. Атмосфэрно, одним словом. Но на второе прохождение восторга не возникает. Объект сравнения закономерно сгинул в пучине, а игре нечем тебя удивлять. Смены проходятся на автопилоте, сюжет ты уже знаешь, записки скипаешь, иные развития второстепенных сюжетных линий тебя тоже не удивляют. Понятное дело, всё потому, что не проникся, но и проникаться-то особо нечем. Механики здесь скуднее, чем в «Papers, please» 10+ летней давности, атмосфера быстро выветривается, а повторение клише Лавкрафта вызывает скуку. Но на разок пойдёт. К слову, закрывая сравнение с «No, I'm not a human»: здесь, когда ты умираешь, игра не удаляет твои сохранения, а просто позволяет переиграть ночь. Понимание, что тебя никто не съест и даже не уволит, тоже пагубно для атмосферы, но «Human» я рефанднул, а «Lighthouse» — нет. Думайте. https://steamcommunity.com/sharedfiles/filedetails/?id=3747294394
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Legend of Heroes: Sen no Kiseki III | $554.7K | 637 | 82% | $44.99 |
| Commandos: Behind Enemy Lines | $554.6K | 4K | 90% | $2.49 |
| Oh Deer | $554.5K | 2.6K | 85% | $9.99 |
| RIPOUT | $555K | 1.2K | 61% | $19.99 |
| The Darkside Detective | $554K | 5.2K | 94% | $6.74 |
| Touge Shakai | $554K | 1.3K | 85% | $14.99 |