
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game but nothing makes me hate something so quickly and it out weighs all the good of the product, then requiring me to have an account to another company to play a game on steam....
Отличная игра.Затягивает.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Closest thing to getting the vibes from the show TWD. Characters here are a bit goofy, but the gameplay is great!
Bom, o que falar desse jogo galera?? Não tem defeito... Claro, tem alguns bugs, mas o jogo em si é muito bom, o sistema de gerenciamento de base é muito daora, sair na cidade fazendo loot é muito top, da para upar o personagem, deixar ele fodão e usar ele em outra nova comunidade.. Já joguei esse jogo na época do Xbox One e retornei agora para o PC, estou jogando na dificuldade padrão para pegar as manhas novamente, mas nos próximos mapas quero ir subindo a dificuldade gradativamente. Só digo uma coisa, COMPREM!! Ansioso pelo State 3.
sempre assisti vídeos de yutubers e gostava muito. agora estou jogando e é melhor ainda. Estou satisfeito!
gret game , now abandoned for sod3.
very good game
**** off Microsoft
Scripted piece of sheat
很好玩的游戏,社区运营和操作角色探索世界同时吃到的游戏第一人,但稀烂的翻译、意义不明的教程和几乎没有的社区氛围让我得给它扣一颗星。 翻译:游戏序章文本是英文,后面才正常;任务要求描述为“近战击杀”,实际测试后,发现要求为“近战正面处决”;丧尸单位“巨无霸”在不同任务中译名不同。 教程:教程莫名其妙,该有的地方不显示,有些简单教程却重复显示。比如把物资从车辆后备箱转移到基地,我已经操作过好多次了还是会跳出这个提示;而车辆的具体操作又不提示,导致我某次误触喇叭键,成功在“车辆点火变慢”的转折下死于丧尸围攻。而其他诸如“感染区”这一机制也是语焉不详,“创伤”“损伤”等多个伤口级别有何区别也没有详细说明,这些都得靠玩家自己摸索。 社区:xhh不提,阿b算是国内一大游戏社区吧,至少成体系的攻略大家应该都是在这里找的,tieba那种适合找小巧思来着。结果搜索下来,只有两个博主做了系统的攻略。一个教妹哥专注于介绍各种机制杀,比如如何机制杀狗(游戏里某一强力丧尸单位的昵称)。但我想知道的是正常来说怎么打,就好比其他游戏我想搜打尸潮的攻略,想知道地雷放哪、在哪里布置什么陷阱、怎么层层削弱,结果一搜教程只有教我怎么利用游戏中某个地形卡出个无敌区域,社区体验极差;另一个up忘了叫啥,做的也只是小百科,都是单独的名词解释,游戏里某些机制互相影响的时候就不太够用了。 至于任务过于频繁、其他角色脱离玩家操控后这不能干那不能干的不合理性都是小问题,更多属于游戏上的“不足”而非“问题”因此不做赘述。 综上所述,一款充满着制作组巧思的游戏,看得出他们的用心,值此三代即将推出之际,大折扣的二代还是非常推荐入手体验的,瑕不掩瑜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |