
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 59.2Kreviews | 84% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although not a bad game in itself, it is just not mature enough. 2 items will frustrate the heck out of you when playing multiplayer. 1. shared inventory does not exist. You are with a friend, grab something and put it into the base storage, he cannot see it. You either have to give it to him to put into storage or leave in trunk of vehicle so he can access it. Extremely painful. 2. tethering - just why. Fortunately SoD 3 is suppose to resolve these issues, so just wait for that. But if you want single player, for $5 you can do this one and get used to some of the mechanics.
Also ich hab online gespielt und die Verbindung war so schlecht das ich in wirklichkeit Menschen essen wollte. Und ich hab eigentlich eine gutes Internet. Sowas ist mir zum ersten mal passiert.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
满分10可以给9,优秀的沙盒开发丧尸游戏,射击手感也不错,近战打击手感那更是一绝。闪蹲锤,闪蹲锤,闪蹲锤 我是血疫区灵活的狗~嘻嘻❤️杂鱼血疫尸抓不到我吧❤️,嘻嘻,血疫之心都被我撬掉了哦,真是zako捏~
otimo jogo de sobrevivencia e muito bem otimizado
love it :)
Good.
otimo jogo
僵尸游戏里算上乘的,机制很独特,支持多人游玩,平衡性也不错,要是能支持创意工坊就更好了
SoD2 is a solid zombie survival game with base building elements, and is pretty great in most sense as you can do most of what is expected in a zombie survival game. Loot supplies house to house, build up your base, connect with your neighbors and eventually build a solid community with you as the head. BUT. The games has its caveats that i personally don't like. Neighbor and community relations rely on you to do favors for them, but as it is, they rely way too much on you, which usually means pulling you into the boonies, knee deep in plague heart territory to pick up a bunch or resources, or a person, or they will absolutely hate you for not helping them. It can be awkward especially when you're trying to perform your own complex missions and they suddenly ask, no, demand you to do their bidding, in the other side of the map, no less, lest they won't like you no more. Other than that, it's a solid game and i still recommend it.
Una clara mejora con respecto al SOD original que ya era un gran juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.1M | 17.3K | 86% | $69.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 |