
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¿Se esperaba más? Si. ¿Lo llevo jugando casi 10 años? Si. Este juego tiene una mezcla que lo hace muy re jugable, quizá repetitivo, pero a la vez la variedad de supervivientes, mapas y bases que tiene hace que al menos lo puedas jugar dos veces sin sentirlo tedioso. Es muy entretenido y sirve para jugar cuando no quieres algo que ocupe mucha atención, quizá solo disparar a zombies o lootear. El juego llegó a su momento final y sin duda alguna, me dio muchas horas de diversión.
Not suitable for multiplayer. Unfortunately, it’s nothing but bugs the whole time and on top of that, the entire co-op mode isn’t well thought out. You can’t work on a world together, sometimes only one player can trade with merchants, one player ends up with less loot, the partner can’t access the base screen or similar features. You just don’t get the feeling that you’re working on something together at all. I could list even more issues. Unfortunately, it’s just led to too much frustration and resulting in disputes. Not recommended
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.3K | 77% | $39.99 | |
| $49.2M | 43.7K | 65% | $59.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
heads go pop =)
Amazing game, very worth it! Must-buy!
jogo bom com otima gamerpley
τελειο παιχνιδι
Good
State of Decay 2 builds on the original with a larger world, stronger base-building systems, and an even better focus on community survival. Scavenging for supplies, improving your base, and keeping your survivors alive gives every decision weight. The game is especially enjoyable in co-op, where friends can explore, clear infestations, and survive zombie hordes together. Its different maps, survivor traits, and permanent death system also make each community feel unique. Some missions can become repetitive, and the combat is not always perfectly polished. Still, State of Decay 2 is a satisfying zombie-survival experience with plenty of tension, freedom, and replay value.
State of Decay 2 — отличная игра для любителей выживания и зомби-тематики. Здесь нужно не только уничтожать зомби, но и искать ресурсы, развивать базу, помогать выжившим и следить за состоянием своей общины. Особенно интересно то, что смерть персонажа окончательная — потерянного выжившего уже не вернуть. Игра отлично передаёт атмосферу постапокалипсиса, а возможность играть вместе с друзьями делает прохождение ещё интереснее. Иногда встречаются технические проблемы и однообразные задания, но в целом State of Decay 2 — увлекательный симулятор выживания, в который легко провести десятки часов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.