
STASIS The isometric, point-and-click, sci-fi horror adventure game! In the distant future aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm covered in bees!!! If you get it, you get it. Seriously though, the game is janky as hell but kind of charming. Like a good low budget horror, which is basically what this is in point and click form. The puzzle solutions are often mental combinations of items like severed limbs and intestines to open a door (like why? The whole ship is basically made out of loose wires...) or filling gloves with acid... basically solutions that would only make sense to a dev who is up at 4am surrounded by empty cans of energy drink in a state of sleep deprived delirium. So you end up sort of brute-forcing your way through the puzzles because they are largely an exercise in trial and error and can sometimes result in hilariously grotesque deaths. Some of the deaths are essentially unavoidable because the most obvious solution to a rational person is fatal. I guess it's the devs having fun with it which is part of the charm though. But despite the jankiness and insanity, the atmosphere is great and I couldn't stop playing. They knew what they wanted to make but just did it a bit amateurishly.
[h1]ИЗОМЕТРИЧЕСКИЙ DEAD SPACE[/h1] Довольно добротная игра. Любителям Мёртвого космоса зайдёт как бюджетная версия из 90-х, аля графика из первых Фолычей. Интересный самобытный лор. Местами духота, в которой не понятно куда нажимать и порой ты не замечаешь предметы, поэтому приходится тыкаться. Но в целом игрушка хороша! Было очень интересно читать дневники, попутно вникая в лор. Первый раз не осилил и дропнул на 1/3 игры. Потом спустя год дал шанс и полностью погрузился в игру. Тяжело было потом отлипнуть! Из минусов: сохранения идут не в Стим кеш, а напрямую на компьютер. Поэтому если появится необходимость продолжить прохождение на другом устройстве - придётся копировать сейвы на флешку и вручную перемещать на носитель.
Esta muy bueno 7.5/10 Resaltar que el juego fue hecho por una sola persona* LO BUENO: -La atmosfera de suspenso hace que te envuelvas en que te pueda ocurrir algo en cualquier momento sobre todo sabiendo el contexto. -No es muy largo va al punto, es crudo y directo con sus temas, la escritura es muy buena y te conecta con los personajes. -Los graficos para la epoca en la que salio son brutales y visicerales. LO MALO: -Es poco intuitivo, es probar, combinar e interactuar divertido si estas acostumbrado pero no lo recomiendo como primer contacto con este tipo de juegos. -La mayor parte de la historia contexto y algunos puzzles estan regados en notas que aunque ayudan a empaparte del lore y contexto pudieran ser un muro para algunos. -Luz puzzles son poco obvios, sí no estas acostumbrado a estos juegos, las "pistas" pudieran no ser suficientes para entender que hacer; estan bien para la epoca en la que salio pero en la actualidad cuesta notarlas. -La traduccion al español no es perfecta pero basta para entender la historia , resolver los puzzles y avanzar pero si te saca del momento cuando notas los errores. -Los objetos interactuables no siempre estan marcados o resaltados por lo que quiza sea demasiado confuso o te pierdas porque no vistes tal objeto en la esquina de la sala que ya visitaste 15 veces xd.
Très bon jeu d'aventure de type " point and click ". L'ambiance est bien là, plutôt dramatique, souvent sordide, voire malsaine, et la narration fait la part belle à des atmosphères empruntées à " Aliens " et " Event Horizon ". Les graphismes en 2D isométrique sont de toute beauté et ils favorisent l'immersion en dépit de la perspective. L'aspect sonore n'est pas en reste, avec des tapis sonores atmosphériques convaincants et un doublage réussi. Certaines énigmes sont un peu tirées par les cheveux et il faudra progresser parfois à tâtons, en essayant toutes les combinaisons possibles pour trouver l'interaction adéquate. Je recommande.
"What if some of the worst human experimentation ♥♥♥♥ that happened during the 20th century happened again, but in space" might sound tasteless or strange, but [i]STASIS[/i] portrays this with the bleakness and despair that it deserves. It's not very fun in that respect, but developer The Brotherhood's brilliance at constructing atmosphere and striking visuals is clearly on display already in this early undertaking. The narrative becomes a bit weird at times, in the sense that the writing falters every now and then and can be a bit too on the nose, but the whole is greater than a few defective parts here. Some of the puzzles are also a bit too cryptic but that's to be expected. If you like classic style adventure games and horror stories, play this.
Очень сырая
Atmospheric, but difficult to play because it won't render well on my PC, making everything so tiny. Brutal, puzzle, horror. I feel like I should have liked this, but it just didn't hook me and was a bit too needlessly bleak/gory for my tastes.
I like the game but unfortunately it broke for me and I can't progress, so it has to be a thumbs down
Thematically strong game that has a few minor annoyances, and in general lacks some polish, but overall I would recommend it to anyone looking for a short adventure that can also get you thinking about the depravity of humanity. Audio design is kind of meh and inconsistent but the writing and notes are very good. Sometimes the puzzle logic was annoying to me, but items are mostly easy to find and there are enough clues around. I am not an adventure game veteran by any means so milage might vary on that front.
eh...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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