
Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In 3 Words? Broken Abandoned Radio
Я слушал музычку и думал во что поиграть, после запуска игры я понял что нафиг мне моя музыка) Игра топчик)
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
My two main nemesis: rhythm games and platformers. I'm bad at this soo much. But I can appreciate the music and awesome visuals, so thumbs up, but I'm never gonna finish this.
Inside My Radio is a disastrous and hamfisted attempt to make a hybrid Guitar Hero platformer, and it's predictably a train wreck. You know how the best parts about any platformer are tight, precision controls that make you feel great when you nail excellent platformer moves? The developers disagree and ripped that entire component out of their game design. The result is basically the absolute worst aspects of any platformer, combined with an utterly crap soundtrack and zero reason for anyone to ever want to play this. But first, a quick note about how the developers intentionally went out of their way to make the game as inacessible and insulting as possible to members of the hearing impaired community. While it's understandable that people may not want to play audio focused games if they're going to experience difficulty with it, a developers professional duty includes making games as accessible as possible. Once more, the developers here disagree, going so far as to insult the deaf community by stealing their handicap symbol and using it for a "joke" achievement demanding you're not allowed to not hear the crap music in this crap game. You can see the developers have a disgusting attitude here, going out of their way to insult a section of the gaming community on purpose, being anti-ableist. This kind of thing is just not okay and it reflects poorly on the entire game development industry. They should be ashamed of themselves. That aside, we can now review the litany of technical defects in this game, which are sure to warn away gamers from all walks of life. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. In an attempt to excuse the low quality of delivery here, the game tries to make a big point of having a nice soundtrack (it doesn't, it's crap). If the business plan for a game is to compete with Spotify, which is free and has effectively unlimited music, all of which is better than the music here, it's failed before it even started. Gamers can listen to the Spotify for free. A game cannot be seen as recommendable just because it competes badly with listening to the radio or to MP3s. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Inside My Radio has the completely unrealistic cash grab price of $15 USD, for which you could easily get any number of older AAA games. That's right, the developers think this garbage is better than Mass Effect. What a joke. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Game is pretty fun, but way too short for the price. The only way to make it ''worth it'' are the timed attack levels, which will drive you absolutely crazy.
It's an interesting concept for a music-platformer hybrid, but it suffers from a lack of length for the price you're paying. There's only 6 levels (technically 12, according to the level select) and each one only takes about 10 minutes to finish. The game could have been made longer by introducing other levels that pertained to other genres of electronic music. The "performing actions on the beat" could have been implemented much better too. Being able to move freely while having other actions (jumps, dashes, etc) puts a large disconnect between you and the rhythm. Chaining your movement to the rhythm would definitely make it easier to navigate around.
Неплохой ритм-платформер, но музыки маловато, геймплей однообразный и ритм-игры не моё.
Rhythm Platformers are a pretty fun genre combination in general, and in that sense this game succeeds. That being said, the game isn't very unique or innovative with the mechanic and the level design is overall pretty standard. I enjoyed my time with the game in the end though.
Aside from the last bit, it's good. Just has a bit of a learning curve to it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Italian, Spanish - Spain, Portuguese - Portugal, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forsaken Frontiers | $178.9K | 502 | 81% | $14.99 |
| Let's! Revolution! | $178.7K | 393 | 93% | $19.99 |
| Fire Commander | $178.6K | 323 | 67% | $14.99 |
| Virtual Hunter | $178.6K | 188 | 71% | $24.99 |
| Rollers of the Realm | $179K | 709 | 89% | $9.99 |
| Cleo - a pirate's tale | $178.6K | 697 | 98% | $14.99 |