
Little Dragons Café opens with a twin brother and sister learning to cook and manage a small café with their mother. All was routine until one morning when the twins discover that their mother won’t wake up. Suddenly a strange old man appears and tells them that they must raise a dragon to save her.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hello friends, Today i will review the game Little Dragon's Cafe. This game is a very casual game. It involves raising a baby dragon to a adult, all while taking care of a cafe and cooking dishes. Technically, there is almost no farming in this game, mostly you collect ingredients from bushes and other things. You basically go out and collect everything. You need to get ingredients from bushes in the wild, look for egg laying birds to let them lay eggs in the next day, and try to collect new recipe's out in the wild. This because very repetitive after about 5 chapters, even though there are 12 chapters in the game to beat it. Also, there is no saving function. You need to lay in bed to save the game, which forces you to play a whole day to the end. If you leave before the day finishes and quit the game, you play the game right from the morning, meaning anything you did before you quit is lost. Anyways, here is my pro/con list: PROS: - It is charming until you start to gather ingredients in the wild. - You get to raise a dragon. - Somewhat ok story about taking care of random characters who show up at cafe. - The cooking mini game. Also the music is very good when cooking. It is random but the tracks are very nice. - The graphics are ok. CONS: - Repetition is the worst thing in this game. You collect ingredients all over the map everyday, stop staff from slacking by going back to cafe, then back to collecting, and when the day is over, go to bed. Rinse, repeat. Check the achievements and see the percentage of people who actually made it to the last chapter. That will tell you alot of people quit in the middle of the game from bordom probably. - Not being able to save at a save spot or whenever you want hurts the game. There are times i had a emergency things in real life which made me quit the game in the middle of the day, wasting my time for that day. Next time i started, i had to start from beginning of that day. This creates wasted time on the day you play. A save feature would really help out this game. - Partial controller support. Sometimes the characters lag after pressing the controller. For example, when i walked and stopped, the characters still moved for another 2 seconds on the screen. There seems to be a lag between controller input and playing the game. - Overpriced. The game is 60 dollars. If you really want to get it, buy on sale. It is not worth 60 dollars. It is more worth 20 dollars. - Draw Distance is horrible. If you try to find a off in a distance recipe fragment or ingredients, you won't be able to see it until your right on top of it. This makes collecting recipe and ingredients harder. NOT RECOMMENDED. The game has it's charm, but it loses it really quickly when you basically have to repeat collecting ingredients. People think this is a farming game, but it is not. You collect the ingredients in the wild, even the birds that lay eggs. You can collect eggs after the birds lay them, and you have a small field to collect stuff, but that is the only farming aspects of the game. The rest of the time your going to be collecting ingredients from different things in the game. Repetition really kills the games' fun. If you do really want to get it, buy it on sale.
If you like repetitive tasks and a slow going this game is great to play (if on discount), if you like a bit of activity while playing a game do not get this one. This game gives me mixed feelings, I did like it at the beginning but around chapter 5 (out of 12) it became a drag. There is no management for the cafe (besides you can change recipes everywhere if you run out of ingredients) and there is a point you can not explore more area's. By chapter 8 all I did was do the minimum to get the story to continue and sleep really early cause i wanted to finish it. Also this game is not worth 50 euro's and I'm glad I payed a whole lot less for it in a bundle.
I decided to grab this on sale - I'd played the Switch version previously and enjoyed it but it was laggy on there, and since I built a new rig, I figured I would enjoy it better on PC. The UI is wonked sometimes tho. When I was cooking, I got three screens up at once so I can't even choose my ingredients. Had no idea how this glitched out. Had to restart the game a couple times to get the cooking screen to work again. Also somehow the pacing felt weird? I'd get massive story jumps when the helpers started showing up like, I don't remember missing so much of the story. Dude tries to dine and dash and then suddenly he's working for me - none of the story of how he got there happened and I was a bit confused. Feels overall like a mediocre port, but it's cute and easy to play while I watch movies. I do play the game without sound at all for the same reason other people mention - the soundtrack is obnoxiously repetitive and the dragon just does not hush with his constant crying.
So after lunch I do my research on any game titles that interest me, was looking at another title when someone in the comments was saying this game was more what they were looking for. So I looked up Little Dragon's Cafe and it did look cute, kind of bare bones, graphics meh and sixty dollars, I was like nope, but then out of curiosity I looked at some third party sites I regular and found it for only eight dollars so I had to try it. It is cute cooking game with a wonderful story and a charming set of characters. There are a hundred recipes which takes time/story to get them, cooking is set to really good music. Dragon changes color depending on what you feed him. There is a lot more, but it is a quirky cute game with a decent among of depth. If you can pick it up for a decent sale, I would recommend. Edit: Finished with credits and still recommend.
This game has a little bit of everything, including management, cooking, exploration, and raising a dragon. Rather than feeling like a refined or deeply layered simulation game, it feels like a storybook where that very ambiguity becomes a gentle kind of warmth.
A potentially good game brought down by exceptionally poor pacing and an unhealthy focus on micromanagement. The premise seems nice at first even if slow, go out and gather ingredients with your growing dragon to make dishes and play a Diner Dash-esque minigame to keep your cafe running. You even get solid progression in the first couple hours with NPCs joining you to help you out around the kitchen, your dragon growing and gaining new abilities, and areas opening up. However, progression comes to a crushing halt seemingly right after the game gets going. You're stuck with the same dragon stage and the same unlocked areas for a good 5 to 6 hours, waiting day after day and not really accomplishing anything other than the story giving you one cutscene a day then telling you to wait until the next. Running the cafe becomes a detriment more than anything past a point because the only thing you get from it is a boost in reputation which gets hardcapped a couple days into a new story arc, there's no progression in your NPC helpers or the cafe minigame at all. And when you finally get to a new dragon stage after an absolute age, the map nearly triples in size as you explore to find even more ingredients to push along the cafe minigame that tries to demand even more of your time as you slowly crawl towards the next story goal day by day. I feel like this could have been much better with some sort of currency that let you upgrade your cafe and helpers, moving the player further away from micromanagement as the game progressed and letting you focus on exploration and rare ingredient and recipe finding. The pacing also needs some big work, put in some more dragon stages that let you access a bit more of the map at a time instead of throwing everything at you at once in huge chunks. Finally, the price is terrible, the game has been on numerous bundle sites for a couple bucks each, so if the game is still looking appealing after all this, look around instead of paying 60 bucks.
Alternative name for this game: "when exposure DOES pay the bills..." There's so much wrong with this game - which is vexing, because it could be so good! It hasn't been tested thoroughly, and it shows. A lot. So why recommend? 1. I got it at a discount. If I hadn't, I would have refunded or probably be quite angry. Because at this stage, it's grossly overpriced. And I have played a lot of Harvest Moon/Rune Factory - I do not mind paying 50 $ for a game that I spend so many hours with. However, finishing after 35 hours, and with a game this unbalanced, I don't think it's fair. 2. Music and world design are quite pleasant, characters are cute. It was relaxing to play... when I wasn't huffing at getting stuck on badly clipped shapes, trying to climb round rocks and, the most annoying of them all, tripping over the dragon. Seriously. That happens so often, especially mid-size. 3. The stories within the chapters were nice. I liked some more than others, but they all deal with topics of importance and the characters are quirky and charming. I can see the balance between typically short dialogues in this genre and the message of acceptance. Now for the parts that made me change between "recommend" and "not recommend" multiple times during writing this. The cafe-mechanic does not feel rewarding. You get punished for bad management, yet you literally CAN NOT manage anything. You can't assign priorities to your staff. You can't walk through the cafe, because everyone, and yes, EVERYONE pushes you away like a damn shopping cart. I get it, you play a child... but a child holding a piping hot plate? I'd let that one pass. And you get paid in exposure. Yaaay. No money. No goods. People shovel food and leave. That's especially nice since these people act like the Karens and Kevins of Fantasy Island - after you failed to get them their order in time because some dude yeeted you across the cafe or your waitress is having a moment for the fifth time in the day, they stomp away. A normal sim makes you feel dejected, because you failed at your task. When there is literally no reward except exposure, I'm more like... "good riddance". While I'm dumping the food, because I can't even give it to the dragon. There are clear points where there were supposed to be options, like adding the flavour the customer craves, but it hasn't been implemented usefully. The whole game, again, hasn't been tested well. Small rooms, fumbling between speaking to the cook, cooking and checking the pantry, obstacles (the dragon, again...) - that should have been weeded out in beta. And my personal biggest peeve... Why make the protagonists SMALL. CHILDREN. Literal children working all week for 18 hours. Nearly orphaned children, receiving no comfort from others, but being expected to give others comfort. The reason, probably: an adult wouldn't fit on the dragon. And no, that is not an adequate reason. Once you pick your protagonist, you become a vegetable - you do not speak, you are not spoken to, your sibling does the talking. It doesn't feel nice. Children in the game are treated as children, excluding the twins - for some reason, they are adults to everyone, and that's sick. Before I change my mind about the recommendation again... It's alright for a greatly reduced price. It could be much nicer. At this point, I expect a lot more from the devs from Harvest Moon (now Story of Seasons). And it feels like there might have been more to come, but time and funding were short... and because of that impression, I kind of do recommend it.
cute game but the 50€ price ist kinda insane. got it cheap from bundle
Concept isn't bad, but the game purposely padded out the gameplay, forcing player having to spend time to progress the story. You literally can't progress the story until the reputation is at a milestone, and story cannot be triggered within same day. once past chapter 4, you start to feel the timegate developer put in place. There's literally nothing to do but having to wait the day out, gain reputation, the sleep to trigger next story activity. your helpers are mostly useless, they slack off way too frequent and often will piss off customer when you don't get involved. Their AI pathing is also idiotic that they can and will push / block you to fulfill orders. Game is janky and buggy that you can get stuck.
可以玩但不推荐!快逃! 甚至不如完全免费的Calico!只能说玩法有点创意,但总体感觉是个半成品,包括人物走路这种最基本的操作都很不灵敏,手绘画风只有室内而已,室外景色真的很普通,有些建模可以说是拙劣。虽然叫咖啡屋但几乎没有模拟经营元素,玩法就是四处采集收集菜谱做菜,只有做菜的节奏游戏还有些趣味。牧场物语橄榄镇我能一口气玩90小时,这游戏玩了半小时就想退出。 真的非常不推荐,还卖这么贵!冬促入的我都觉得血亏了!买了一定要趁还能退款的时候玩一玩,别等两周过了再后悔!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Heli Heroes | $127.9K | 693 | 62% | $6.99 |
| Alone in the Dark: The New Nightmare | $127.9K | 693 | 71% | $6.99 |
| Crime Shop Simulator: A Prison Boss Game | $127.9K | 180 | 86% | $19.99 |
| Front Office Football Eight | $127.9K | 281 | 84% | $19.99 |
| START AGAIN: a prologue | $127.8K | 661 | 96% | $10.99 |
| Metel - Horror Escape | $127.8K | 2.3K | 94% | $2.99 |