
Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3.5/5。故事是章节形式,前三个部分都比较割裂,第四个部分把前面截然不同风格或真实或谵妄的片段串在一起并揭露故事真相,感觉像《彼得罗夫的流感》+《记忆碎片》。 第一部分很有意思,那种虚虚实实真真假假的乡村小屋故事很哥特很《螺丝在拧紧》,再加上轻度meta简直太美味了,并且打字探索的方式很有那种古早原教旨主义互动小说风味,我非常喜欢。可惜的是后面三个部分越来越无趣,最后揭开故事真相也不过就是一个主角追悔莫及的刑事小故事。 解谜部分还蛮有意思的,主要是通过操作这些老旧的器械来进行,包括调频啊摩斯密码啊打字探索啊,但有的时候重复度有点高。 游戏简介没有任何主角相关的表述但是主角是男。
A brilliantly creepy text-adventure/puzzle hybrid that uses 80s nostalgia and retro tech to construct a genuinely unsettling narrative. Sitting at a CRT monitor, typing in commands, and realizing how each seemingly disconnected episode ties together is a fantastic gameplay hook. A couple of the puzzles can feel a bit obscure, but the eerie atmosphere and stellar sound design hold you in a grip until the final twist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not really a game; more of a horror experience. The text adventure parts could have been cool if they weren't so shallow and frustrating. There are points where you have to guess exactly what the developer wants you to type so you end up sitting there for minutes at a time trying to figure out what command to use. The most fun I had was operating the equipment in episode 2, but since there are guard rails that prevent you from failing or experimenting in any way, every experience with this will achieve the same results. If you are at all interested in playing this, save yourself the money and frustration and watch a let's play instead.
I love the idea and the execution, it's unusual and interesting. The game doesn't exactly tell you what's happening at the beginning, allowing you to figure it out yourself. When you finally get a grasp of the plot, all the pieces fall into place, giving you an unexpected "aha" moment. Without spoiling too much, the events could technically happen to anyone you know which is pretty scary.
Don't drink and drive simulator? weird trash game.
Horror anthologies are a very popular genre. Stories Untold puts together a tale that would be gripping on it's own; then adds an interactive element that allows the fans to become the protaganist and enjoy experiencing the story even more. While the narrative could have been a bit longer, or maybe add another story to the anthology, Stories Untold ranks on the same level as best selling horror. Rated 8 out of 10.
1st chapter? Good text adventure with weird stuff going on. 2nd one? Now we are talking. Now where is Mulder from X-files. This is great stuff. I love the machine operating sequences. But then comes chapter 3. I got eye damage and the game forces you to try to read from a old microfilm reader machine instructions. I am old enough to have actually used these devices in the 90's and i dont recall my eyes hurting like mad trying to read, zoom and sharpen the image to the current zoom level. My eyes strained so hard it's unreal. And for what? So that you can do morse code, interpet instructions told sometimes in deliberately bad english and set radio frequencies. This one falls apart in my opinion. The further you get the worse it is. Ends in a interesting setting but then comes chapter 4 that is just a disaster from start to finish. I got nothing good to say so i'll speak of the worst part: Again messing with that light or lack of it. To me hunting items in pitch black rooms in a game where you cannot set video settings/brightness is something that is just no-no. And who thought it was a great idea to make the cursor disappear / barely visible? Barely finished this one in the end and noted instantly it was not worth it at all. I guess it's lucky it's short and cheap. I would have shelved this one quick if it was a larger game. So a narrow negative it is. Some good parts but the negatives override them. 4.5/10
Good horror game with some nice surprises. Some parts can be annoying if you hit a wall, but just look up a guide for whenever that happens and you'll be fine. You can tell this had a small scope/some limits to it, but the devs at Screen Burn still managed to make a unique and nice horror experience. Gives me some faith that Silent Hill Townfall will be great.
Great concept over all - game runs extremely poorly with a lot of glitches and bugs ruining the experience. I encountered a softlock late in the last chapter and all I could do was to restart the entire chapter all over again; I'm sorry but at that point I would rather have a refund. The potential is there, though, don't get me wrong!
absolute ♥♥♥♥♥♥♥. text parser is completely worthless, writing is poor at best, visuals are painful to the eyes, and actually getting anything to behave how it's supposed to it quite challenging. a game that dares to ask: "what if we made everything bad, on purpose." a testament to the inability of the british to produce anything of value (except for trip-hop (electronic music is my heart, after all))
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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