
Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 2Kreviews | 94% | — | $236.4K |
| $7.99−60% | 279ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am quite torn on this one. Going to start from the fact that actually, through my entire life I hated point'n'click adventures/puzzles/quests with passion, as even if they are coherent and consistent (which is already quite rare occasion), I'm just not that good at patiently clicking through screen in search for insights, as well as adapting to usual insanity of the settings. So, I learned about this game absolutely randomly from one particular gaming youtuber (you know, THAT one) and looked at the game only after the guy and few other more or less reliable sources gave the game some very high praise. Oh boy, this one was a ride. In tone with the game's story, it's like a vision of someone's deepest nightmare, which is outright morbid and revolting, yet at the same time sensitive and fascinating. I still have spoilers on my mind, so - off with that, and into more pragmatic judgement. As someone who never played original Stasis or Cayne, I felt that the world building is.. professionally weird. Just enough to show the world of man-made horrors characters are living in, yet not enough to actually revel in it. I genuinely wanted more, but that's a narrow line and the game is rather on good side of it. The characters (voiced ones, at least) are outright brilliant. Voiceover pretty much carries entire story on its shoulders, and even as aforementioned horrors are getting stale just from overexposure, the characters, their comments and reaction rightfully sell you the impression that no, nightmare is not over yet, it's about to turn for the worse. Besides, most of characters have their distinct and well written personalities, which drip through the dialogue organically (pun not really intended), so exposition dumps are naturally cut down and don't feel awkward. Absolutely stellar for the game of this kind. As extremely shortsighted dude, I'm not much of a graphic guy, so not going to say a lot about visual perfection, but the game keeps its style with dark consistency, without breaking the atmosphere as long as story mandates so. It's dark, cold and revulsive, in accord with the story. Music and ambience complements the atmosphere amazingly, and I'd like to hear more of that, especially contrasting themes of different characters, but that may actually distract from dialogues, so it's very good as it is now. The story is one of the weirdest trips I ever heard/read. Mundane technological horrors, intermingled with social ones, go deeper and deeper into zone of discomfort, and before you know - it easily reaches Deadspace levels of disgust, and you think - okay, it can't get worse than that. And then it suddenly does. Milk pump gave me a lot to think about. The thing is, around 60-70% into the story, the plot makes strange 270-turn (yes, almost tying itself in a knot), and if you didn't paid attention to all the foreshadowing going on - it may feel uncomfortably disconnected. Yet, when topic switches from originality of the setting into.. more familiar tropes, character drama gets a lot more tense, almost palpable, so I don't mind at all. Oh, and being native to particular post-soviet country makes some pieces of the plot sound outright silly, but given artistic licenses of the writer's vision, that's not really a problem, even if you understand the silliness. Last thing that struck me, and this time in a bad way - generative AI content. I played the game after notorious switch from AI fillers to supposedly hand-made ones, but it's still quite apparent that many things are generated and at best just touched by human hand during production. Like that of portraits of minor characters, you cannot unsee that once you seen it. I am very not fond of generative AI slop, and this caught me by unpleasant surprise. But at the same time, I'm not a hypocrite enough to pose as crusader of purity against machine-generated slop. The game is good. The story is good. The atmosphere is good. Even with generated parts, the game have quite some soul and thought put into it. Is it reasonable to reject something that good only because it has some drops of bad, slimy AI blood in it? I don't know, everyone decides for themselves, but I'd say no, the game still definitely deserves its praise. If you want to delve into absolutely disgusting (in a good way) horror game, and/or tragic story of people making through the hardships by hope alone, buy this game. It's absolutely worth its money and several evenings of your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Turkish, Japanese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
| $9.99−50% |
| 234ratings |
| 89% |
| — |
| not modelled |
| $19.99 | 103ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The devs had to have been on moon juice or something with the amount of moon logic for the puzzles in this game. Unless you can read the minds of the devs don't even bother with this game.
The amount of ai art is overwhelming.
[h2] ------ TLDR; DO NOT buy this pathetic jank even for a cent --- [/h2] 4.5/10 [b]Short spoiler-free review after 3 playthroughs and 100%[/b] [hr][/hr] Story and Narration: Ignore the obviously paid out reviews by this incompetent studio who cannot for the love of *** write a coherent line of dialogue that does not sound like the work of a toddler. The dialogue is absolutely carried and compensated by the voice acting albeit over the top sometimes. The collectible logs are so lifeless and generic and are a snooze fest. Conveniently the ones important to the progress have less entries. The lore getting deeper and situation more dire trope has a half-assed execution failing to properly establish the character emotions and setting prior. The twist has 0 impact and 0 justification from any of the characters` perspectives despite a pretty large 5 chapter progress. Graphics and Design: It seems all the budget and development went on the [strike] wannabe [/strike] AAA cutscenes with awful facial expressions. Mac looks absolutely fried in some of the cutscenes and devs can/t decide which character model version of Charlie to use; so inconsistent and out of place. Moses is handled well throughout the game. The level design and graphics are decent nothing special for a modern CRPG. The audio design on the other hand really goes on to show why everyone working at this studio needs to quit and find a new hobby in life asap. Gameplay: The ever so convenient but unrealistic (even to this game`s standards) QSD inventory system is the only gameplay gimmick of this game apart from preposterous puzzles if you want to count them. Funnily enough items can be used on self but apart from "SECRET" scenes and one story moment this is never needed. ig "THE BROTHERHOOD" made a gameplay mechanic in the initial development and forgot about it as they made the game (wtf) No replayability other than for achievements (ridiculous "DONT SKIP DIALOGUE" ones) [rip ADHD peeps] ========================================== Just don\t not even on a sale
Much better than a number of other modern point & click games. Story is pretty interesting, though things drag towards the end. Voice acting is good, but I swear the VA for Charlie changed during a section in the middle. Puzzles are logical and the game respects your time with very minimal backtracking. Some sections where you have to trigger a specific conversation before some interactive spots become available. Visually nice mix of future tech and otherworldly creatures. I had a few visual bugs like misaligned textures, but nothing that interfered with playing. Audio was a bit lacking except for a few standout SFX. The soundtrack was decent to good. I hope this studio can get the budget they need to fully realize their vision in the future. The ideas were great, but sometimes the delivery couldn't match the ambition. Overall worth playing.
I don't think this is a good game. The gameplay just doesn't flow. The puzzles are basically mind reading what the devs intended. It's just endless variations of finding items, giving them to a different character, and using them on everything you possibly can. One of them might do something, not necessarily one that's logical. There's way too much descriptive text throughout the environments, none of it meaningful. It feels like it was written by AI, or just badly written. It's a whole bunch of adjectives crammed together in repetitive variations. Eventually I stopped reading it. There's way too much dialogue, all of it fully voiced and difficult to skip. There's actually an achievement for not skipping any dialogue. But the skipping doesn't even work properly. You have to press skip over and over because it doesn't seem to work, and that's just for one line. The dialogue is also slow to appear so you can't just read it yourself if you are a fast reader, you have to wait for the characters to slowly say it, or try to get it to skip and skim it in the PDA afterwards. It's so badly written that you aren't missing much. The characters are bad and unlikeable and I didn't care what happened to them. The story is uninteresting and the very long dialogue sequences get frustrating because they occur so much - pretty much every time you enter a new room. You cannot do anything while the dialogue is happening - you can't do the puizzles, you have to wait. The entire game is just swapping between long dialogue sequences and trying to solve the moon logic puzzles. I forced myself to finish, and eventually used the walkthrough that the devs literally provided, because they must know that the puzzles are bad. I hated playing this.
Pretentious, mediocre writing. Dull, annoying voice acting. Tedious, dated puzzles. If you think Brandon Sanderson novels are good, then you're the exact kind of normie slop-eater this game is aimed at.
An excellent horror romp in a unique universe, disturbing as disquieting, a lovely point and click puzzle game with a simultaneously depressing yet hopeful tale. The characters are well written, so that if you come to love or hate them, you fully understand and relate in some ways to what is revealed of them. The puzzle side of things is the important aspect of point and click genre, and I can say for the most part that you don't need to worry too much about Moon Logic tm behind the puzzles. Thankfully no pixel hunting to hide answers from you. A solid 8/10, pretty good for a point and click horror game.
Атмосферный боди хоррор. Как привыкнешь к управлению от сюжета не оторваться. Крутая история. Мало таких нынче
I don't know, I really wanted to like this game, I inspected every possible nook and cranny in this game ten times over because it just always felt like there should have been something more. I think the first half is pretty good but it really feels like the quality begins to be replaced with quantity in a way that doesn't benefit the game or the story it has to tell. Painfully slow an unimportant dialogue, characters that are unfortunately incredibly annoying that make decisions that make less and less sense. So much back tracking with no way to move faster, so much fumbling around if you get even remotely off course. What felt interesting at the start became arduous and punishing towards the end, and the story's explanation for everything at the end just didn't feel earned by the game up to that point. I appreciate the work put into this game, but genuinely I have no one I could really suggest it to. It was unfortunately more enjoyable as a let's play than it was a game for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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