
Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Turkish, Japanese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am quite torn on this one. Going to start from the fact that actually, through my entire life I hated point'n'click adventures/puzzles/quests with passion, as even if they are coherent and consistent (which is already quite rare occasion), I'm just not that good at patiently clicking through screen in search for insights, as well as adapting to usual insanity of the settings. So, I learned about this game absolutely randomly from one particular gaming youtuber (you know, THAT one) and looked at the game only after the guy and few other more or less reliable sources gave the game some very high praise. Oh boy, this one was a ride. In tone with the game's story, it's like a vision of someone's deepest nightmare, which is outright morbid and revolting, yet at the same time sensitive and fascinating. I still have spoilers on my mind, so - off with that, and into more pragmatic judgement. As someone who never played original Stasis or Cayne, I felt that the world building is.. professionally weird. Just enough to show the world of man-made horrors characters are living in, yet not enough to actually revel in it. I genuinely wanted more, but that's a narrow line and the game is rather on good side of it. The characters (voiced ones, at least) are outright brilliant. Voiceover pretty much carries entire story on its shoulders, and even as aforementioned horrors are getting stale just from overexposure, the characters, their comments and reaction rightfully sell you the impression that no, nightmare is not over yet, it's about to turn for the worse. Besides, most of characters have their distinct and well written personalities, which drip through the dialogue organically (pun not really intended), so exposition dumps are naturally cut down and don't feel awkward. Absolutely stellar for the game of this kind. As extremely shortsighted dude, I'm not much of a graphic guy, so not going to say a lot about visual perfection, but the game keeps its style with dark consistency, without breaking the atmosphere as long as story mandates so. It's dark, cold and revulsive, in accord with the story. Music and ambience complements the atmosphere amazingly, and I'd like to hear more of that, especially contrasting themes of different characters, but that may actually distract from dialogues, so it's very good as it is now. The story is one of the weirdest trips I ever heard/read. Mundane technological horrors, intermingled with social ones, go deeper and deeper into zone of discomfort, and before you know - it easily reaches Deadspace levels of disgust, and you think - okay, it can't get worse than that. And then it suddenly does. Milk pump gave me a lot to think about. The thing is, around 60-70% into the story, the plot makes strange 270-turn (yes, almost tying itself in a knot), and if you didn't paid attention to all the foreshadowing going on - it may feel uncomfortably disconnected. Yet, when topic switches from originality of the setting into.. more familiar tropes, character drama gets a lot more tense, almost palpable, so I don't mind at all. Oh, and being native to particular post-soviet country makes some pieces of the plot sound outright silly, but given artistic licenses of the writer's vision, that's not really a problem, even if you understand the silliness. Last thing that struck me, and this time in a bad way - generative AI content. I played the game after notorious switch from AI fillers to supposedly hand-made ones, but it's still quite apparent that many things are generated and at best just touched by human hand during production. Like that of portraits of minor characters, you cannot unsee that once you seen it. I am very not fond of generative AI slop, and this caught me by unpleasant surprise. But at the same time, I'm not a hypocrite enough to pose as crusader of purity against machine-generated slop. The game is good. The story is good. The atmosphere is good. Even with generated parts, the game have quite some soul and thought put into it. Is it reasonable to reject something that good only because it has some drops of bad, slimy AI blood in it? I don't know, everyone decides for themselves, but I'd say no, the game still definitely deserves its praise. If you want to delve into absolutely disgusting (in a good way) horror game, and/or tragic story of people making through the hardships by hope alone, buy this game. It's absolutely worth its money and several evenings of your time.
The devs had to have been on moon juice or something with the amount of moon logic for the puzzles in this game. Unless you can read the minds of the devs don't even bother with this game.
Much better than a number of other modern point & click games. Story is pretty interesting, though things drag towards the end. Voice acting is good, but I swear the VA for Charlie changed during a section in the middle. Puzzles are logical and the game respects your time with very minimal backtracking. Some sections where you have to trigger a specific conversation before some interactive spots become available. Visually nice mix of future tech and otherworldly creatures. I had a few visual bugs like misaligned textures, but nothing that interfered with playing. Audio was a bit lacking except for a few standout SFX. The soundtrack was decent to good. I hope this studio can get the budget they need to fully realize their vision in the future. The ideas were great, but sometimes the delivery couldn't match the ambition. Overall worth playing.
Literally one of the best Sci-Fi/Lovecraft point n' click games ever made Writing. Gas. Acting. Gas. Setting. Gas. Everything else. GAS. Literal must-buy for anyone interested in a point n' click game with a unique story, sprinkled with clever puzzles throughout.
An excellent horror romp in a unique universe, disturbing as disquieting, a lovely point and click puzzle game with a simultaneously depressing yet hopeful tale. The characters are well written, so that if you come to love or hate them, you fully understand and relate in some ways to what is revealed of them. The puzzle side of things is the important aspect of point and click genre, and I can say for the most part that you don't need to worry too much about Moon Logic tm behind the puzzles. Thankfully no pixel hunting to hide answers from you. A solid 8/10, pretty good for a point and click horror game.
Great point and click game, lots and LOTS of reading(lore) went into this blind and man i absolutely love the setting, great cast and voice actors. I did feel like some of the solutions can be a little tough just because of it being sci-fi and seeing what material goes to what to unlock/ proceed. Nothing horrible but it is a little slow and frustrating at times because of that. Other than that, the story was phenomenal, top tier underwater horror sci-fi. Very unique to someone like me that doesn't play a whole lot of point and click games. This was genuinely a very cool experience and the game does great with getting you to connect with the characters! Solid story game, 8/10!
A top tier point & click game
首先说明,这个好评是给汉化补丁的制作者的,如果没有该作者,我对本作必然要打上一个差评。 且不论12国语言无中文,也不论在中文版上的出尔反尔,单说游戏本身吧。 首先风格上该组作品都是一个模子,一两部还挺邪典有点意思,玩多了就纯粹是重复,缺乏变化,本作大多数场景十分黑暗,背景贴图绘制也十分粗糙,不仔细分辨都不知道是什么。 然后是关卡设计,一层一层往下下,中途场景、套路基本没什么变化,感觉很大程度上是为了水时长,至少一半流程可以砍掉。 最后是剧情,西方游戏主角是不是一定要有心理创伤,家庭悲剧啊?不带点这个是不是不会写剧本啊?玩之前还奇怪为什么会有个成就是全程不跳对白,玩完了才知道,对白写的跟老奶奶的裹脚布一样又臭又长,而且在对话时无法进行任何操作。全程叽叽歪歪,一半以上的对白毫无意义,走两步一句痛苦啊再走两步一句勇敢啊,甚至还不如美式碎嘴子,碎嘴子烦归烦好歹氛围轻松,本作纯纯的无病呻吟。
Pretentious, mediocre writing. Dull, annoying voice acting. Tedious, dated puzzles. If you think Brandon Sanderson novels are good, then you're the exact kind of normie slop-eater this game is aimed at.
Almost didn't get to play the game due to some initial issues related to the Unity engine, but stuck w/ it and enjoyed a wonderful game. Great successor to the original Stasis game (same universe, different characters). I enjoyed the writing, dialogue, plot, characters, voice acting, atmosphere (!), wonderful visuals, and great blend of sci-fi and horror. I must not be good at problem-solving b/c I had to look at the walkthrough in the Manual more often than I would have liked, but that could be a me-problem more than a game-problem. Constructive criticism would include...well, not much. Moses moved interminably slowly. Mini-map and fast travel might have been useful at times, due to backtracking. Also, at the conclusion of the game, the in-game Achievements showed what I received today, but outside the game Steam didn't show the last 4 Achievements as unlocked; a small annoyance. Original troubleshooting forum post follows: I almost couldn't get the game to play at all initially. I'd hit New Game, get the quote, a black screen...and after a few minutes, not only did the game crash, but it forced a restart on my Mac (2024; Tahoe 26.5.1 latest OSX...). This happened 3x and I was close to asking for a refund...but then on the 4th try, everything loaded correctly and I was free to enjoy a great game. I only had 1 crash/restart while playing the game, just prior to a cutscene. By then I'd read through these forums and when I got back to the game, I just changed the Fullscreen to Windowed Mode and then back again after the cutscene.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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