
YOU are the hero in Starship Traveller! Captain a futuristic Starship in Steve Jackson's classic sci-fi RPG gamebook!
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About
Sucked through the appalling nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. YOU are the captain of the Traveller, and her fate lies in your hands. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter, or will you and your crew be doomed to roam uncharted space forever?
With Fighting Fantasy's popularity on the rise in the 80s, Steve Jackson was inspired by a different setting from the traditional swords and sorcery - instead looking to science fiction. Starship Traveller allows players to control an entire ship and crew, with each member skilled in certain abilities.
Explore the vast reaches of space, updated for PC, Mac and Linux. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.
This Standalone edition of the Starship Traveller gamebook comes specially themed to suit the adventure. Starship Traveller is also available to purchase within the Fighting Fantasy Classics library. Please note that purchasing one does not unlock the other and will need to be re-purchased if desired in the other format.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a choose your own adventure book, with luck-based stats rolled during the huge intro. Not worth clicking through multiple times to hope for good rolls. Didn't say how many people I could bring for my away-teams, first mission it let me take 3, next one only 2. Maybe one was injured too much? No explanation anyway, nice and consistent. You're allowed to place as many bookmarks as you like, which is a huge pain in the ass compared to something simple like an UNDO button. I didn't make many bookmarks, and when I couldn't choose any options other than to lead my team into an extermination chamber, I didn't feel like trying it again.
This is a faithful reproduction of the pen and paper Fighting Fantasy-style gamebook from Steve Jackson/Ian Livingstone (who would go on to create Games Workshop/Warhammer 40K). The game works properly in full screen and has a variety of gameplay tweaks to let you pick your own pace. The game works fine, as an interactive novel, the writing is far better than most on Steam because it's an actual published book by accomplished authors. The asking price is a little high, but the game is worth picking up in bundle or on sale for fans of the older Fighting Fantasy RPG novels and for this fringe genre it's better than 99.9% of the rest of the stuff on Steam.
The Fighting Fantasy series are Choose your own Adventure books, with some random elements (you roll dice for several stats at the start of each game, which affects many choices that depend on skill checks), as well as nicer graphics and some sound effects. Most have a pulp Sci-Fi / Fantasy feel to them. They generally have good production values. I prefer them to the Choice of Games series, which seem more hit-or-miss based on the skill of the author. This one was of the same quality as the others I've played, with a distinct Star Trek feel to it. You travel about in your ship, beam down to planets with your choice of 2 to 3 man away teams, and the things you can do as well as your sucess chances are based on who comes with you and your aforementioned stats. If the price seems a bit steep, know that you can get these on mobile platforms for less. There's also a much wider selection on iOS.
Unlike Tin Man's House of Hell and Forest of Doom, which I tried first, Starship Traveller has had the artwork redrawn, not just coloured. Peter Andrew Jones did the original cover and interior art. The new interior art is by Simon Lissaman and the title screen by Dan Maxwell. There are many other additions, though much of the text is the same and I don't think there are any new planets to explore. The background music by Ryan Grogan is predicatably Star Trek-like, the title screen/ending music specifically like Star Trek:Deep Space Nine(and resembling Prokofiev's "Troika"). I think Starship Traveller was a good gamebook. The universe you explore has plenty of danger, but I found it to be a soothing experience. Unlike most FF adventures, your mission is to find your way back home and while there is ship-to-ship and hand-to-hand combat, it's not really the focus of this adventure. Many of the challenges come from the nature of the planets you visit or from mechanical malfuctions. The encounters you have with the aliens are interesting in that while many of them will help you to find the black hole by which you can return to Earth, those same aliens can be very deceptive and might attack you if you disappoint them in some way. Steve Jackson writes about how he enjoyed Star Trek for the different alien races, their new philosophies and systems of government. Certainly none of the aliens in this adventure seem strictly good or evil, like they are in the fantasy adventures. So Tin Man's adaptation is good, but I wish they'd had retro mode like the other books, showing the original art. Admittedly, Peter Andrew Jones' artwork seemed to lack detail, but I'd have liked it all the same.
💋
Starship Traveller, developed and published by Tin Man Games, is a lovingly crafted adaptation of Steve Jackson’s 1983 Fighting Fantasy gamebook that brings one of the earliest science fiction adventures in interactive literature into the digital era. It places players in the role of a starship captain whose vessel, the eponymous Traveller, is thrown through a black hole and emerges in an unfamiliar galaxy. With no way to contact Earth and limited resources, your mission is to navigate this strange region of space, encounter alien civilizations, manage your crew, and ultimately find a way home. Tin Man Games reimagines this classic text adventure through modern interactive storytelling mechanics, polished visuals, and a thoughtfully updated interface that enhances the experience without compromising its nostalgic roots. The first thing that stands out about this adaptation is how faithfully it preserves the spirit of the original while smoothing its rougher edges for digital audiences. The user interface automates the bookkeeping that once defined gamebooks—no longer do players have to scribble notes or track dice rolls and statistics manually. The Adventure Sheet keeps track of your crew’s skills, ship condition, and mission progress automatically, allowing you to focus entirely on the decision-making and story. Tin Man Games’ enhancements, such as optional difficulty settings, quick restarts, bookmarks, and a “Free Read” mode, make the game approachable for both newcomers and veterans of the genre. The convenience of a digital format makes a world of difference in a genre originally defined by page-turning and dice rolling, allowing the flow of the narrative to feel smoother and more cinematic. Aesthetically, Starship Traveller is a triumph of modern reinterpretation. The original black-and-white illustrations have been replaced with full-color artwork by Simon Lissaman, which captures the strangeness and scale of space exploration. The visual presentation evokes a blend of retro pulp sci-fi and minimalist modern design, creating a world that feels timeless yet atmospheric. Each alien world, starship encounter, and crew portrait adds personality to the story, helping players feel immersed in the cold uncertainty of deep space. The interface’s clean design reinforces the immersion rather than distracting from it, while subtle audio cues and background music create an ambiance that is both mysterious and nostalgic. It’s a clear example of Tin Man Games’ careful attention to detail in balancing old-school storytelling with contemporary game design. The gameplay unfolds through a hybrid of branching narrative choices and light role-playing mechanics. Every decision carries weight—whether you choose to communicate peacefully with a new alien species, explore a derelict spacecraft, or engage in a risky battle. Crew management adds a layer of tactical depth, as different specialists—such as your science officer, engineer, and security chief—can influence the outcomes of specific events. Combat encounters, whether between ships or individuals, rely on dice-based systems similar to traditional tabletop mechanics, introducing an element of chance that mirrors the tension of the unknown. Ship-to-ship battles are particularly engaging, as players must decide between offensive maneuvers, evasive actions, and energy management, all while hoping their luck holds out. This combination of narrative choice and strategic decision-making keeps the experience varied and unpredictable. Starship Traveller’s greatest strength lies in its storytelling and tone. The narrative channels a distinctly 1970s and 1980s vision of science fiction—one that values curiosity, exploration, and the eerie vastness of space. There’s an undeniable sense of wonder in the encounters, even when they lead to disaster. The story doesn’t rely on melodrama or action-heavy spectacle but instead evokes tension through isolation, discovery, and moral choices. The feeling of being lost in a foreign universe resonates deeply, especially when the crew begins to show signs of weariness or fear. Each new world visited feels like a short story in itself, with its own rules and dangers. Some moments border on surreal, reflecting the era’s fascination with the unknown and the philosophical implications of interstellar travel. However, despite its elegance, Starship Traveller does show its age in terms of narrative structure and pacing. The episodic nature of the gamebook format means that some encounters feel disconnected, and not all choices lead to meaningful outcomes. The writing, while serviceable, occasionally leans toward brevity rather than depth, offering glimpses of alien cultures and conflicts that could have been further developed. The stat-based system, though streamlined, can sometimes make the experience feel more like a procedural exercise than a deeply emotional journey. These are minor drawbacks, though, and they stem more from the limitations of the original 1980s format than from Tin Man Games’ adaptation itself. For players who value immersive storytelling over spectacle, Starship Traveller succeeds brilliantly. It’s not a fast-paced sci-fi shooter or a complex simulation but rather a meditative, narrative-driven experience where imagination does most of the heavy lifting. The replayability comes from its branching storylines, varied paths to success or failure, and the possibility of discovering new planets and outcomes on each playthrough. The game respects the player’s curiosity, rewarding exploration and careful decision-making over reckless choices. Its ability to make you feel both empowered as a captain and vulnerable as an explorer trapped in an alien universe is a testament to how well it captures the essence of classic interactive fiction. In the end, Starship Traveller is both a tribute to the golden age of gamebooks and a demonstration of how timeless these stories can be when treated with care. Tin Man Games successfully bridges past and present, offering an experience that appeals to nostalgic fans of Steve Jackson’s work and modern players seeking thoughtful, story-driven adventures. It’s a short but satisfying journey, one filled with choices that feel meaningful and discoveries that rekindle the wonder of early sci-fi storytelling. Though modest in scope, its atmosphere, charm, and fidelity to the source material make it a standout entry in the Fighting Fantasy digital library—a small but shining star in the galaxy of interactive fiction. Rating: 6/10
Fun game, played with my wife. I was reading while making her make the decisions, we have not made it to the end alive but had a lot of fun the journey.
The game isn't flashy, but neither is playing the tabletop version. The game is reminiscent of old text-based games of the early 80's, when computer graphics weren't really anything beyond what a Commodore 64 could offer. The game works as a single-player standalone, and it's a nice little jaunt for a quick adventure. On the PC it works, but like the tabletop game - it's not flashy. If you want a more engaging experience, buy No Man's Sky or something else. If you want an easy-to-digest experience that you can enjoy by yourself without spending hours doing the same pointless repetitive tasks - then Starship Traveller works, and it works well - and best of all, it costs less than the soda you're going to buy while waiting for your friends to show up at the gaming store to actually play Traveller on a tabletop.
On sale for $1 it's ok. It is a port of the old cyoa books so you have to consider than when reading it. My main complaint is that it seems to be very linear. I went back to try a few other choices and you seem to often end up exactly where you were before or it's a pass/fail situation where in one choice you get the information/item you need, and if you skip it or beam back to the ship you fail at the end. On sale for a $1 I'll give it a positive. BTW devs- there's a bug at the last space station that tells you with a popup that <crew 1> <crew 2> etc is being left behind as code when you pay to enter the station.
Starship Traveller is another videogame adaptation of the popular Fighting Fantasy book series, which, by the way, are really good to read and play with. And with the videogame you basically do the same thing, except that it tracks your stats and items, draws a map for you and tosses the dices. And that’s my main problem with these adaptations. Doing all that manually is what also makes those books interactive, and in here it gets removed. You’re only left with the choices. This book has a refreshing sci-fi setting, in which you are a captain in charge of a crew and a ship. This adds more complexity, although I personally prefer medieval and classic themes. And the books are also cheap to get, even cheaper than the videogame. This doesn’t mean that this game is bad. It’s more intuitive, but less immersive.
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Audience
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