
YOU are the hero in Starship Traveller! Captain a futuristic Starship in Steve Jackson's classic sci-fi RPG gamebook!
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About
Sucked through the appalling nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. YOU are the captain of the Traveller, and her fate lies in your hands. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter, or will you and your crew be doomed to roam uncharted space forever?
With Fighting Fantasy's popularity on the rise in the 80s, Steve Jackson was inspired by a different setting from the traditional swords and sorcery - instead looking to science fiction. Starship Traveller allows players to control an entire ship and crew, with each member skilled in certain abilities.
Explore the vast reaches of space, updated for PC, Mac and Linux. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.
This Standalone edition of the Starship Traveller gamebook comes specially themed to suit the adventure. Starship Traveller is also available to purchase within the Fighting Fantasy Classics library. Please note that purchasing one does not unlock the other and will need to be re-purchased if desired in the other format.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AHH FEEL THE NOSTALGIA! As a child growing up in the 80's and being a big reader it was a labour of love saving up money to buy every fighting fantasty book as they came out.Starship Traveller wasn't in the typical setting of most of the fighting fasntasy books. Tin Man games hasn't done a great job of transferring this book to the computer due to the source material being weak. The combat seems slow and drawn out compared to other fighting fantasy books. In addition the achievments are quite bugged and require a complete reinstall of the game after wipeing saves to get some of them to pop. The only way I would reccomend buying this is as part of the pack.
https://youtu.be/4QiOzcLmkMA Faithfully recreating the original work it struggles to feel modern and would have benefited from UX streamlining.
A great on-screen production of one of the early Fighting Fantasy gamebooks. A change of direction from the usual sword&sorcery style games set in the world of Allansia, this one is set on board a spaceship [i](as if you hadn't guessed)[/i] which has been trapped in a parallel universe to Earth. Steve Jackson's star-trek style original book has been brought back to life [i](beamed down?)[/i] on screen here. The gameplay is just as it woz [i](all those years ago!)[/i] and altho the original artwork has been redesigned with new, colour illustrations, it complements the game perfectly. There are options for futuristic background music and sound effects, as well as a series of 20 Steam achievements ranging from tricky to amusing. There are also Steam trading cards for this game, if you like that sort of thing. In addition to your own skill, stamina & luck scores, you have a small specialist crew with their own individual scores, who may need to fight with you or make skill roles in their area of expertise. Your starship has scores for weapons and shields. As well as the standard FF combat, this game also has systems of combat for personal phaser duels (quick & deadly!) and ship-to ship battles. You have the option to custom name your character, crew, ship & even the ensign. The game is not very combat heavy, but does need very specific path choices to find the info required to make your way safely back to Earth. The game is quite short, but that is because the original book woz only 340 references rather than the usual 400, so not a fault of the developers. TinManGames have produced several of the original FF games as standalone titles (more about them elsewhere) and this is an enjoyable variation on the theme.
I like it. You read a story about a starship and decide sometimes what you do, then dices are thrown and different things may happen. This is fun! Different planets, different ways to handle things, some fights. And I never did win ... yet.
If you have an itch for a Fighting Fantasy book on steam, just get Forest of Doom instead.
Robot Comamando is the best book ever...not this Check the game here: https://www.youtube.com/watch?v=TEFdIHizTxg
Gamebook game style, Not for me. The interaction with the history is very limited, it feels like one of those books where "if you choose to go to the purple star, go to page 85." "If you choose the distant gray planet go to page 102" With the limitation that you had to take a dice roll to see if you can go to page 102. The history feels forced, the character creation is very limited, only three skills, and one of them is "skill". The other ones are luck and stamina.
[h1]The Closest Thing to a Star Trek Gamebook![/h1] [i]Steve Jackson nailed the theme and as always, Tin Man Games did the exact same: this is the best possible adaptation of yet another Fighting Fantasy classic adventure![/i] [h1]PROs and CONs[/h1] - [b]Faithfulness[/b]. The artwork and the text are the exact same as the original book from the 80s, but this time they're colored! The only sad exception being the cover art -- although I don't mind the new one, which isn't Scholastic level of bad (for the less initiated, Scholastic is the new editor of this series and their prints of the books use new art which is bland at best). - The [b]Soundtrack[/b] is nice and it reminds me of - guess what - Star Trek The Original Series. That being said, it's actually recycled from other FF adaptations of the same developer, but it's so fitting that personally I really don't mind. - The [b]Story[/b] is just your run-of-the-mill space exploration, albeit with the twist of having to escape from this new, strange dimension. Back in the day you really didn't need that much of a premise, just think of D&D's level of writing and you get the idea. - Speaking of which, the [b]Writing[/b] is oddly enough lacking and I didn't expect it from Jackson. He lazily repeats the same sentences over and over, avoiding to be descriptive as much as possible, just for the sake of it. It doesn't matter if he's telling you about a certain species of aliens, or a city, he would always say "it's an -X- of some sort" or a variation of this, and then he would simply move on. I don't know, I don't find it that inspirational, but to be fair the book does have some moments here and there and overall it's a cozy read. - The [b]Gameplay[/b] might be redundant even from a gamebook perspective, in the sense that you need to take into consideration the stats of every crew member (let alone the spaceship itself) even though it barely makes a difference for your survival. Other than that, it's your average dice roller and your skill is almost never involved (I do like this aspect, to some extent. Especially in this book since you can use your allies as meat shields!) The thing I'm not sure about, is how Tin Man Games handled it. The GUI is convoluted for something as simple as addition and subtraction of values. You may find youself saying stuff like: "Did I win or did I lose?" But I'm pretty sure I'm just among those very few who simply preferred the Fighting Fantasy Classics approach (meaning simpler and, subjectively, better). - The [b]Choices[/b] are a fundamental part of every gamebook and there's really nothing I can say about this one. Your choices have weight for everything: the conversations with aliens (something I looked forward to, yet unfortunately it's not an idea used as much as I would've liked. Too bad!) As well as the ending itself, which can change (but the challenge of that is pretty much taken away by the digital rendition and the save state feature, but oh well). All in all, the choices are compelling and, at times, unpredictable (too much at that I might add, but sweat not because they're never too punishing). [h1]TL;DR[/h1] If you like the idea of a digital book evolving with your own choices, old school combat - and most importantly - a thrilling adventure in outer space, this is the game for you. Read my other related reviews here: [url=https://steamcommunity.com/id/M3M0X/recommended/324740/]THE WARLOCK OF FIRETOP MOUNTAIN[/url] [url=https://steamcommunity.com/id/M3M0X/recommended/270490/]THE FOREST OF DOOM[/url] [url=https://steamcommunity.com/id/M3M0X/recommended/856880/]FIGHTING FANTASY CLASSICS[/url] [code][b]Did you find this review helpful? Then you should consider the idea of visiting the following [url=https://steamcommunity.com/groups/autisticreviews]link[/url], in order to get infos for even more games![/b] https://steamcommunity.com/groups/autisticreviews[/code]
Definitely one of the better CYOA games out there. Love the story along with how interactive the game is (especially with using dice as well as being able to set skill, stamina, etc). I enjoyed finding all the pictures as well as experiencing all the different choices. The music was pretty decent, would've been great if there was voice acting but no biggie though. The art was also pretty decent Overall, if you like CYOA games, this one is for you. Not badly priced either, considering all the time I spent playing the game, it was definitely worth it.
This is a faithful reproduction of the pen and paper Fighting Fantasy-style gamebook from Steve Jackson/Ian Livingstone (who would go on to create Games Workshop/Warhammer 40K). The game works properly in full screen and has a variety of gameplay tweaks to let you pick your own pace. The game works fine, as an interactive novel, the writing is far better than most on Steam because it's an actual published book by accomplished authors. The asking price is a little high, but the game is worth picking up in bundle or on sale for fans of the older Fighting Fantasy RPG novels and for this fringe genre it's better than 99.9% of the rest of the stuff on Steam.
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