
Survive the mystery that awaits the JFS Gun-Dog in deep space in this retro visual novel / graphic adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
War is over. War is just beginning.
Planetary Calendar 214. Four years have passed since the end of the Solar War. Our protagonist, scarred from the loss of their crewmates in the war, is re-assigned to the Jovian patrol ship Gun-Dog as it’s dispatched with orders to investigate mysterious signals coming from the edge of Jovian Space.
Unknown to the Gun-Dog’s crew, a new danger looms deep in the ocean of stars, threatening not just the Gun-Dog but all her crew.


Take on the role of the Gun-Dog's security officer as you attempt to save the ship from an unknown assailant whilst navigating the paranoia, conspiracies and vendettas that break out amongst the crew. As camaraderie falls apart can you overcome the challenges that await?
Stories from Sol: The Gun-Dog is a visual novel adventure in the spirit of classic PC-9800 titles. Space Colony Studios strives to create an "era-accurate" game that exudes retro vibes in every way, from the text to the visual effects. As the Jovian patrol ship sails into the darkness among the stars, the players will feel like they are on an adventure in an 80s Sci-Fi as they solve the mystery they find themselves in.
Humans have long since freed themselves from the grasp of gravity, but they are still unable to escape the hold of war.
It’s year 214 of the Planetary Calendar. Four years have passed since the end of the Solar War and an uneasy peace persists throughout the solar system. The Jovian patrol ship Gun-Dog is sent on a reconnaissance mission to investigate mysterious signals coming from the edge of Jovian space. What starts as a routine assignment quickly escalates into a battle for survival as an unknown threat terrorises the crew.
Utilising traditional point-and-click adventure mechanics, during your time on the Gun-Dog, you can navigate various locations on the ship, examine the details of the richly realised backgrounds or talk with the different crew members on board. You will need to listen closely to the characters' words to reveal important clues or duplicitous intentions and keep your eyes peeled for key items and interactive elements in the backgrounds that you can use to advance the story.
The main stage of the first instalment in the "Stories from Sol" series, as the Jovian patrol ship Gun-Dog heads into deep space it serves as the setting for the game’s story. It has been exhaustively realised. Rich and evocative descriptions of the ship, including the constant rumble of the engine room, the bustle of the bridge, the silence of space pair with an extensive range of scenes that have been meticulously designed and animated in detail to deliver an immersive experience. Inspired by the best that anime has to offer the ship even features "Armoured Frames", mechanised, human shaped, weapons of war.
All stories are about people and the cast of “The Gun-Dog” bring the story to life, so much so that their charm and charisma convinced the team at Astrolabe Games to board the Gun-Dog and sign up to be the publisher. From the elegant yet distant Captain Bartermews, to the bubbly Lieutenant Commander Cassandra Quinn, to the assertive and domineering Chief Mackenzie Cathays, “The Gun-Dog” features an extensive cast of characters for you to meet. Each crew member has a distinct personality, role and history. Get to know them and their quirks and decide whether to work with or against them to unravel the mystery that lies at the story’s heart.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 960reviews | 91% | — | $320.3K |
| $19.99 | 453ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First and foremost: I enjoyed it quite some time, up until a certain point in the story were it seemed to fall apart. So heavy spoilers probably: [spoiler]We play as a security officer, after a brief introduction and exploration we get into our job and follow protocols. Everything fine so far. We experience drama, rivalry, an empty spaceship, stolen nut-mixes, a spaceship piercing super robot. Still kinda fine, weird but fine. We experience mutiny because of someone being stuck up and idiotic. We make decisions, explore, solve puzzles. And all that suddenly doesn't matter because we end up in a gunfight, a robot fight, and have the choice of rescuing our girlfriend or not, only to end up with one ending??? It feels like EVERYTHING we worked for doesn't matter. It doesn't matter if we forgave our rival, it doesn't matter if we solved puzzles, it doesn't matter if we did the best we could.[/spoiler] I want to like it, to recommend it, but this is actually bad in the last hours. A game should reward you, a story should have an ending that matters, and not just drop a "to be continued" kinda finish. To make it worse, here a quote "Stories from Sol was intended to be an anthology title but Gun-Dog got so big we decided to release it as its own standalone game." I would have preferred if it was clear from the beginning that it is intended to be an anthology. That it's just part of a bigger story. But hiding it in a community discussions behind spoiler tags? A discussion people wouldn't look up because it includes the ending of the game? WHY????? This game doesn't feel finished, it feels like a long extended demo, a prologue. Would I be pissed if it was actually just the beginning of a game? Just the first 10-15 hours of a 50 hours story? NO Am I pissed because it is what it is? YES
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(进入气闸舱)(打开无线电)(清嗓子)(开始播报) 铳犬号的各位少将少校上尉少尉中尉准尉士官见习士官你们是一个: [h2][b]叛徒,特务,大军阀,反〇分子,野心家。走资派,投降派,修〇主义,大恶霸。黑手,黑帮凶,经〇主义,民主派,中庸之道,变色龙。绊脚石,墙头草,老好人,造谣公司,传话筒,攻击领导,暗中盘算。[/b][/h2] ↑ 打着打着脑内突然响起一阵劲爆的BGM怎么回事。我看天津站的情况未必有铳犬号复杂,给我笑飞了。然而当你以为我只是在开玩笑的时候你就要注意了,上面的每一个词都能抓出对应的人,这就是我们木星舰队的迅捷舰铳犬号的羁绊啊![spoiler]嗯"我"一个人就能领十个词回家,这住不下这么多人,舰长也是不遑多让。[/spoiler] 简单品鉴: [h3]1. 精致的共时性系统[/h3] 虽然本作结局和发生的主要事件都是相对固定的,但可探索和互动的设施并不少,且相关的文本描述还会随着游玩进程和玩家的行动不断更新【[b]是真的很多哦所以尽可能地探索吧[/b]】。一些供玩家选择的选项虽然不会影响剧情走向,但是能【[b]较大程度地[/b]】改变角色之间的对话,有的差分还能贯穿前后好几个章节,而不是用一个每种选项的都适用的模糊回答来和玩家互动。共时性是同一时间里横向的丰富可能性,历时性则是纵向的一条不同的时间轴,或许在历时性上有更多花样/更长的文字游戏会给人更物有所值,更容易出神作(?)的感觉,但专长于共时性的文字游戏也是有被愉快阅读的可能性的,只要多探索一些本作的选项就能明显地看出制作组是花费了很多心思的,游戏的总体文本量也完全不少。 (意思是觉得不至于说是恶意分割商法,都独立游戏了有点这样那样的没考虑周全的地方不是很正常嘛!) 况且游戏里其实埋了一些设定给这种共时性做了解释,[strike]也把故事的历时性比较短的这个缺点从设定上圆上了。[/strike] 观察-使用-道具三个按钮的连贯组合也很有趣味,不看攻略也不会出现卡关的情况,同时也不至于无脑解开 [strike]泥砖菜盘怎么会来[/strike] [h3]2. 高事件密度的冒险体验[/h3] 本人打游戏还蛮拖沓的尤其是打视觉小说,不过很迅速地打完了gun-dog,一年前打的序章不算(。借用一下别人的评价,gun-dog更像是文字冒险而不是视觉小说(如果一定要凹名词的话)。事(故)情一件接着一件,你方唱罢我登场,迫切地想要知道后续剧情会如何发展于是使劲把字往眼睛里塞,和学生时代拿一两节自习偷偷读完一整本探险小说的体感很相似。想看点快速分泌肾上腺素和多巴胺的东西的话可以来玩星舰铳犬(希望不要觉得这是一个不好的评价),余韵或许没有那么悠长但该做的东西都完成的很好,另外我觉得本作的剧本在这一类作品中是很不错的。 游戏里的不少计时选项也加强了这种冒险感,能在视觉小说里减轻玩家看到选项就头大 / 想存档规避风险的心态的设计[spoiler]倒也是因为这些计时选项实际上没有错选惩罚[/spoiler],我认为都是好设计。说起视觉小说里的QOL设计一般容易想到剧情树系统,便于玩家自由探索,不过本作本质一本道小说,且背景设定是一个比较紧迫的太空军事行动,这种带来一定心理压力的限时选项反而能倒逼玩家减少拖延行为,完整体验下去。算是个非常非常简单但是延长了沉浸体验的小设计吧。 [h3]3. 老兵烧烤不得不品之战后创伤和指挥室政治[/h3] 这也是我在剧情上最喜欢的部分,巴尔特缪和汉斯这两个人物的设计着实为故事增光添色不少,当然女友姐也很好,在所有角色中我最喜欢的是这三个人的塑造。轮机长也蛮好的,但是她有点太好了!如果你懂! 舰长[spoiler]被暴力夺权后[/spoiler],如果你进入[spoiler]不接受新舰长统领[/spoiler]的路线并请求她帮忙,你将会看到她: [quote][spoiler][i]...你想怎么样,上尉? 舰长小声说道,用手指蘸起桌面上剩下的威士忌,送到嘴边,点到舌头上。 ...舰长仍然在一点点试图“挽救”洒在桌上的威士忌。 ....舰长拿起酒杯,在手中缓缓转圈摇晃,让杯底剩下的少许酒液汇聚成一滴,然后倒进嘴里。 ....舰长用手指蘸起书桌上剩下的一点威士忌,送到嘴边。 这些事和我还有什么关系吗?[/i][/spoiler][/quote] 啊啊啊。。当大兵的大姐姐你怎么像狗一样还带上手舔手的。。。装都不装了。。感觉这段已经解离到C2H6O控制大脑了。。 嗯对所谓的军旅荣光就是这样,比起所向披靡更先来的是心理创伤和物质成瘾。另外我还想起了一些西线无战事的事: [quote][i]胃肠这些器官对士兵说来比对别人可要亲密得多。他四分之三的词汇都是从这里得来的,不仅在表达最大的喜悦,而且在表达最深的愤怒时,都能在此处信手拈来。要表达得这样贴切,这样清楚,用任何别的方式都是不可能的[/i]。[/quote] [spoiler]吐了一地的巴尔特缪女士怎么不是和胃肠这个器官很亲密呢?用别的方式去表达悔恨和自我厌恶是不可能的,唯有绝不温柔的[b][i]呕吐[/i][/b],[b][i]呕吐[/i][/b]才能把身体里的一切恶心的感受转移出来,呕吐才是[b][i]妳[/i][/b]真正想做的。从来就没有什么散溢着辛香气的伏特加,那种物质在半小时后[b][i]必然[/i][/b]会变成一滩呕吐物,正如军旅生活本身。[/spoiler] 当然本作对于这些创伤和哗变什么的处理总体上是比较诙谐有趣的(坚果过敏怎么会来,我只是在过度解读而已。[strike]在给巴尔特缪贴膜我怎么会在这个地方遇到我的梦幻之兵,果然一场倾天大孝往往是在一个不起眼的地方开始的[/strike] 再这之后如果进入对应的路线,之后还有一些舰长和主角进行[spoiler]实为互扇巴掌笑死我了[/spoiler]友好上下级交流的情节,老船长,想你了! 另外关于凡妮莎,凡妮莎吗....卧槽这里怎么还有真的友好交流(。 其实我还真没那么讨厌这个角色,都来看故事了嘛就是说。此外医务室章节里能手动算一下所有船员的年龄,和每个人呈现的心理状态和行为呈现也都是比较匹配的(如果一定要把这些东西从年龄角度上投影一下的话)。我的意思是把船员们当三次元人看就会觉得。。这些扯皮完全是现实生活。。 以上品鉴结束,以下随便说说 [hr][/hr] 好想要续章啊...快速等待...虽然[spoiler]据说主角和凯茜的戏份已经没了[/spoiler],如果[spoiler]单独开新存档进入二周目也能看出来,游戏内的剧情只是主角记忆提取,二周目中途会不断插入神秘人对话,让游戏变得有点阴阴的(。如果重置了性别姓名还会听到“和原始记忆印迹相比,这根本就是个完全不同的个体”的评论。两个人也不知道现在在哪感觉还是被关着[/spoiler] 还是比较希望主角凯茜能打赢复活赛的!哪怕只是在续作里远远地让我看一眼或者用第三人称提起让我知道两个人过得好也可以啊...Space Colony Studios...欧内盖QAQ.....[strike]某些船员的follow-up治疗报告我也需要([/strike] 以及: [h1]一个成熟的女友应该不用教学就知道在何时及何地并如何给女朋友献上全部的巧克力,如果你还要看攻略才能做到这一点的话——哼哼,反思你自己吧![/h1]
Love the retro look, but the story is undercooked. As it is, the game only really works to set up a sequel.
In cases like this, I wish there would be a "mixed" rating. First the good: The artstyle, story, dialogues and characters are good, the retro style is charming (and you can pick from several configurations). The sound, music and animations are basic, but do their job. Then why "mixed"? The bad: The game is rather short - 6 hours. The choices give some replayability value, but the don't impact overall story much. The ending feels, rushed like it missing 1 or 2 hours to wrap things up - or it's sequel bait. For the amount of content/gameplay the game cost too much. If you want to play this game, I suggest wait and grab it on at least -50% sale.
this is proof that VNs do need fanservice to be good actually
Overall, it’s a nice little game, pretty entertaining with a pleasant style. On a downside it feels a bit rushed, I wish it had more stuff to explore and the story progresses more slowly. P.S. Hope to see another game in the Stories from Sol universe someday!
This is a visual novel first and foremost, the point & click puzzle elements are relatively light and most of the decisionmaking happen in social situations, not with logic puzzles. So I will consider this game as a visual novel, and it is definitely a good one. Not perfect, the story's tone is a little inconsistent and the story ends on a cliffhanger. Regardless, the story is still captivating, well-written, occasionally pretty funny (though humour is obv subjective), and it keeps you guessing on what'll happen next. Absolutely looking forward to the next installment (because there will be a sequel, right??)!
My only real “complaint” is I am used to reading 50-80 hour visual novels this was about 6. Nothing wrong with that it doesn’t over stay its welcome. That aside it was great. You can tell the love for mecha throughout this and the old pc art style. it leaves off on a cliff hanger but the devs confirmed they’re working on more. I heavily enjoyed it. It is truly rare that I read or watch any media that references things I truly enjoy. It was a treat from start to finish I would suggest to any mecha fan.
A visual novel where you're rewarded for paying attention that's further bolstered by a perfect 90's aesthetic? Sold! I pray that we get a sequel. I need to know how the story continues.
The Mech Pilot Visual Novel that you never knew you needed. Loved everything about it, great characters, art design, music, plot, writing etc. Only negative I can give is the game left me wanting to play the unreleased sequel immediately.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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