
Star Birds is a chill factory building and resource management game. Mine asteroids and create brain-twisting production networks. Level by level, you guide your feathered crew to new interstellar horizons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 2 → 2.86/day in the week after.
About
Star Birds is a relaxing factory building and resource management game where you mine asteroids and create production networks. Level by level, you guide your crew to new star systems, each one coming with its own challenges: frosty cold, scorching heat and … wait, is that an alien tentacle?!
No matter if you're a genre veteran or new to factory builders: the Star Birds are happy to have you by their side. The universe is puzzling, and chaos would ensue very quickly without you.

Scan and claim nearby asteroids to mine resources ranging from ice and metals to rather obscure things. Build production facilities and automate the manufacturing of increasingly advanced goods. Deliver products to your space station to fulfill quests that satisfy the needs of your birds, however odd these might be. Establish transportation routes to create a bustling cosmic production network, advance your technology and ultimately take off to foreign star systems to pursue the mysteries of your galaxy!

360° Base Building
Place buildings on procedurally generated asteroids and build your own little worlds floating in space. Use each asteroid's unique shape and available surface to create the perfect production network. Take the role of a cosmic pioneer and strategically place and connect production facilities with hand-drawn-pipes to optimize your resource flow.
Explore and Experiment
Gather resources and explore different ways to transform and combine them into a variety of goods you're going to need for your mission. Investigate the asteroid's surface, overcome unforeseen obstacles and excavate mysterious artifacts.
Missions and Mysteries
Follow strange traces and lead your crew to uncover a big secret awaiting you in the far reaches of your galaxy. Explore and master the oddities of foreign star systems to conclude this adventurous journey.
Automate and Admire
Establish an ever-growing network of production chains throughout your star system. Improve and optimize, or sit back and watch the satisfying rhythm of your bustling space factory.
Collect and Complete
Fill your collection with all the things you find on your journey! Take on bonus challenges and earn shiny medals for perfecting your setup.
Set out for the stars!
Upgrade your space station and research advanced technologies. Unlock new production paths and increase their efficiency to start your journey into the unknown depths of space and uncover its mysteries!
360° building on asteroids ranging from space potato to various easter eggs
resource gathering & management mechanics
a vibrant art style inspired by kurzgesagt videos (and lots of birds, of course)
a mysterious campaign and story with kurzgesagt vibes
resources & production processes inspired by real science
high replayability on countless procedurally generated asteroids
intuitive and satisfying game mechanics
a unique and colorful journey through outer space
a magpie's nest full of shiny achievements
bird-perspective roleplaying gameplay
multiplayer features or BvB (bird vs bird)
4X strategy gameplay
realistic simulation and physics (the birds are going through enough in our videos)

Star Birds is made by Toukana Interactive, creators of Dorfromantik, and the curiosity sparking animation studio kurzgesagt – in a nutshell. A match made in space, but also in Germany. With each side extending the other a wing, this collaboration has gone from bad puns about fruit to creating a colorful space mining operation that we're proud to send our birds on.
Speaking of: No birds were harmed in the creation of this game, we promise!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
quite fun and easy! if you watch the kurzgesagt youtube channel, you should get it because it is made by them
Terms like "chill", "casual", and "relaxing" are all over the store page and yet there is a timed objective ON THE VERY FIRST MISSION Yes it allows you to go back and try it again at any time but I don't find a time pressure chill or relaxing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 201 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely lovely game, it definitely gets challenging pretty quickly. This is not your have a drink and relax game, this is a slightly furrowed brow while you perfect your pipe layout and ore mining per meteor so you can maximize your score and "oh wait it's 3 hours later?" game..
The logistics part of the game gets way too annoying to deal with very quickly. Buildings with two inputs are almost unscalable because pipes cannot cross, paired with the tiny planets (and a camera that constantly fights you while you're trying to squeeze as many buildings into as little space as possible) it just makes for a challenge that's much more annoying than it is engaging. Buildings don't seem to show any info as to how much output/input they can have and keeping track of everything on your own through the spaghetti noodle piping that the game requires you to build is near impossible.
I don't normally like factory games. But this one caught my eye. Mainly beacuse it was made by Kurtsgezat. I might buy more soon because me not liking them stems from them either being 10 gorrilian euros or looking too complex for my brain which can only hold about 10 thoughts and memories at a time.
My 7-year-old son and I started playing this game after being a fan of the YouTube channel for years. It really captures the look and feel of the channel and is full of beautiful graphics and animations. The resource management game is pretty solid so far and my son likes the little gold collection minigame mechanic you can do while waiting for resources to accumulate. There's a good amount of story in the early game and we're excited to see how it develops!
It's OK so far! I will keep playing to explore this game more. But, coming from someone who played through Factorio, Mindustry and Dyson Sphere Program, this can benefit from a few QoL upgrades for a smooth factory game in my preference. It should be easier to replay a level if chasing individual level scores is part of the intended game plan - right now you basically have to quit and restart the game from the main menu to get back into level selection in a comfortable way. When replayed, specifically in regards to timed achievements, the narration should be skipped or skippable on a re-play. I feel a slight frustration not knowing if the menu time is being added to my speed run attempt. Besides, i low key feel the intent of this game is to be a "cozy" factory game, and at the same time, completing level 1 in 3.5 minutes requires quite a lot perfection in clicking away menus and dragging pipes to accomplish (i really tried and was a whooping 30 seconds late on speed on the very first level's achievement). I don't think it inspires "replayability" to have to go back with potential late game upgrades to solve the first level in a certain way for an achievement. I prefer alternative achievements for levels etc to be accomplishable when you actually are there. Besides, the game yet doesnt explain these requirements fully either. example "Reach highscore 20 on level X". How? What gives high score? The game doesn't really tell me. Simply put, the game should perhaps take a different direction into side-objectives if this is a desired aspect of the game. Good spontaneous inspiration for level replayability I appreciate can be found in Denshattack (side objectives) or in Thronefall (with selectable perks and difficulty modifiers that the player must use minimum combinations of to reach full score on a level) The pipe hubs should be an early addition, and not something introduced at the end of level 3, in my opinion. Also, maybe i didnt get there yet, but it's quite bothersome that the launch pads does not send rockets to separate astroids based on the rocket's contents. If i run 3 different materials into a launch pads, all 3 will inescapably be delivered to the connected landing pad, and not just the one resource i mapped for delivery. Maybe it's an intended game rule, but its not very .. fun. The graphical aestethics is really pretty, but its also almost a bit too stencilized, making a lot of the small details (that you actually need to keep track of whats going on) hard to see. Many resources look quite similar, and there are very limited information on what is what. you basically need to learn the icons by heart or get hung up regularly on having to circle back to remember what materials an icon meant. All this aside, the basics for an accessible factory game is there. It plays similar to a simpler version of Dyson Sphere Program. With my feedback above, i think it could really get there for me.
It does not sync the save games, I can't play between my handheld and my PC... that's the only reason I'm not playing anymore, it really sucks. Can you please fix it? How annoying
My layouts are suboptimal and my brain is too small but the animations are pretty and the birds bring me whimsy are joy
If your a fan you know why your here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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