
A deep, relaxed space-industry sim. Mine asteroids, refine raw ore into valuable goods, and trade on a living market while you build a modular station, grow a colony, and expand across the solar system and beyond into a freighter-linked empire.
Modeled estimate, not a reported figure. How we estimate →
Sunward is a deep, cozy space-industry sim. Mine asteroids, refine raw ore into valuable goods, trade on a living market, and grow a single station core into a sprawling, freighter-linked empire that spans the solar system and beyond! Build at your own pace and reach for the stars.
Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high value Components in a flexible Fabricator. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up.
Snap buildings together to build efficient networks. Every module needs air, workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the space around you. Zoom in close and watch your colonists work inside.
Workers are your population. Colonists ride in from colonized worlds, fill habitats, and draw wages and consumer goods. Keep them paid and supplied and morale stays high, lifting both colony growth and factory output. Neglect them and you face a recoverable slump, never a sudden loss.
Zoom all the way out to the system map: the planets ringing the Sun, each its own buildable world with its own asteroid field. Colonize, settle, and trade between regions and systems, with empire freighters running goods, and colonists along the orbits. Colonies you have left keep producing while you are away.
Spend research points on a tech tree that unlocks new drills, resources, and buildings. Recover artifacts to reveal hidden technologies, then raise the great works: a planet anchored Space Elevator, a Warp Gate that opens new star systems on a galaxy map, and finally the Ascension Spire, your victory, with free play continuing after.
Solar flares and micro-asteroid showers can strike, and your risk depends on where you settle. Inner orbits bake, outer orbits get pelted. Build detectors, ride out the storm, and follow the always on Solar System News Network as telegraphed scenarios swing the markets and give you time to plan.
A satisfying production loop: mine, refine, manufacture, and sell up a multi tier economy.
Modular base building with airlock networks, power, oxygen, and see-inside interiors.
A living colony: workforce, morale, wages, and immigration policy.
A whole solar system of colonizable worlds linked by freighters and contracts.
A tech tree and alien Xeno research gating buildings, recipes, and megastructures.
An endgame goal ladder: Space Elevator, Warp Gate, galaxy expansion, Ascension Spire.
Dynamic markets and telegraphed news scenarios that reward planning.
No hard failure, only recoverable setbacks. Play relaxed or optimize hard.
A pixel-art look rendered with procedural shaders.
Windows, Mac and Linux, Steam Deck ready, with Steam Cloud and achievements.
Dig in. Build up. Reach for the stars.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 0reviews | 100% | — | $142 |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
有成就 没中文 《向阳》 深挖。建设。触摸星辰。 《向阳》是一款深邃而温馨的太空工业模拟游戏。开采小行星,将原矿精炼为有价值的商品,在活跃的市场中进行交易,并将一个核心空间站发展为横跨太阳系乃至更远星系的庞大货运帝国!按照你自己的节奏建设,触摸星辰。 开采、精炼与交易 采掘钻头深入小行星,货运穿梭机将矿石运回。冶炼金属板、吹制玻璃、拉制线缆,然后在灵活的制造机中攀爬生产树,制造合金、电路和高价值组件。在地球的动态市场上出售,每一次出售都会压低价格,而稀缺性则推动价格回升。 建设模块化空间站 将建筑拼接在一起,构建高效的网络。每个模块都需要空气、工人和电力。反应堆燃烧燃料,生命支持系统为居住区加压,调查扫描仪绘制你周围的空间。拉近视角,观察你的殖民者在内部工作。 发展殖民地 工人是你的“人口”。殖民者从已殖民的世界到来,填满居住区,并领取工资和消费品。保持他们得到报酬和供给,士气便会高涨,从而促进殖民地增长和工厂产出。忽视他们,则会出现可恢复的低谷,但绝不会突然损失。 扩展至整个太阳系 一直缩放到系统地图:环绕太阳的行星,每个都是可建设的星球,拥有各自的小行星带。殖民、定居,并在区域和星系之间进行贸易,帝国货船沿轨道运送货物和殖民者。你离开时,已建立的殖民地会继续生产。 研究与巨型建筑 在研究点上花费,解锁新的钻头、资源和建筑。回收文物以揭示隐藏技术,然后建造宏伟工程:一个连接行星的太空电梯、一个在星系地图上开启新星系的星门,以及最终的“升天之塔”——你的胜利标志,之后仍可继续自由游玩。 在虚空中生存 太阳耀斑和微流星雨可能来袭,风险取决于你的定居位置。内轨道炎热,外轨道则受撞击。建造探测器,抵御风暴,并关注始终在线的太阳系新闻网络,播报的场景会影响市场,给你时间制定计划。 主要特色 一个令人满足的生产循环:开采、精炼、制造、销售,构建多层经济。 带有气闸网络、电力、氧气和可观察内部的模块化基地建设。 一个生动的殖民地:劳动力、士气、工资和移民政策。 一个完整的太阳系,包含可通过货船和合同连接的可殖民世界。 一个技术树和外来异种研究,用于解锁建筑、配方和巨型建筑。 一个终局目标阶梯:太空电梯、星门、星系扩展、升天之塔。 动态市场和可预见的新闻场景,奖励规划。 无硬性失败,只有可恢复的挫折。可放松游玩,也可全力优化。 使用程序化着色器渲染的像素艺术风格。 支持Windows、Mac和Linux,已适配Steam Deck,支持Steam云存档和成就。 深挖。建设。触摸星辰。 为何要采用抢先体验这种模式? “《向阳》是一款深度系统游戏,最佳的平衡性和节奏来自真实玩家。抢先体验让我们能够根据社区反馈调整经济、难度和后期流程,并与正在游玩的玩家一起添加内容。” 这款游戏的抢先体验状态大约持续多久? “大约6至12个月,取决于反馈和范围。” 计划中的完整版本和抢先体验版本到底有多少不同? “我们计划增加更多内容深度(商品链、模块、事件、场景),调整平衡/难度曲线,扩展本地化,增加更多成就,并根据玩家反馈优化UI和生活质量。” 抢先体验版本的现状如何? “从头到尾完全可玩:开采和精炼、建造模块化空间站、运营殖民地和劳动力、在动态市场上交易、研究技术树、扩展至整个太阳系,并达到终局巨型建筑。支持英语UI,支持Windows + Linux/Steam Deck。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “随着内容和完善程度向1.0版本迈进,价格将适度上涨。” 在开发过程中,你们是如何计划让玩家社区参与进来的? “我们将通过Steam论坛(和Discord)收集反馈,并根据玩家的报告优先处理平衡和游戏质量改进。”
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