
The Last Starship is a 2D space construction game where you design and upgrade your starship. Choose your path: pirate hunter, miner, engineer, spacebus driver, and more, whilst exploring vibrant star systems. Enjoy a growing sandbox world, with regular free updates. Your cosmic adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Last Starship is a 2D space construction and simulation game, where you design and upgrade your own star ship. Use it to explore vibrant star systems, uncover unique resources, and discover hidden secrets. Your choices shape your experience — become a daring pirate hunter, a resourceful miner, a space engineer, a reliable spacebus driver, and more! Dive into colorful star systems in this ever-expanding sandbox environment, and enjoy regular free updates throughout the development process. Your journey through the cosmos is just beginning!

With your crew awaiting orders, it’s time to bring your starship to life. Build the vessel of your wildest imagination, or recreate legendary ships from iconic movies and fiction. Stop by the local space colony to gather equipment and supplies. Start with a reactor to power your engines, and then lay down crucial pipework and electrical systems. Keep life support steady, or your journey may be cut short.

Unleash the full potential of our community’s creativity through ship sharing on the Steam Workshop. If you can envision it, you can design it, share it, and let others engage in epic adventures and battles with your creation.

Take full command of your starship’s arsenal. Will you mount lasers for precision shots, or railguns for devastating impact? Do you favor heavier armor for resilience, or enhanced agility to outmaneuver foes? Opt for stealth to slip by unnoticed, or load up on raw firepower to dominate the battlefield. The Last Starship isn’t just about firepower; it’s a test of tactical thinking, where each encounter demands careful planning, adaptability, and precise strikes.

The sector map opens the gateway to a vibrant, procedurally generated universe brimming with missions, anomalies, and unexpected discoveries. Meet a diverse array of characters — some allies, some adversaries — each with their own compelling stories and requests for help. Embark on daring rescues, deliver vital cargo, or hunt down notorious pirates. Every decision you make shapes your path, carving your unique journey through an ever-changing galaxy full of wonder and peril.

Space is cold, dark, and vast. To survive, you must gather essential resources — water, oxygen, and fuel — to maintain your ships and sustain your crew. Whether you’re deploying drones for space wreck salvage, or using lasers to extract raw materials for a massive mining rig, establishing a seamless operation is crucial. Only then, can you secure the resources needed to thrive in the depths of space.

The Last Starship is the latest creation from acclaimed indie developer, Introversion Software, best known for the BAFTA winning game, Prison Architect. The game launched in February 2026 and is being updated regularly, with new missions, bug fixes, and gameplay enhancements, based on your feedback.
Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Darwinia, DEFCON, Multiwinia, and Scanner Sombre. Our most successful game, Prison Architect, launched into early access in 2012, captivated over four million players, and over a 6 year span, received 54 major content updates — averaging one per month.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 75% | — | $1.3M |
| $16.99−15% | 47ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like how the game implements its systems. It is cool to be able to easily move fluids around and manufacture items without the need for complex systems. The early game is solid. There is enough to learn to hook you at the start but it ends pretty abruptly. You can pretty much buy everything from the shop that you could want and once you get to mining you can mass produce enough money to buy whatever you need. Systems are basic and there is only a few places to visit, each one just an empty plot of space with the express purpose of building on your ship, mining, or fighting some random enemies. Since there is nothing you can tech to that isn't in the shop most of that is pointless. You need to top up certain resources but that is hardly an issue, your ship can run on crews of about 10 people. Overall the game has some promise i guess as a kill time sandbox but it needs some serious work on pretty much every angle
The game feels unfinished and shallow. Its a good base but the bulk of the gameplay is setting up fairly simple production chains. The combat isn't great and the options are very limited, but there is very little reason to engage with it. I kept expecting the map to open up and have more going on but nothing. Just parking your ships in the same few places and expanding more of the same production systems. Overall the game needs more time in development. I hope the devs keep on it and the game reaches it's potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Spanish - Latin America*, Italian*, Dutch*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Swedish* +8 more
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought the game would be fun, because I like this kind of game (I have 200h+ of Space Heven for example), but its just a bunch of very superficial systems. You can buy everything from shop and pretty much finish the game within an hour or so. Not as in finish finish the game, but it all become very boring. The quest lines are ok, and the side quests are just very repetitive courier tasks, which you can use to farm enough money to buy just as anything you could want. It feels unfinished and pointless, as in without an goal. I might give it a try again another time. The premise is nice tho. I applied for a refund. I hope I can purchase this again another time and leave a nicer review!
The game is fun but not worth the price. I consider this in Early Access because most features feel half finished. Ship building is annoying as hell, the things you'd expect to be logically there are missing. +Like the option to turn symmetry off/on. +The ability to preview ships in the premade folder before purchasing them. +The ability to view the connections like pipes & wires before purchase too. One of the other massive issues is there are a bunch of hidden features you discover neither in the tutorials and there's no guide built into the game so you can either go online to look ♥♥♥♥ up or hope to find it through trial and error. Combat is clunky and not even worth trying. i.e. Pick up a pirate contract and your enemy's power level shows before jumping to the sector shows an arbitrary number like "4" when there's no explanation as to what that means, what the scale is based on, or anything. Then you hop into the sector and discover 2 massive ships bearing down on you and you have no idea how to even gauge their weaponry or likelihood of them ruining your day. Things I like (but obviously still need work too): The ability to (dumbly) automate mining and collecting operations if you build a station (also there's no guide on this either so have fun getting pissed off while you figure out the quirky logic). Mining was kind of fun until NPCs have mined the rocks dry of resources and then you are scratching your head on what to do next (have fun purchasing everything from the market).
半成品的抢先体验游戏,还在EA阶段就上架售卖,核心内容多处都没完工 没有剧情内容,缺少深度养成体系与研发解锁玩法 主打的自动化生产核心设定也有问题,物流自动化连生产配额限制、精细化物流调控都没做,不管是单船内部仓储,还是多舰队物资调配全操作起来一团糟
Overall I think they have a good foundation. BUT! If you're thinking of buying this, know this. Every aspect of the game and its features are brief. Combat is very simple Factory aspect of the game is small in scope Colony management is bare-boned After maybe 15 hours, you'll run out of things to do and have explored everything.
I mean, it's kinda fun. The game feels incomplete and empty. Story mode sucks ass, that i can say for sure. The game mechanics are... interesting yet boring enough to leave a negative review.
I wouldn't recommend the game in its current version. The campaign is relatively short and once its finished there really isn't any reason to play. Most of my 50hrs play time was spent just waiting for things to happen, I didn't bother to make lots of ships because you have to jump to different sectors to buy enough parts for your ship and half of the items you actually need are unbale to be crafted, and each station only holds a few of them so you are forced to wait around for them to 'restock'. Mining is a bit weak as the mining sectors only have a few nodes for each resource and if they are depleted you are again waiting around for them to respawn. Most of the missions in the campaign are 'produce X amount of this item' so you are again just waiting around for them to be built. There are also area hazards which vanish, the mining sectors have asteroids which can hit your ship, so you fly around buying gattling cannons to install and defend the mining ship, but then you get back and there are no asteroids any more. Same with a lightning storm in a few sectors. I found that you could make fighter docks all on your own so I built a huge ship with around 100 fighter dock and they were enough to easily finish the game. There was no real connection to any of your crew either, no need to keep them happy or take care of them, if you ran out of resources and they died you could just go buy more so that aspect of the game is missing, It would be nice if you had a pilot and cockpit or sleeping quarters. Update 25 just came out which may of removed a lot of the annoying parts (collecting hundreds of processors with your drones) and allowing you to craft more items but with crafting them yourself means more time waiting around and more time waiting for mining resources to respawn. I haven't tried the update and probably wont play the game again as there is no reason to play after the campaign.
I love it, but at the state right now i would not recommend buying it, because there is no point in playing. You dont really gain anything and the mechanics are poor. After 10hr of playtime you will have done everything youre able to.
Awesome Sandbox Space game where you can build ships to your hearts content, abuse capitalism and mass produce whatever you want, almost unlimited replayability
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.5K | 294 | 74% | $9.99 | |
| $95.5K | 232 | 69% | $12.99 | |
| $50.5K | 49 | 69% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 70% | $19.99 | |
| $1.3M | 10.9K | 94% | $7.99 | |
| $1.3M | 4.8K | 88% | $19.99 | |
| $1.3M | 2.3K | 96% | $19.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.3K | 88% | $11.99 |