
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juegazo, construcción, exploración, objetos, movimiento del personaje, música , gráficos, todo buenísimo. Llegas a un planeta y mientras construyes pedidos con los materiales, para ir ganando mejoras, planos etc... exploras, descubres el lore del juego y pegas unos tiros a los bichos del lugar, que más quieres. No veáis videos del juego, no hace falta ninguna, descubrid vosotros mismo el juego, muchos juegos lo merecen y este es uno de ellos. Un saludo, disfrutadlo.
i played on steam deck just don't. just don't buy u will not have fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the Game, just wish I could use my controller playing it.
This one was almost a keeper for me, but I did decide to have it refunded. Although I love a good story, exploration, factory type games, I quickly became frustrated with the survival aspects. Soon after the beginning tutorial phase which took about an hour, inexplicably I started loosing health and died. I showed I was very hungry so I quickly grabbed plants and ate them which satisfied my hunger but didn't raise my health from 15%. OK, so I needed to unlock the healing thing which I started working on but literally 15 minutes into that I was showing I was starving again. And I was done. - The game showed great promise with base building, resource management and manufacturing, exploration and the promise of combat. - The back story of being a prisoner on this alien planet didn't make sense to me. I didn't like that even though there was a tutorial, so much you had to figure out on your own. Nor did I care for taking damage from God knows what. I also didn't care for the survival aspects taking so much attention away from the fun parts of the game. I do think the game has a ton of potential and many of my complaints may be addressed as they further develop it, but right now it's a nope for me.
Awesome Game So Far!!
Well it is a good game. HOWEVER, the railing system is simply dumb, when an item is placed onto the railing system so to be delivered, the path is set at that point and regardless if there are short-cuts to avoid heavy traffic which in time will lead to a full grid lock, the AI path is simply dumb and will render complex railing systems with plenty of short-cuts useless. It may not be at beginning-mid stage of the game, but end game railing system will be a good grid lock after a time. This issue has been put to Devs but fix after fix has not been addressed... so no intelligence on selecting the fastest/shortest path to the destination and the player with no options to filther what each rail can transport... well the game reaches a point of gridlock... therefore no point in playing it further.
great fun with friends!!
Wundervoll! =))))))))))))))))))))))))))))))))
interesting
For early access, it has a lot of great stuff going for it. I've enjoyed the game so far, but, as a solo player, there is a point where trying to progress is extremely difficult due to the combat and the weapons don't cut it when you are by yourself and you have a brute barreling at you. Still issues with the rail systems where, if you make an adjustment somewhere up the line, you have disconnect then reconnect everything after in order for the system to send the materials through. I love seeing the progression the devs are putting into this. Hopefully they can fix a couple of the issues I mentioned.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 |