
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starpoint Gemini Warlords is a space shooter with a third-person view of your spaceship plus other features. There is a tactical management part to the game and a minimal form of RPG. The problem is that it tries to do many things but ends up not excelling at anything because every aspect is treated in a little in-depth way. [h3]Game Camera (4.5/10):[/h3] The view, as I wrote, is at a fixed point at a short distance from your spaceship, too close to it, and there are no other views. You can rotate the camera around the ship or move the ship and the camera will follow you. The problem with the camera is that you will often end up not understanding which direction you are going, the only certain reference is the light coming from the engines to know which part of the spaceship you are looking at. I played both with keyboard and mouse and with the joypad, the latter in my opinion is the best solution. [h3]Space Combat (5.5/10):[/h3] Whether you're on your own or within a fleet as a leader, you'll feel like you're doing almost everything yourself. It's not that the others aren't there, but you don't feel them fighting, it feels like you're inside a bubble where you can only see your actions. In combat it is better to use automatic turret fire, manual fire is not recommended. You can use four abilities (with cooldown) based on your character's class (which you choose at the beginning), attack with turrets or try to board an enemy spaceship. Being able to capture one depends by skills, research, the equipment of the soldiers, and the class of the two ships. Everything looks good, but if you play it, you will soon understand that after so many hours the combat will become boring, and being an important part of the game, you also understand that the game also becomes boring. [h3]Tactics/Resource Management (4/10):[/h3] There is a huge game map (too big) with fog of war. On the map are planets, structures, and military forces. Each facility can give one of the three existing resources (ore, gas and scrap) or something else on a weekly basis. Let me say right away that resources are very scarce, to build and research you need a lot of them; so, the grinding is very high and expect a long time to be able to actively do anything. In the meantime, follow the main campaign or explore to make money and experience... Sounds like fun... True, at least until you reach so many hours in the game that make everything extremely repetitive and therefore boring (like the fight). The resources are used to build facility upgrades, for research, and to build spaceships. All of this is done with a game interface that is too simple, all aspects are treated in a rough way, there is nothing that will make you say that you are playing a AAA game. [h3]Main plot (3/10):[/h3] I think that is the worst element of the game. I've done a lot of space games, from the various Wing Commanders, Freespace 2, all the various Xs (from X2 onwards). I think this is one of the worst storylines I've ever seen. Not only is it not believable how it develops, but then they force you to go into enemy territory at the beginning when you don't even have a proper spaceship. Generally, the plot develops with missions of increasing difficulty, but here you immediately start and have to do actions for which you have no chance of success. From the beginning you start to see the level of grinding of the game. [h3]Character Abilities (6.5/10):[/h3] The RPG part is developed on skills that you can choose, they are used to be able to use certain phrases in the dialogues that unlock bonuses in missions, for tactical management or for combat. I think it is the only part I could give a grade higher than “ok”. [h3]Game Duration (?/10):[/h3] I have no idea, I managed to do 49 hours, I couldn't play it anymore; I got nauseous if I thought I had to play this game again. In my opinion, you could do 150 hours or more, if you want to conquer the whole map and only if you want to use your time with a poorly made game like this. [h3]Final verdict (5/10):[/h3] From the earlier ratings, it was clear that this game would never get a pass. I recommend to not buy it even with discounts of 80% or more, then everyone is free to do what they want with their own money and time. My experience with this game was a disappointment, I expected it to be like Starpoint Gemini 2 (which I finished), but it is definitely not the same type of game.
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É bom mas tudo é muito Básico Motivos positivos: - Cenários bonitos - Tem uma certa liberdade para montar a sua nave ( Bem limitado ) - Mistura RPG com Estrategia básica Motivos Negativos: - O game é um 4X que falha miseravelmente em entregar algo mais solido, ele tem o 4X mas tudo é muio básico e sem profundidade - Sistema de RPG tem porem tudo é muito básico e sem profundidade - Arquivo de ogg da musica de batalha trava o game, tem que fazer maracutaia para não deixar as batalhas com 5 FPS, devs falharam em arrumar algo tão básico - Os recursos levam horas para se acumular e começar a fazer alguma armada - Upgrade de recursos totalmente raso e sem noção que no final nem vale apena gastar recurso para ganhar somente 50 a mais em alguma coisa - Diplomacia é patética ao ponto de nem valer apena o esforço, melhor invadir tudo e já era mesmo que seja " aliado " - Sistema de Trade entre facção é patética e totalmente básica ao ponto de nem valer apena perder tempo com isso - Construir gunship, corveta e fragata é perda de tempo, qualquer tier é muito superior ao outro ao ponto de simplesmente valer apena vc estacar o tier mais alto para uma batalha Minha Conclusão: Cuidado com analises dizendo que o Game é um " mount and Blade do espaço " porque não tem nada disso dentro do game, não é um game tão ruim assim e até que é legalzinho de jogar porem falha em entregar um 4X/RPG com profundidade e por isso eu vou negativar tendo em vista que a proposta seria essa. Especificações do meu PC no qual estou jogando esse game: - 2x16 GB 3600Mhz T-Force Vulcan - AMD Ryzen 5 5600 - B450 AORUS M,2 - RTX 3060 12GB GALAX - SSD 250 KingFast - SSD 1TB X-Ray - HD 750 Toshiba - SSD 512 NVMe
got the game on discount (bundle website) for as little as 4 euro; in my opinion, worth every single euro that i have paid for it; would i dare pay more... nah, dont count on it...
Initially difficult to get used to the janky camera and movement controls, but once you do, this game can get very addicting. The only other major downside I would point out is that no matter how many guns you have on your ship, they can only fire at 1 target at a time. This can get a bit frustrating when you have a Dreadnought with 32 guns and you're surrounded by dozens of smaller enemy ships that you could take out very quickly if you could shoot more than 1 at a time.
I like the game, but there are a fair number of complaints I would like to address. This review comes from someone who dabbles in astrophysics a bit. The tutorials are clunky, the controls are rather clunky. These are minor, and playing around with the settings fixes it quite well. Now for one of my big complaints: why, in space, do none of the ships have turrets on the "underside"? Assuming space itself does not have any proper up-down axis, you'd think there would be turret hardpoints pointing in all directions. This is not a naval game where you're only firing on ships using a firing arc using above-water turrets. Maybe this will be resolved in any future game the developers make. Or maybe they could patch this game. But I highly doubt it. Overall it's a great game, and I would recommend the game for anyone who is just entering the genre of space sim games.
Boring with clunky controls.
Capital ship combat based of of fighter combat does not work. The concept is alright but the actual gameplay is boring and annoying.
Great star ship simulator. Started the game with a tiny ship and a pop gun, ended the game with Capitol ships and the king of the known universe. Feels a little grindy at the beginning, but give it a chance and it will definitely get much better.
This game is absolute garbage. The UI is terrible. There is no real tutorial or even an explanation for most of what happens. But the most frustrating thing is trying to figure out where everything is in their terrible 3D UI. Half the time you think you're shooting at a ship because your mouse is on it, but nothing happens. Turns out the ship is behind you and your ship is shooting forward. Quest calls for you to follow an AI ship? It goes from zero to lightspeed in a moment going the opposite direction as you and your ship can't turn around nearly fast enough before the quest fails. This game is just terrible, don't spend a dime on it.
Game is fun so far. Update: 130+ hours in. Game still fun.
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Where this game's players are, estimated from review languages.
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