
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If there is one major issue with Starfield, that may cause early on quit is actually gamer's expectations. And Bethesda is liable for that, they described Starfield as Skyrim in space... and imho, it is not, not by a long shot. Skyrim is a world, starfield is a saga... its a story with some sideplots.... yes, you can ignore starfield's main quest juts as you can with skyrim but skyrim more or less begs you to ignore the main quest and not because the main quest sucks, on the contrary, it is perfect... but because the side plots are even more awesome and ever changing thanks to mods.... so what is starfield. starfield is a space saga... and it is fine at that. The ship building is nice, the outpost building is mediocre but acceptable... planets are many and vast but mainly empty and feature over and over the same blunt quests. Side plots are interesting enough and some are actually nice. Item building is barely acceptable but still acceptable. Space battles are better than expected (for me at least) and often fun, main story is cool in principle but poorly executed in many instances... cities are fewer than expected, almost all bar new atlantis are more like villages than cities. New atlantis is vast but poorly designed and will seem chaotic at first. Skill system sucks, with respects, couldnt be worse. Game progression also sucks, game fetaure infinite levels but past 100 or so , progression is meaningless.So is there anything good in Starfield. It does convey the feeling of space isolation, ship building is fine though once again, the interface could be better, planets and moons do feature diversity but are mostly empty with the same small, blunt quest locations over and over.... The game remained crucially buggy for a long time, like outpost skills not registering after first end game cycle. but these were eventually corrected albeit with great delay. starfield is not a hard game, grafix are nice, it gives me the feeling that it needed another 2-3 years of work to be completed into a final product.. i havent played terran armada. Would I rcommended? absolutely.. it is a nice and fun game, just dont expect skyrim in any shape or form. Bethesda is a shallow, easy, fun little game, almost indy, with a triple A lacing on top.... but it is not bad... it will keep you busy exploring here and there, buidling ships, finding guns, upgrading them (even if item upgrade is mediocre at best) and feeling al
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the game. Despite few things that need to be improved it has great potential. Enjoyed ship building/customization and ship combat, equipment upgrade/customization. Memorable companions with different personalities. There are few awesome long side quests. Main story is also great and further NG+ support.
2026年8月7日,90小时主线支线派系线加两个dlc,基本全部清完封盘,没有打任何mod纯原版。 满分10分,综合给个7分吧。 美术:最大的优点是美术真的挺好的,在室外,虽然没有各种奇观,在各个行星上着陆后,抬头看一眼天上的巨星和星环,还是挺震撼的;聚焦于室内时,物品摆放,场景叙事都很出色。 剧情任务:派系任务和一些支线做的还行,主线前半程属于是负分水平,后面回归普通水平勉强能看。 战斗及养成:战斗手感稀烂,勉强能玩,养成系统纯一坨。 最绷不住的黑屏加载,什么两分钟过五道门连着黑屏加载五次之类的,实际上做个任务也没有传说中的【主城(黑屏)传送飞船(黑屏)起飞(黑屏)跃迁(黑屏)着陆(黑屏)出飞船(黑屏)】这么夸张,大部分任务地点都能通过任务菜单直接传送,中间很多黑屏步骤都跳过了,黑屏个一两次基本上就到了,习惯了之后已经释怀了,更多时候是无奈(哈哈)。 玩下来只能说美术的长板太长,把其他短板都弥补了,b社真得给美工磕个头。 综合下来,确认自己能忍受黑屏加载和稀烂的战斗手感,白开水的主线,同事喜欢太空题材,就值得一玩,如果忍受不了短板,还是别折磨自己了。
The problem with the game, which if you are any kind of sci-fi fan is great at first meeting, is that the developers and producers were at war from the start. Fallout 4 was not Fallout 76 precisely because of it's characters that were very real and relatable. The world was handcrafted, the devastation told a story.It was empty but full of desolation, carnage, remnants of the old world, and surprises around every corner. Skyrim's ability to mod the game into any fantasy you could think of was defining and it is the most modded game of all time, and infinitely replayable for that reason. In Starfield, the producers went "Hey ya kno, Skyrim they made a lot of mods, lets do a sandbox like that, where its big but empty so they can mod everything - but get them to buy mods on Creations so they can make DLC for us and we get a piece of everything they make" And the developers went: "What about the potential to make really cool new ideas and questlines now that we have better graphics and engines then we ever had before?" Ecklund questline was born,Vae Victus, etc. "Yeah yeah, make like a few of those too. It'll be like a music album, a couple hits to make people happy, then the rest of the songs to fill it out." "- But what about" "Yeah yeah, fine, just, make some cool ones, procedurally generate everything and let them mod it and we get paid for it." And it turns out people aren't that dumb. People realized they killed and monetized modding on purpose for greed. Things that should have been in the game base, like certain joinable factions, were made pricey DLC on an already inflated pricetag for the base game, which effectively is a sandbox, waiting to be modded into a complete game, incentivizing everyone to buy mods that used to be free on certain sites with donations. With the modding community now divided, fewer modders mod the game, fewer people want to buy mods that used to be free on certain websites, and it makes the sandbox look all the more empty. Massive backfire. It doesn't have Fallout's characters, or world building. It doesn't have Skyrim's infinite mod customization. And when you realize this you get bored, knowing it's not going to change unless you open your wallet a little further each time for more content. You also feel bitter, knowing what could have been if they listened to the developers, and let them make a world worth modding, without trying to add price tags to even the mods. There are gems here and there. But far and too few between.
the game is empty and it made me feel sick
辐射系列的粉丝,辐射4辐射76我都很喜欢玩,被bug折磨却待其如初恋,星空玩到现在没有遇到什么恶劣bug导致游戏无法进行下去,捡垃圾收集各式各样的武器让我非常上头,他也许不够星空,但他非常的杯赛
Yes. It's a Bethesda game. The review that got me to finally break down and buy it read, and I'll paraphrase "If you like Bethesda's games, if you liked Morrowind, if you liked the Fallout Series, you'll get what you paid for". Yes, I did get what I paid for - while many of the reviews hold true in that the game feels like they held on too long polishing it and not releasing it to such an extent our expectations outgrew what they delivered. You can play No Man's Sky and seamlessly move from planet to space and back again. Yes, the character's and dialog options are pretty good two shoed. You can certainly go and piss of the local security and get a large bounty, but there's not real dark path in the game, or so from what I've seen at this point in my playthrough - and of course there are pronouns...but only in the character creation! Still, why? Pandering much? Also, as with most games circa 2016 and above, the function that guarantees exactly the same mix of races in every scene, and ensures that you get the every 10th odd accent match is in place. It's a good game though, and well worth the original full price with their latest free major updates as of 2026. It could have been so much more though. Based on what I see I have to wonder what or who made certain design decisions that took away from the potential gritty space exploration story that could have been. The game begs to be dark, to thrust the player into a unforgiving world of debauchery and sin, to be gauged and judged based on your action. Instead, it often feels like I'm in a safe space, a warm bubble, merely tickled at times with the finger wagging of my "bad" decision and notion of a grander reality. In closing, I really feel like the Fallout series, the story telling and character development has been lost in newer games. The connections you built with the world that was slowly built around you as you played within it has been lost in modern gaming. Could just be me though, I'm getting old.
Brilliant game. Main quest is great, questlines and factions are very good: the Ryujin Industries gives that corpo fantasy other games like Cyberpunk 2077 failed to deliver. Crimson Fleet's finale is outstanding. UC Vanguard starts great with lots of suspense. Lots of side quests and content to do, from repeatable (radiant) quests to very sci-fi-y ones (including quantum entanglement, cloning, artificial gravity failures) to standard bethesda-like quests. Procedurally generated planets are great to explore although after a while it can be a bit tiresome, but they can be completely ignored. Main problem is the menu, you spend a lot of time in the navigation starmap and fast traveling. But all Bethesda games I've played (Morrowind, Oblivion, Skyrim) are menu games, so nothing new here. Traversal in planets can be a hassle, they added a vehicle/rover but it sucks: too slow and clumsy. Fast lanes is meh. Terran armada and tracker's alliance are good. House Va'arun is ok but feels like should've been part of the main game. If you like Bethesda games you'll probably like this one too.
先谈下优化 983+5070TI全高 DLSS 质量档无压力 ,游戏全程很无聊,比较期待的太空很一般 飞船往死飞感觉还是在原地
if you like to fight with guns and expore space its a great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.