
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly bro if people didn't compare this game to Skyrim and fallout they'd have an amazing time. If you think about this game as it's own thing it's crazy good but when you start saying "Oh it doesn't have this mechanic" or "I can't do this like in Skyrim" you're gonna feel some type of way. I like it though. I went through a phase when it first came out when I said it was amazing and then like 40 hours in I started to get bored. Now the Free lanes update is out and honestly that update with all the DLC makes this game awesome again. Definitely can feel boring at times but I feel that way with many open world games honestly.
why no mods in this game? Thats what make skyrim a great game. The creators need to put modding in this game and it would be amazing.
Starfield on its own is a 2/10 for me but the Star Wars Genesis modlist makes this game a 8/10
I love the concept behind this game, and I’ve always been a fan of Bethesda. However, there are two things that really detract from the experience and mean I can’t recommend it: 1. The game freezes and crashes: it’s very frustrating when you can’t play for even an hour straight before the game crashes for no apparent reason. 2. There are far too many loading screens. Even within the same city, there are loading screens just to move between districts. There’s no excuse for this in this day and age.
This game is real good.
Total challenges and fun...always be a great game.....
Starfield is a good game which is why I'm giving it a thumbs up, what it is though is a bad Bethesda game. This game is a far better experience just sticking to the storylines than it is to go off the beaten path and get lost exploring because there is nothing to find doing that because 98% of the planets in the game are barren rocks no matter where you land on them, that is the antithesis of the Bethesda experience. They devs claim that exploring these barren planets would be this grand exciting experience in real life, which is true but real life experiences like that do not translate into being these grand exciting experiences in video games.
Bland, boring, sanitised. I tried really hard to give a ♥♥♥♥ about any of the characters or the story or find any desire to explore anything and then I got to a space station with a ♥♥♥♥♥♥ blue striped shirt trope accent man and tried to just blast him in the face with a shotgun but he not only didn't care he didn't die. god help us all for ES6.
this game is fantastic if you can get it to run smooth on your pc. Cant get the game to run smooth no matter what I change the settings too. Very choppy and inconsistent gameplay.
Starfield était probablement l'un des jeux que j'attendais le plus. En tant que grand amateur des RPG de Bethesda, je pensais retrouver ce qui m'avait tant plu dans Fallout, mais transposé dans l'espace. Malheureusement, la déception a été au rendez-vous. À sa sortie, le jeu mettait déjà mon PC à rude épreuve. Les performances étaient loin d'être idéales, ce qui n'a évidemment pas aidé à profiter pleinement de l'expérience. Au-delà de l'aspect technique, plusieurs choix m'ont sorti de l'immersion. Celui qui m'a le plus marqué est la synchronisation labiale. Je l'ai trouvée très en retrait par rapport aux standards actuels, au point que certaines conversations me semblaient artificielles et me faisaient décrocher de l'univers. J'ai également eu du mal avec le sentiment d'exploration. Le jeu propose un univers gigantesque, mais j'ai souvent eu l'impression que cette immensité se faisait au détriment de la densité. Certes, l'espace est, par nature, vide, mais dans un jeu vidéo, j'aurais aimé que chaque exploration réserve davantage de découvertes marquantes. J'ai parfois eu le sentiment que Bethesda avait privilégié l'échelle plutôt que la richesse du contenu. Au final, je me suis assez rapidement lassé et je suis passé à autre chose, sans jamais ressentir l'envie d'aller au bout de l'aventure. Avec le recul, cette expérience m'a aussi appris à prendre davantage de distance avec l'enthousiasme qui entoure les grosses sorties. J'avais acheté le jeu dès le premier jour en raison des excellents retours que j'avais vus avant son lancement, mais mon ressenti a été très différent une fois la manette en main. Depuis, je préfère attendre de me faire ma propre opinion ou patienter quelques semaines avant de me lancer. Cela ne fait pas de Starfield un mauvais jeu, et je comprends qu'il ait trouvé son public. Simplement, il n'a jamais réussi à me procurer le même sentiment d'émerveillement et d'aventure que les meilleurs RPG de Bethesda.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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