
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TBH I haven't played a second of vanilla Starfield but the Star Wars conversion is amazing
Great game if you like RPG type open world exploration.
Nach 550 Stunden bin ich beängstigt das auch dieses Spiel in den DLC Wahn einschlägt. Bis Dato war es ein Super Spiel mit viel Tiefe, jetzt will es nur noch Tief in deine Geldbörse.
C'est avant tout un jeu d'exploration et il faut le voir ainsi. Les personnages de la loge sont matures et attachants. Il manque cependant de la narration pour donner plus de profondeur. A coté de ça, la direction artistique, l'exploration, certaines missions sont réussies, les décors magnifiques C'est un jeu adressé à un public sans doute plus âgé que la moyenne, largement plus de 30 ans, ceux qui aiment prendre le temps et qui ont une autre approche du jeu vidéo. Une des raisons pour lesquelles il a été descendu par certains. il est aux antipodes d'un Baldur Gates3 qui s'adresse avant tout aux ados( personnages gamins, jeu hyper dynamique et un poil flashy m'as tu vu ) Starfield lui, prend le temps offre un univers vaste ,mérite une bien meilleure note car au final il y a un sacré boulot accompli,
Game runs okay and the story isn't to bad. The ship building is probably the best aspect of the game, but thats where the pro's end. The visuals are very washed out and faded. Its really hard to see anything. Majority of thr planets are a baren and empty wasteland devoid of life. I was kinda hoping to see more cool colony cities. Its open world yet feels very linear in the aspect there is nothing to actually do when you hop off the tracks and explore your own path. 6/10 game imo
why no mods in this game? Thats what make skyrim a great game. The creators need to put modding in this game and it would be amazing.
Honestly I know there is a lot of Starfield hate but I have been having a BLAST. (pun intended)
Enjoyed the game until I finished it...... Added Star Wars Genesis and became addicted again
Dope game, doesnt deserve the negativity it received on launch, and still has now. I never expected it to dethrone Elder Scrolls mainline games, but i still had alot of fun with it. The procedural gen needed more work, but the scale of the worlds can be really impressive. The improvements to the Creation Engine are massive, it is great to have the ability to both drag/drop AND also use the Decorate mode! The shipbuilding is amazing! Especially with some mods. I probably spent 1/4 of my total playtime in the ship builders. I also enjoyed the base building overall, it improved over Fallout 4 a few ways, but it wasnt an amazing or innovative system. I enjoyed it mostly building an aesthetically pleasing view overlooking alien trees, planet rings, etc. The combat is fairly basic, but I did have a blast with the slow-mo jetpack gunplay. That was really rewarding and fun. The melee was sadly quite unimproved from Fallout 4, so I didnt spend too much time with those builds. Some of the traditional Bethesda difficulty scaling (aka damage multipliers) was annoying, but there are plenty of skill points and when you max out the relevant damage perks it seemed to outscale the difficulty. Especially with Terran Armada guns. Speaking of - the DLCs I thought were much too short but at least they were well done. The environments in the first one and the weapons and zero G combat of the 2nd DLC were enjoyable enough. The MTX market to buy more DLC wasnt what a lot of people want, but I think it is good to offer mod authors a way to earn $ for their work. Unpopular opinion, I am sure. The in-world justification for the NG+ system is excellent, and it can provide a lot of replayability for some ppl, but others may feel like the losses isn't worth it. My only complaint here is the dragon shout upgrading is now locked behind entering NG+ at least once, so it can feel like your first playthrough is a waste of time/effort. The upgrades are 100% worth the time though!!
Very good with mods
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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