
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 115.2Kreviews | 59% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
,
If you are a die hard fan of the Bethesda RPG Experience (why are we like this) this is more or less tolerable and even has some cool bits here and there sort of if you squint, but this is an objectively terrible video game by every metric I can think of. This game feels like everyone involved was abusing Ambien the entire time. On the upside, I'm cured now and I don't care about Bethesda RPGs anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boring game Bethesda is out of touch with modern gaming.
Its a nice and cool game but have alot of issues. I dont recommend this game. Bad optimization when you walk out of akila city to open world big fps 1 low drop it gives stutters and walk a bit further and the same. The old engine dont work anymore the grid system is old. I call them walking from invisible bubble to bubble and each time you enter a new bubble the fps 1 low drop. And i got a Ryzen 5 5600 x in the recommended says Ryzen 5 3600x is needed and got a rtx 3060 ti and recommended says rtx 2080 fps 1 low drop means cpu is to slow but i know now the bubble you leave is still in your processor and the processor need to load the other bubble cpu rise sky high tried everything but Notting works its the old engine
Another game that was super fun at release that fell off after a couple weeks, mods ruin the game and no multiplayer is a down side, honestly don't play it if you have any other game you want to play. Story was also seriously boring and I gave up with it after 15 hours, game also looks grainy and horrible even with a 4070TI Super on 1440 (I usually run 4K). Do NOT waste money on this as Bethesda just isn't good anymore
Starfield feels like a combination of Bethesda and BioWare, as they have leaned pretty heavily into developing your relationships with your companions, in a way that I really enjoyed. The voice-acting is stellar (ha), the gunplay is satisfying, the shipbuilding is engaging, and the customization is plentiful. The few issues I have with it -- no spoilers, but the main questline was one that I did not want to progress -- pale in comparison to the pros. I heartily recommend!
What a letdown. The writing is very poor. It has illusions of choice, but no actual meaningful choices. The writing doesn't even do a good job disguising this. Characters make no sense and don't even talk like real people. One of the first things is that a guy lands to meet with you, attracts pirates to attack the miners, and a bunch of them die. The game just hand waves it away. What? This is a big deal! Guy, you just killed several miners and just go "Teehee, whoops!" The game is covered in weird writing like that. The leveling up system is poor. Feels repetetive and tries too hard to stop min-maxing. I do not want to run out of breath 20 times to level my fitness, thanks. It's way too annoying. You can't even sneak without unlocking it first? What? Every single skill is like this. Elder Scrolls and Fallout both have way better systems. Flying in space is poor. It's fun at first, until you realize you can't actually go anywhere. Extremely fast travel heavy where space flight and starships are a major point of the game. Why can't I land on planets? Planets themselves feel very empty. Art design is poor. Everything is washed out and ugly. VERY disappointed. A Besethda game in space sounds like a dream come true, but it just isn't. The game isn't fun or immersive. Easily the worst Bethesda game.
Title: Starfield’s absolute joke of a faction system completely kills immersion. Choices mean nothing. I need to vent about Starfield, because the deeper I get into this game, the more frustrated I become with how shallow and watered-down the faction system actually is. Bethesda missed a massive opportunity to create a meaningful, choice-driven universe. Instead, they gave us a soulless checklist of questlines that completely contradict each other. It’s peak lazy game design. Take the Crimson Fleet vs. UC SysDef storyline, for example. You can literally betray the United Colonies, side with a gang of ruthless space pirates, blow up a massive UC flagship, and murder high-ranking military personnel. But what happens when you fast travel back to New Atlantis? Absolutely nothing. Commander Tuala still welcomes you with a big smile, the UC security guards greet you politely, and you can just stroll around the capital city as if you didn't just commit high treason. It makes zero sense and completely breaks immersion. It’s like the NPCs have a collective 5-second memory span. An actual, well-designed RPG should have real faction locks and severe consequences. If I pledge myself to the UC Vanguard and hunt down Terramorphs, the Freestar Collective should be extremely suspicious of me. If I try to join the Freestar Rangers afterward, they should be shouting, "Hey, you’re a poster boy for New Atlantis! Are you a spy or a double agent?" I should have to go through a grueling process to prove my loyalty, or better yet, be locked out of that faction entirely for that playthrough. Instead, Starfield lets you be the ultimate Mary Sue—everything all at once. You can be a UC hero, a Freestar cowboy ranger, a corporate assassin for Ryujin, and the pirate king of the Crimson Fleet, all in a single afternoon. This "do-everything-in-one-run" formula worked for Skyrim a decade ago, but modern gaming has evolved. Players want their choices to matter. We want a world that reacts to who we choose to be. If I choose the pirate life, I should be permanently agro'd by the law, banned from civilized planets, and forced to rely on the black market. Bethesda chose casual-friendly convenience over actual depth. They were so afraid of "locking players out of content" that they stripped away the soul of a true role-playing experience. It destroys the replay value and NG+ potential entirely. Why bother starting a new run to roleplay a different path when your character can already be the god-emperor of the universe on the first try? It’s just half-baked writing that leaves a really sour taste in my mouth.
Do not buy this GAME! Do not buy this game unless you are willing to spend hours on other worlds and exploring space. If you want to waste your money skip all of the adventures and side quests. This game is not for those who want a quick 30 hour game. From the moment the first notes are played from the amazing soundtrack and the glare of the star beamed its light from a distant planet I knew I was in for an adventure unlike any I have had. No this is not Fallout 5. While it does have some classic elements from the creators like crafting and dungeons this game plays on a totally different vibe. Please do not expect fallout. IF you play this game with the mindset of being an adventurer you will log well over 100 hours before you even see the credits roll the first time and the credits rolling is not the end of this adventure. Play again as the same person but experience a new life. Journey to the STARS!
is a slog fest to 100% do not recommend for the average player was unfun after getting half the achievements
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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